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  3. fonfa

Posts by fonfa

  • Alec Moody- Environment Artist

    • fonfa
    • December 5, 2009 at 5:12 PM

    I kinda like the horizontal layout. But I'm on 1920x1200 so there's not much scrolling. Might be annoying on a different setup.

  • mitering corners - reduce visleafs? good for optimization?

    • fonfa
    • December 5, 2009 at 2:18 PM

    But then when you miter corners you have a easier time texturing stuff. I always do it because that's how I learnt on goldsrc, that's how my brain works. For me it's easier to visualize the map that way and makes me work faster.

  • Creating Curved Sloped Roads? [Help]

    • fonfa
    • December 5, 2009 at 2:08 PM

    I'd do that with a model tbh. Too much work to do it on hammer and it wouldn't look natural enough.

    You can draw a spline and extrude a plane along it. Then you can tesselate some parts for better lighting, put some uneven parts etc. And set it on top of displacement terrain.

  • [L4D] Infinity Recall (first map complete,downloadable)

    • fonfa
    • December 5, 2009 at 1:42 PM

    Can't play it right now, but i'm gonna criticize your picture, k?

    It looks a bit dull, no sidewalk? Asphalt goes right in the building? Also, building has no cornice, wall ends abruptly. Makes it look a bit boring

  • [TF2] CTF Vector/CP Vector

    • fonfa
    • December 5, 2009 at 1:25 PM

    Looks pretty good! Looks too much like hydro on the outside parts though. I'd try to differentiate it a bit so it looks more unique.

    On the 0008 screenshot there's tire tracks going through that wall. Not possible and looks quite stupid

  • The Relationship Between Engines and Tools

    • fonfa
    • December 5, 2009 at 1:19 PM

    I think engines made US obsolete. Now there's such a HUGE ammount of work to get a level done, that tasks are split between level designers, level artists, scripters etc. Back in the goldsrc days you could make a whole map by yourself in no time.

    Photoshop is great but I think it lacks a bit on the texture creation thing. I remember using a program back on the 90's that was meant for texture painting. You'd specify your texture size, say, 256x256. Then it'd create a new document that fills the whole screen, tiling every 256 pixels. Anything you painted in one of those squares would be applied to the other ones too, so, seamless painting, without having to use that offset crap.

    To me it seems like such an easy thing to implement, that would speed up texture painting so much...

  • Daniel Miede - Level Designer

    • fonfa
    • November 27, 2009 at 11:55 AM

    http://developer.valvesoftware.com/wiki ... tedtexture -> use it!

    Your stuff is quite good, but lacks personality. looks too much sourcey. Lighting could use more contrast, looks too diffuse, like an overcast day. need some darker areas, pretty much everywhere is lit! And you should use some specularity to help define shapes, there isn't a single shiny thing on your maps. Caves are damp!

    And the beach scene... is that snow? doesn't look like sand... And you have rocks fading on some screenshots.

    Snow map only has snow on terrain... No snow on ramps, walkways, roofs? Even walls should gather snow on the concave parts.

  • [WiP] de_boston CS:S

    • fonfa
    • April 22, 2008 at 4:34 AM

    the way you carved the windows into the building is totally going to kill the fps. make them modelled like dod:s and in clusters, that's gonna give you some slack to throw in even more details in other parts of the map. and it's going to look better.

    beisdes that, i think it needs some new textures.

  • Need help with scaling a room! *headdesk*

    • fonfa
    • December 4, 2007 at 12:04 AM

    Some NS maps still impress me. But yeah, the source engine is way cooler. You'll get stuff done faster working on it, and you have more possibilities.

  • go-kart model

    • fonfa
    • December 4, 2007 at 12:01 AM

    looking awesome. but why do you have the tail lights and those flat engine parts subdivided that way?

  • The random model thread!

    • fonfa
    • December 3, 2007 at 11:52 PM
    Quote from bitmap

    [Blocked Image: http://img134.imageshack.us/img134/7239/bin2va0.jpg]oh shit. this is my 100th post. lol

    lusitanos pirados

    wires plz

  • F.E.A.R. : The Perseus Mandate

    • fonfa
    • December 1, 2007 at 1:48 PM
    Quote

    ":1unsut7t]I was gonna buy it but I had a fucking car accident last night, guess my x-mas present is fixing the fucking car up...

    lame... what happened? did anyone get hurt?

  • Favorite bands

    • fonfa
    • December 1, 2007 at 4:11 AM

    I don't like teh metals sepultura is ok though

    what i like the most is

    [Blocked Image: http://users.ca.astound.net/~sourduck/sourduck/2006/07/belle-and-sebastian/belle-and-sebastian-480.jpg]

    and some coldplay and los hermanos too

  • HL2 sdk update tomorrow morning

    • fonfa
    • November 29, 2007 at 1:02 PM
    Quote from Loafie, Hero of Dreams

    The aging of the source engine makes me weep on the inside

    heterossexualism makes you weep

    ...FOOOOO

  • Crazy labrador playing with the hose...

    • fonfa
    • November 18, 2007 at 10:49 AM
    Quote from Minotauro

    gtfoktnxbye

    nowais

    pics or stfu

  • Crazy labrador playing with the hose...

    • fonfa
    • November 17, 2007 at 12:37 AM

    pics of the girlfriend plzkthx

  • Random acts of criminal stupidity.

    • fonfa
    • November 17, 2007 at 12:32 AM
    Quote from dux

    fs mino move you noob.

    its not like he doesn't want to

  • Need help with scaling a room! *headdesk*

    • fonfa
    • November 17, 2007 at 12:25 AM

    Door looks rly small

  • why I hate physical media

    • fonfa
    • November 17, 2007 at 12:20 AM
    Quote from Erratic

    Is it wrong to like game boxes?

    yup, i give mine for my dog to chew

  • building facade texture

    • fonfa
    • November 16, 2007 at 12:20 PM

    hey buddy, thanks for sharing. want a tip?

    http://xs216.xs.to/xs216/07265/psd-tutorial.gif

    did that to your file and the size got down to 13.4mb

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