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  3. Sentura

Posts by Sentura

  • Precursor Mod - HL2 EP2 Singleplayer (now updated to 1.1)

    • Sentura
    • April 17, 2011 at 2:27 AM

    all this talk about half life 3. wasn't half life 3 supposed to be wrapped up with half life 2 episode 3?

  • MapCore Challenge Discussion

    • Sentura
    • April 17, 2011 at 2:14 AM

    well the only real change i wanted to the contest was from it to be "access the building through the door" to just "access the building". but yeah let's talk about it then.

  • MapCore Challenge Discussion

    • Sentura
    • April 16, 2011 at 7:47 PM

    i'd prefer if we could get started on the rules started on now or as soon as possible.

  • MapCore Challenge Discussion

    • Sentura
    • April 16, 2011 at 5:22 PM

    a bit too soon for my own schedule, but hey im not the majority... if it's the building/dooor one i'd love to participate

  • [UDK] The Lighthouse

    • Sentura
    • April 16, 2011 at 4:04 PM

    looks really good, but the specular map on the rocks looks off. it makes it look too smooth with the lighting.

    like here [Blocked Image: http://image.shutterstock.com/display_pic_with_logo/350488/350488,1300220081,1/stock-photo-rocks-shadow-on-the-morning-73300720.jpg]

    also isnt that lighthouse way too small compared with the boat?

  • Diablo 3

    • Sentura
    • April 15, 2011 at 11:02 PM

    i can register or how about fuck off.

  • What are you playing now?

    • Sentura
    • April 15, 2011 at 8:03 PM

    im hoping once rick gets settled in at dice, he will videotape one of insta's drinking sessions.

  • Front Page

    • Sentura
    • April 15, 2011 at 8:01 PM

    thrik trolling?! i never thought i'd live to see this

  • WIP in WIP, post your level screenshots!

    • Sentura
    • April 15, 2011 at 4:26 PM
    Quote from insta

    If it's a small island it shouldn't have pinetrees, it should have smaller and more rugged trees. And also it would be more rocky.

    which i guess is why it's dreamy. ill make it larger and perhaps make a lake out of it.

  • WIP in WIP, post your level screenshots!

    • Sentura
    • April 15, 2011 at 3:41 PM

    the thing is, it's not really a forest as it's situated on a small island. from the tests ive done on it, i've basically only gotten feedback that it is "dreamy" since it has no place in the real world. i should have said this in the beginning maybe. anyway, ill try to spruce it up with some more foresty stuff, but that imo still only covers a bit of what it could be (since i could go with it being dreamy)

    i had an idea that i could maybe try and make it "corrupt" with some heavy industrialization, would that work?

  • WIP in WIP, post your level screenshots!

    • Sentura
    • April 15, 2011 at 2:59 PM

    i think he's trying to say that in pathelogical cases it could happen

    also the point i was trying to raise before was basically "how should i make it less barren"

  • Learning Hammer

    • Sentura
    • April 15, 2011 at 12:37 PM
    Quote from hessi

    func_detail the hell out of your map! serious! use them a lot. if you want to cut out a window in a building: make the wall a func_detail. just beause it bares the name detail, doesnt mean you should only use it for small pieces. but remember: func_detail does not block visibility and hence it can reduce can reduce compile time drastically.

    yup. set func_detail as your default entity, then just use ctrl + t to make everything func detail. also ctrl + m is transform modifier, i use this alot.

  • WIP in WIP, post your level screenshots!

    • Sentura
    • April 15, 2011 at 12:34 PM

    i almost forgot about this, but i made this small island scene/semi playable level for my bachelor thesis.

    i've been thinking about enhancing it then putting it up, but i'd love some critique to go with it (what to improve).

    [Blocked Image: http://files.sentura.net/img/screenshot_1.jpg]

    [Blocked Image: http://files.sentura.net/img/screenshot_2.jpg]

    [Blocked Image: http://files.sentura.net/img/screenshot_3.jpg]

    it's mostly very barren as i've removed all things related to the thesis. again, critique welcome

  • mikezilla spotted?!

    • Sentura
    • April 15, 2011 at 2:51 AM

    well whoops. i am not in the loop

  • The Potato Sack

    • Sentura
    • April 14, 2011 at 8:45 PM

    sweet! one might even go so far as to call it a sweet potato!

  • My first industry job + questions!

    • Sentura
    • April 14, 2011 at 8:44 PM

    how does one wash a lake?

  • Learning Hammer

    • Sentura
    • April 14, 2011 at 2:02 PM
    Quote from Warby

    i wished i had understood from the beginning how the entire bsp vis leaf compiling cluster fuck works:http://rvanhoorn.ruhosting.nl/optimizat ... r=visleafs

    i understood that the momemt i saw how spaces were rendered in game... theres that nifty toggle where visleaves will be shown

  • mikezilla spotted?!

    • Sentura
    • April 14, 2011 at 1:57 PM

    http://www.escapistmagazine.com/article ... ty-Matters

  • The Potato Sack

    • Sentura
    • April 14, 2011 at 12:46 AM

    so if you bought any of these games before, you still get the levels?

  • Minecraft

    • Sentura
    • April 13, 2011 at 9:04 PM

    people still going on about minecraft? i'd of thought that the fad would of passed

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