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  3. Sentura

Posts by Sentura

  • MapCore Job Census

    • Sentura
    • March 19, 2008 at 11:27 AM

    thanks guys

  • MapCore Job Census

    • Sentura
    • March 17, 2008 at 4:23 PM

    i just landed a QA job at Zeitguyz - http://www.zeitguyz.com

  • WIP in WIP, post your level screenshots!

    • Sentura
    • March 11, 2008 at 7:33 PM

    holy--- i would of guessed it was unreal. amazing work right there. sure you could nitpick but it's a wip

  • go-kart model

    • Sentura
    • March 10, 2008 at 1:38 PM
    Quote from buddy the designer

    Reminds me of re-volt I'd like to see some sort of powerups So far looks great

    re-volt was the shit. hopefully this will follow suit

  • Strange round lights on shadow [Source Engine]

    • Sentura
    • March 8, 2008 at 10:43 PM

    can i ask where you have the waterfall from and how it was made, hmm?

  • They Wonder Why People Don't Make PC Games Any More

    • Sentura
    • March 8, 2008 at 1:18 PM

    it's true that this might happen with a pc port, but if you look at titles that are pc exclusive, there's alot less of these problems because it is tailor made for the pc.

    warby's reasoning is my argument against buying pc ports of games

  • go-kart model

    • Sentura
    • March 8, 2008 at 10:25 AM

    leprechauns? evil alien overlords of the type that have a huge helmet so you cant see their face, only their glowing red eyes (would also incidentally be larger than the avg humanoid)? also a scare crow as mentioned before. this is about all i can think of before it gets too cliché.

  • GiantBomb.com - Jeff Gerstmann's new job

    • Sentura
    • March 8, 2008 at 3:21 AM

    it's good to see that he worked his way back again. hopefully from now on we'll see some unbiased reviews from his side. if only his reviews are half as good as mr yathzee (forgive me for sp), ill consider it a worthy source of enlightenment.

  • What Are You Playing '08 Thread

    • Sentura
    • March 8, 2008 at 3:19 AM

    no cybbe's just being an asshole right now. it doesnt matter though, army of two is out and whoever think it's better for the 360 than for the ps3 is downright WRONG. fuck having to pay gold fucking membership to play a game online. it's right here for free, mother muchachos.

    kidding aside, army of two is really a kickass game in coop. i tried it yesterday and i was really astounded by how good this game was when you had a human player with you. it definitely boosted the experience to at least 10 times as much as play with the ai. few bugs aside, there's so much fun to be had. the overkill mode is fucking genius!

  • Mapcore Trojan

    • Sentura
    • March 6, 2008 at 11:19 PM
    Quote from killertomato

    passivecore.net

    can we please keep these comments in eot and be a bit serious here?

  • Strange round lights on shadow [Source Engine]

    • Sentura
    • March 6, 2008 at 12:40 PM

    worst case you can always punch in some block light solids

  • What Are You Playing '08 Thread

    • Sentura
    • March 6, 2008 at 1:07 AM
    Quote from Erratic

    How is it? I was planning on picking it up tomorrow.

    it's decent actually. the controls are pretty intuitive and you can even set the sensitivity of your aiming (thank god). the game shows off a lot of cool team maneuvers, like back to back shooting, and moving cover. oh and the aggro system is excellent for tactics, i'm quite shocked nobody thought of putting it into a fps before now.

    i'm still waiting to try it with a friend. hopefully i can unleash its full potential by the weekend.

  • What Are You Playing '08 Thread

    • Sentura
    • March 5, 2008 at 7:12 PM

    army of two

    penumbra black plague

    guild wars (if anyone else plays drop me a pm)

  • Series, what are you watching?

    • Sentura
    • March 5, 2008 at 2:08 AM
    Quote from Mazy

    A-Team

    oh the memories. i still have the first season of macgyver lying somewhere around as well.

  • go-kart model

    • Sentura
    • March 4, 2008 at 9:18 AM

    the eye sockets look like they could use a bit of smoothening (even for a robot), otherwise a fine piece of work

  • Pixelgen_random texures

    • Sentura
    • March 4, 2008 at 12:10 AM
    Quote from hessi

    but crzy bump doesnt use modeled 3d information, right? afaik it applies some low pass filters onto the image to "reconstruct" the 3d from 2d.

    i think it was like that in the beginning; however it does some sort of analysis nowadays that lets you pick and change the normal map based on two opposite topographic maps. you can download it and see for yourself, might give you better insight than whatever i can provide here.

  • Series, what are you watching?

    • Sentura
    • March 4, 2008 at 12:06 AM

    i recently watched first season of heroes, and i'm almost done with first season of lost (cant find time to look through the last 4 episodes). i enjoy scrubs when i can find episodes, and i also sporadically watch season 1 through 4 of aqua teen hunger force.

  • Pixelgen_random texures

    • Sentura
    • March 3, 2008 at 10:34 PM

    newest version of crazybump also outputs AO maps

  • Features you would like to see in a HL2 displacement editor?

    • Sentura
    • March 3, 2008 at 11:22 AM

    interesting. could you perhaps be persuaded into creating a particle effect editor next?

  • MapCore Job Census

    • Sentura
    • March 2, 2008 at 4:48 PM

    sweet stuff method!

    davaj davaj!

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