CTF-Archanastre is the product of over a year of layout tweaking and about 6 full theme changes, ranging from high tech space station to oriental underground tunnels to what it turned out to be now. The name Archanastre is a blend between the names of 2 major cities in Final Fantasy XII (Archadia and Rabanastre) which formed the main source of inspiration for the final map build's theme. It's supposed to be very minimalist and since I have such a weak spot for BSP, most of the geometry is made out of BSP rather than mesh... I think around 5700-5800 brushes in total...
[Blocked Image: http://img167.imageshack.us/img167/6689/screenshothg4.th.jpg][Blocked Image: http://img178.imageshack.us/img178/3756/screenshot2iq4.th.jpg][Blocked Image: http://img293.imageshack.us/img293/8485/screenshot3lq4.th.jpg][Blocked Image: http://img172.imageshack.us/img172/8955/screenshot4qr0.th.jpg][Blocked Image: http://img172.imageshack.us/img172/240/screenshot5bg9.th.jpg]
Thanks to Slainchild for hosting, other mirrors will be put up as soon as they're up.
EDIT: This level is for Unreal Tournament 2004.