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[L4D] Infinity Recall (first map complete,downloadable)

  • cat
  • November 8, 2009 at 7:39 PM
  • cat
    • November 8, 2009 at 7:39 PM
    • #1

    [Blocked Image: http://img193.imageshack.us/img193/7162/ir1t.jpg]

    Infinity Recall

    for L4D /L4D2 (port planned)

    Sort of backalley/Industrial area mix. The first map is completed and can be downloaded here:

    http://www.tr-racing.de/l4d/infinityrecall01.rar

    Screenshots:

    http://l4dmaps.com/details.php?file=3306

  • sarge mat
    • November 8, 2009 at 11:42 PM
    • #2

    Hey,

    I really liked it. I did feel a little lost at one or two points nothing major and near the end there is a room where the light it way too bright as your enter. Apart from that Really solid and fun.

    Mat

  • cat
    • November 10, 2009 at 2:37 PM
    • #3

    Yes I noticed when watching new players that at one or 2 places some decorative dead-end doors looked too inviting. I think I will make these more obvious dead-ends by adding more hints (like boarded up doors).

  • BigtommyB
    • November 18, 2009 at 12:04 PM
    • #4

    Hey, i just downloaded/played through your map and the gameplay its self is pretty good i think the whole thing just needs fleshing out artistically as this will stop people getting lost near the end. You can really lead people around with lighting and props so they dont get lost. I also thought that there was no real story going on... Where are they going as it seemed to have no point other than go from building A to building B for no real gain that i noticed. Finally the saferoom at the end doesnt work (or didnt for me at least). Overall i think this is a good first pass now flesh that bad boy out!

    T

  • fonfa
    • December 5, 2009 at 1:42 PM
    • #5

    Can't play it right now, but i'm gonna criticize your picture, k?

    It looks a bit dull, no sidewalk? Asphalt goes right in the building? Also, building has no cornice, wall ends abruptly. Makes it look a bit boring

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