Quote from MinotauroThe oil industry can suck my cock. What is their contribution to the world? Pollution and war. We aren't saving lives here but we are making the world a happier place at least!
straight from the hip
Quote from MinotauroThe oil industry can suck my cock. What is their contribution to the world? Pollution and war. We aren't saving lives here but we are making the world a happier place at least!
straight from the hip
i love these biased comparison shots. why not use the same scene for both?
howard must feel like he's standing between giants
Quote from Vilham
Quotei didn't have any armor back then, so i took a shitload of damage every time i did that. suffice to say, it didn't work
just finished, clocked in around 24 hours on hard difficulty, explored most of what i could, did a large part of the sidequests and most objectives with ghost/smooth operator. i was actually a bit sad that the game wasn't longer, it seemed like too many things were cliffhangers by the end. apart from the bossfights, i enjoyed the game immensely - more so than i did with the original deus ex (but then, i didn't actually play that until last year). i'm hoping this game will sell well, so that we may get more of these types of games out there, and not just cookie cutter rpg bullshit (see: dragon age/mass effect).
Quotealso, how could you get to malik's side quest?
Quote from IzunoNot only is it set in (at least starts in) futuristic Detroit, the main character goes through a kind of cyber transformation. So it's just a re-imagination of Robocop.IT'S FREAKIN ROBOCOP?
No seriously, so far...thumbs up!!! I skipped Invisible War but I'm glad I picked up H.R. tonight. Game has a few issues but overall it's great. I loved the Final Fantaxy XXVII poster in Pritchard's office early in the game.
there's actually a part at the precinct where they joke about it
Quotein singapore now. playing on the hardest difficulty, about 80/20% stealth vs combat/confrontation. i'm thinking i wanna see if i can do a "ghost" run at some point (no combat, ghost/smooth operator on every objective, no takedowns)
Quote from D3adsI think you missed the "gag" there, obviously the logo is covered because they don't have the rights to the Final Fantasy name, silly Minos.
[Blocked Image: http://facesofrage.com/photos/happy-grin.jpg]
simple and looks fun. this should be a mobile game. indie games should be more like this.
Quote from IzunoI like it
Meanwhile...kudos to Kim Swift for letting the gameplay speak for itself and not over hyping it. There was nothing close to terms like "cinematic intensity" or "a new revolution in cardboard box physics" or other marketing shenanigans. Nor did she qualify it by saying "it's still in development...this isn't final" and etc. She just explained it as simply as she could. That kind of authenticity is refreshing and, imo, only increase my interest in the game.
agreed, thatgamecompany could learn a lot from this
soundtrack on the bonus dvd was the best idea ever. i am whole now!!
lol you guys are so funny when you're mad