and putting a photograph of a dead man while he was alive in a video game is disrespectful how exactly?
Posts by Sentura
-
-
i think you're missing the point: it just isn't well enough known to start on. if you can't motivate your audience to get interested in your game, then it's not a job well done.
i'll bet 99% of people here didn't know what your mod was before this, which is not how this should work.
-
black mesa source finally coming out?!?!
-
-
sick combo timing, haha. that vega is insane, especially considering he needs to charge his attacks and ultra to get working. that shit is beyond me in a match. i am pretty sure i cannot fully appreciate any of those changes :derp:
also can you explain to me the tiers of sfiv characters? is it determined by win ratio?
-
Quote from Taylor
Yeah, I imagine you’ll want to roll with AE for online competition but you don’t need it to learn the game (it doesn’t update content like trials anyway). Balance changes are mostly subtle, but can be important for some characters; Makoto went from zero to hero with her changes, for instance, but I think Cody just got a few small buffs.To be honest I wouldn’t worry too much about fancy link combos for now. You can cancel normals into special/super for solid damage. Most online opponents will be spamming dragon punches while you’re hitting them hoping for a mistake, so just stick to things that are tight.
i downloaded the arcade kit (which means i can play vs arcade players or something?) i didn't really notice any huge changes to makoto though?
-
should be posted here: http://www.latfh.com/
-
Quote from Taylor
What are you having trouble with combo-wise in ssfiv? Arcade edition is out now, btw.
it was mostly just the trials you can do, so it's the timing between hits and hits into super/ultra combos that im not at a high enough level to do. also some of the f-180 x2 ultras are way harder than the 360 ones. im also stumped on how you can make a really fast zonk punch after a regular punch with cody (which seems to require either divine timing or making a deal with the devil). all around im pretty bad at this game, even when i do supers/ultras there's still a good 20% chance that the joypad will fail.
and im guessing the arcade version is a must have for online? right now im still just practising. ill consider online when i can beat the cpu.
-
Quote from Jake Gilla
This looks excellent. That Carmack interview was great, I learned more about graphics tech in that 20 minutes than in the last 10 years. Has anyone seen what the mod tools are gonna look like? I've never done any mapping for an id game, looks like Rage would be as good a game as any to start.
guessing something along the lines of gtkradiant or w/e. given id's history, i think it's gonna be more intuitive than the likes of 3dsm or unreal.
[Blocked Image: http://shaderlab.com/q3map2/screenshots/gtkradiant_1.3_os_x_00.jpg]
-
i've started practicing ssfiv out of plain boredom, and holy shit it gets interesting once you learn all the fucking insanely hard combos
-
-
i thought cryengine 3 sdk wouldnt be out until august?
-
-
let us know how skate 3 is
-
holy shit i just read that brian fargo made this. i'm gonna get it then
-
hrouwe hrelehra hr hr hr
dutch sounds so weird
-
around 4:40 to 4:57, this is how suppression fire should be done. in general military shooters should take pointers from full spectrum warriorExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
it should be noted that this kind of suppression required huge amounts of ammo, which created a cost/efficiency balance.
-
suppression fire shouldn't blur your vision, it should gib you instantly. one might even say instagib you.
seriously, suppression fire basically allows no one to move within range without cover.
-
even for that i would not sign up for twitter
-
when i think horror, i think stalker games. bioshock had its moments where it startled you, but it didnt convey the dread stalker continues to do in every single fucking game. it might have to do with the setting not being realistic, and so it becomes more of a "oh hey, it's a new world so it's probably supposed to happen this way", whereas the environments in stalker are very similar to things i have seen, and so every time im in poland i keep thinking there's a secret mutant hideout in every abandoned building.