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Posts by Sentura

  • DvS' photothread

    • Sentura
    • March 19, 2009 at 7:38 PM

    appreciate both aspect, now i can change the one on my laptop as well!

  • DvS' photothread

    • Sentura
    • March 19, 2009 at 5:24 PM

    1.333333 ratio, the biggest size you can do for that

  • DvS' photothread

    • Sentura
    • March 19, 2009 at 2:27 PM
    Quote from DvS

    Ours in bavaria are steampowered.

    Love the picture, great angle, clarity and the color atmosphere is amazing.

    Thanks

    Moar:

    [Blocked Image: http://i40.tinypic.com/3178eog.jpg]

    can has wallpaper size?

  • What have you purchased recently?

    • Sentura
    • March 19, 2009 at 12:03 AM

    lg == win when it comes to tvs. i'm so glad for mine

  • Half Life 2: Episode 3 viral or talented film student?

    • Sentura
    • March 18, 2009 at 6:41 PM

    too many hl2 sounds, it was really awkward. definitely a nice movie though, but you can tell it wasn't made in professional development.

  • Unreal Engine 3 updates

    • Sentura
    • March 18, 2009 at 1:00 PM
    Quote from Pericolos0

    again, im not saying to create an entire layout in max or maya, I also think thats a very bad workflow. I'm suggesting using modular meshes to create your layouts with. Quick pieces of geometry you block out in a modelling program and place as if they were brushes. This way it also takes seconds to move around stuff in your editor, except your not working with blocks but nicely defined pieces of geometry that can be made into good artwork. No flat surfaces everywhere with tiling textures but an organised set of instanced geometry. Nicely defined pieces of geometry you can give to an artist. This is where level design is inevitably heading, and alot of companies are working this way. But yeah you guys can be the dinosaurs of game development and keep using brushes, sorry to sound like hessi here .

    Anyway i'm just saying i really believe this is a way more efficient way of creating levels, and you should really try it more, good recent example i've seen on mapcore was nurb's unreal3 level in the wip thread.

    this actually gets me thinking. it could be cool if you could import modular pieces from another file to the current one, and then, if you change the piece itself, the reference would also update. if it can be done within the sphere of programming, then why not in the sphere of modeling?

  • Unreal Engine 3 updates

    • Sentura
    • March 18, 2009 at 11:13 AM

    uhm... bsp is just a way of storing visual clusters... i am wondering what format you people are using if you're not using bsp, because you make it sound like you've found a better way to store clusters...

  • Old pictures: Nazi Deutschland WWII

    • Sentura
    • March 17, 2009 at 10:32 PM
    Quote

    ":1s0yft9k]Omg, thanks a bunch dude!

    yeah, i never thought i'd say this to you, steppenwolf, but thanks.

  • Unreal Engine 3 updates

    • Sentura
    • March 17, 2009 at 8:34 PM
    Quote from skdr

    Wait what. Sentura = hessi?

    GET WITH THE PROGRAM

    [Blocked Image: http://darmano.typepad.com/logic_emotion/images/bsp.jpg]

  • Unreal Engine 3 updates

    • Sentura
    • March 17, 2009 at 8:22 PM

    it's funny seeing a circle of people talking about whether a data structure they know nothing of is "getting" with the times or not.

    here:

    http://en.wikipedia.org/wiki/Binary_space_partitioning

  • Unreal Engine 3 updates

    • Sentura
    • March 17, 2009 at 9:23 AM

    i just wish unreal had more in terms of community. with those mods you see, it seems few become as known as any source mods.

  • Scene from a Movie - Minotaur0

    • Sentura
    • March 16, 2009 at 10:54 AM
    Quote from KungFuSquirrel

    Looks like the right call! Looking forward to seeing this version lit up in the engine.

    i agree, they fit the theme nicely.

  • Street Fighter IV

    • Sentura
    • March 15, 2009 at 1:58 AM

    any of you unlocked akuma or gouken yet?

    also akuma's ultra = win

  • GDC 2009 March 23-27

    • Sentura
    • March 14, 2009 at 12:27 PM

    a friend on mine is doing a speech about the global game jam over there... i wish i could go.

  • Street Fighter IV

    • Sentura
    • March 14, 2009 at 12:25 PM

    i'm torn between vega and el fuerte for my main, both because they're speedy. i haven't actually tried them online so i figure i'll get mashed once i do.

  • Scene from a Movie - Minotaur0

    • Sentura
    • March 12, 2009 at 4:36 PM

    needs anti alias. the glows around the green/lower neons make it look as if it doesn't give off enough light to hit the ground. rest looks good though, i like the top neon sign and the general architecture.

  • Ghost.

    • Sentura
    • March 12, 2009 at 4:34 PM

    that has to be the worst tag line ever.

  • something in the sea...

    • Sentura
    • March 10, 2009 at 8:35 AM

    http://www.somethinginthesea.com/

    speculations about this being the viral marketing page for bioshock 2...

  • What is Crysis Warface!?

    • Sentura
    • March 9, 2009 at 9:57 PM

    i would of thought they would pick cryface if it was a new ip?

  • Ruffian - Scotland - Designers required :)

    • Sentura
    • March 9, 2009 at 8:06 PM

    i'd definitely apply were i not stuck with uni.

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