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Strange round lights on shadow [Source Engine]

  • MozArt
  • March 5, 2008 at 8:03 PM
  • MozArt
    • March 5, 2008 at 8:03 PM
    • #1

    Hi there, I'm Mozart from Deadwood mod team.

    I am experiencing matters on my maps since a few weeks. Some rounds of lights come in my shadow areas :

    [Blocked Image: http://pix.nofrag.com/a/6/a/59d1560a855d1b6922caefcb470bdt.jpg]

    Here's another exemple :

    [Blocked Image: http://pix.nofrag.com/c/f/b/ec8854199a138655ab858fb122329t.jpg]

    I dunno the hell where it comes from. I'd been told that experienced mappers would resolve my matter.

    Thanks and sorry for my bad english, i'm french :roll:

  • dux
    • March 6, 2008 at 4:16 AM
    • #2

    That is odd I've never seen anything like that before. Have you deleted and remade the light_environment with a different pitch and angle to see if the problem goes away?

  • Sentura
    • March 6, 2008 at 12:40 PM
    • #3

    worst case you can always punch in some block light solids

  • MozArt
    • March 6, 2008 at 2:07 PM
    • #4

    @.Dux : I tried to change every parameter of light env and HDR but i did'nt try to delete it and add it again. Gonna try !

    @.Sentura : yeah i thought about it to "hide" the junctions. If no one solve the matter i'll try to add a big Block Light bloc behind the displacement.

    Thanks :wink:

  • MozArt
    • March 6, 2008 at 3:19 PM
    • #5

    I deleted and recreated the light env without changing color parameters and the round lights vanished ! Thanks alot !

    [Blocked Image: http://img144.imageshack.us/img144/6174/sanstitrejl8.th.jpg]

  • Psy
    • March 8, 2008 at 9:42 PM
    • #6

    Source engine. A fuck load of

  • Sentura
    • March 8, 2008 at 10:43 PM
    • #7

    can i ask where you have the waterfall from and how it was made, hmm?

  • MozArt
    • March 9, 2008 at 4:55 PM
    • #8

    Well in fact the shadow bugs are still there but we almost do not see them anymore.. :roll:

    @.Sentura : We have took it from cs_jungle, we'll add the author in the credits when the map will be finished.

  • Wesley Tack
    • September 22, 2008 at 4:17 PM
    • #9

    The solution isn't removing the light_env (it didn't work for me)

    The solution for this problem can be found in this thread:

    viewtopic.php?f=34&t=11874&st=0&sk=t&sd=a

    Quote

    !!!SOLUTION FOUND !!! (Credit to Robert Briscoe)http://developer.valvesoftware.com/wiki/Vrad

    -LargeDispSampleRadius This can be used if there are splotches of bounced light on terrain. The compile will take longer, but it will gather light across a wider area.

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