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Posts by Sjosz

  • Enemy Territory: Quake Wars released

    • Sjosz
    • October 3, 2007 at 11:49 AM

    Daily lunch skirmishes in the office on a dedicated LAN server for Quake Wars here. Highly enjoyable.

  • skate.

    • Sjosz
    • October 3, 2007 at 11:44 AM

    The greatest and worst thing sometimes is the fact that the skater gets better with your own skill. I don't pick up the game for 2 days and when I get back and start a challenge again I get completely owned. I'm in the PlanB warehouse with the best trick challenge.. how the bots manage to pull of 650+ point tricks while I can't even break 400 is beyond me. (even with hardflip or 360 nollie laserflip wtf)

    Very nice atmosphere, feel, and controls, but immensely frustrating sometimes.

  • Unreal vs Source.

    • Sjosz
    • August 1, 2007 at 1:17 PM

    *grabs a bag of popcorn and watches the pointless battle of comparison rage on*

    Is it really about what engine/community/whatever is better? You'll grow used to one or the other, and will believe that when learning a second one after that the other is still superior. I won't deny it, I'll take Unreal over Source any day, but that doesn't mean it actually is superior...

  • CTF-Archanastre (UT2004)

    • Sjosz
    • July 4, 2007 at 3:09 PM
    Quote from Hourences

    Cool BSP work and the map looks solid too, but Im not entirely convinced by the lighting and any extras yet. It looks pretty ambient and white lighting like and perhaps some extra particles/effects/eyecatches/little details could have lived it up on some spots.

    I believe the lighting is believable, the sunlight being the main source, and several smaller sources making up for the rest. Though probably slightly on the light side, I think it's not that unrealistic. I had considered putting way more eyecandy in like loose bricks and all that for a really long time too, even tried it in a lot of spots, but it simply made my intended minimalist style ideas go to waste IMO.

    I'll agree that it could've been detailed a lot more, but I was going for a really sober looking project, and I think I established that well.

  • CTF-Archanastre (UT2004)

    • Sjosz
    • July 3, 2007 at 11:25 AM
    Quote from FrieChamp

    "CTF-" and the pickups on the shot alone should tell you that this is not a HL map though...anyway, any more screens? Looks promising.

    I'll try and make a few more later today when I get home, and since I just moved, I won't be able to upload them and post them here before tomorrow morning (at 4 AM in the morning you tend to start forgetting things like making more screenshots)

  • CTF-Archanastre (UT2004)

    • Sjosz
    • July 3, 2007 at 11:06 AM
    Quote from insta

    Reading is hard

    Anyway, looks like a decent bit of work, too bad I don't have UT2004 so that I can test it.

    I edited the post after I read Killertomato's, forgot to add the game it was made for, my bad!

  • CTF-Archanastre (UT2004)

    • Sjosz
    • July 3, 2007 at 10:32 AM

    CTF-Archanastre is the product of over a year of layout tweaking and about 6 full theme changes, ranging from high tech space station to oriental underground tunnels to what it turned out to be now. The name Archanastre is a blend between the names of 2 major cities in Final Fantasy XII (Archadia and Rabanastre) which formed the main source of inspiration for the final map build's theme. It's supposed to be very minimalist and since I have such a weak spot for BSP, most of the geometry is made out of BSP rather than mesh... I think around 5700-5800 brushes in total...

    [Blocked Image: http://img167.imageshack.us/img167/6689/screenshothg4.th.jpg][Blocked Image: http://img178.imageshack.us/img178/3756/screenshot2iq4.th.jpg][Blocked Image: http://img293.imageshack.us/img293/8485/screenshot3lq4.th.jpg][Blocked Image: http://img172.imageshack.us/img172/8955/screenshot4qr0.th.jpg][Blocked Image: http://img172.imageshack.us/img172/240/screenshot5bg9.th.jpg]

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

    Thanks to Slainchild for hosting, other mirrors will be put up as soon as they're up.

    EDIT: This level is for Unreal Tournament 2004.

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