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  3. Sentura

Posts by Sentura

  • VG development highly subsidized in US

    • Sentura
    • September 11, 2011 at 6:14 PM
    Quote from Minotauro

    The oil industry can suck my cock. What is their contribution to the world? Pollution and war. We aren't saving lives here but we are making the world a happier place at least!

    straight from the hip

  • Syndicate

    • Sentura
    • September 11, 2011 at 6:13 PM

    fuck yes

  • Deus Ex 3

    • Sentura
    • September 10, 2011 at 10:24 AM
    Quote from dux

    Just finished it. The end section was really bad Decent game, worth the money but not overly amazing for me. Sorry to be a donny downer.

    you don't like a game i like, i am now entitled to flame your ass back to hell

  • Can it run Crysis?

    • Sentura
    • September 10, 2011 at 10:23 AM

    i love these biased comparison shots. why not use the same scene for both?

  • Dead Island

    • Sentura
    • September 8, 2011 at 8:43 PM
    Quote from FrieChamp

    This is exactly why you don't use foul-mouthed comments or "placeholders" in your code, script, filename, ...

    there was actually a huge load of asshole comments in win2k's code

  • new forum stuff

    • Sentura
    • September 8, 2011 at 12:17 PM
    Quote from Evert

    LmaO

    classic.

  • GTTV - Ken Levine, Todd Howard, David Jaffe Panel

    • Sentura
    • September 6, 2011 at 12:25 PM
    Quote from Taylor

    Where would you be on this height scale?

    somewhere in the negatives

  • GTTV - Ken Levine, Todd Howard, David Jaffe Panel

    • Sentura
    • September 6, 2011 at 12:26 AM
    Quote from Vilham

    joke about his height? coz Howard > both of them by miles.

    hahah, i meant in fame/game design glory

  • GTTV - Ken Levine, Todd Howard, David Jaffe Panel

    • Sentura
    • September 5, 2011 at 8:43 PM

    howard must feel like he's standing between giants

  • Deus Ex 3

    • Sentura
    • September 5, 2011 at 2:52 PM
    Quote from Vilham
    Quote

    i didn't have any armor back then, so i took a shitload of damage every time i did that. suffice to say, it didn't work

    just finished, clocked in around 24 hours on hard difficulty, explored most of what i could, did a large part of the sidequests and most objectives with ghost/smooth operator. i was actually a bit sad that the game wasn't longer, it seemed like too many things were cliffhangers by the end. apart from the bossfights, i enjoyed the game immensely - more so than i did with the original deus ex (but then, i didn't actually play that until last year). i'm hoping this game will sell well, so that we may get more of these types of games out there, and not just cookie cutter rpg bullshit (see: dragon age/mass effect).

    Quote

    also, how could you get to malik's side quest?

  • Deus Ex 3

    • Sentura
    • September 5, 2011 at 10:23 AM
    Quote from Mazy
    Quote

    I couldn't find anywhere to get up and away from the water :G

    Quote

    same for me. i ended up throwing emp and gas mines around while literally perforating her with whatever ammo i had left.

  • Deus Ex 3

    • Sentura
    • September 5, 2011 at 2:00 AM
    Quote from Izuno

    Not only is it set in (at least starts in) futuristic Detroit, the main character goes through a kind of cyber transformation. So it's just a re-imagination of Robocop.IT'S FREAKIN ROBOCOP?

    No seriously, so far...thumbs up!!! I skipped Invisible War but I'm glad I picked up H.R. tonight. Game has a few issues but overall it's great. I loved the Final Fantaxy XXVII poster in Pritchard's office early in the game.

    there's actually a part at the precinct where they joke about it

  • Deus Ex 3

    • Sentura
    • September 5, 2011 at 1:57 AM
    Quote from dux

    Also he's so stupidly easy to beat.

    Quote

    does not work on hardest difficulty

  • Deus Ex 3

    • Sentura
    • September 5, 2011 at 12:31 AM
    Quote from PogoP

    Why should I have to carry a revolver with me? I should be able to use stealth to confront the boss...

    agreed.

  • Deus Ex 3

    • Sentura
    • September 5, 2011 at 12:17 AM
    Quote

    in singapore now. playing on the hardest difficulty, about 80/20% stealth vs combat/confrontation. i'm thinking i wanna see if i can do a "ghost" run at some point (no combat, ghost/smooth operator on every objective, no takedowns)

  • Deus Ex 3

    • Sentura
    • September 2, 2011 at 2:13 AM
    Quote from D3ads

    I think you missed the "gag" there, obviously the logo is covered because they don't have the rights to the Final Fantasy name, silly Minos.

    [Blocked Image: http://facesofrage.com/photos/happy-grin.jpg]

  • Ichi

    • Sentura
    • September 1, 2011 at 8:53 PM

    simple and looks fun. this should be a mobile game. indie games should be more like this.

  • Quantum Conundrum

    • Sentura
    • August 31, 2011 at 12:54 AM
    Quote from Izuno

    I like it Meanwhile...kudos to Kim Swift for letting the gameplay speak for itself and not over hyping it. There was nothing close to terms like "cinematic intensity" or "a new revolution in cardboard box physics" or other marketing shenanigans. Nor did she qualify it by saying "it's still in development...this isn't final" and etc. She just explained it as simply as she could. That kind of authenticity is refreshing and, imo, only increase my interest in the game.

    agreed, thatgamecompany could learn a lot from this

  • Deus Ex 3

    • Sentura
    • August 31, 2011 at 12:52 AM

    soundtrack on the bonus dvd was the best idea ever. i am whole now!!

  • Deus Ex 3

    • Sentura
    • August 30, 2011 at 11:37 AM

    lol you guys are so funny when you're mad

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