i get pissed off most of the time when i see badly written articles, especially in the field of game design. i don't understand how people can excuse themselves for being verbose and obtrusive when the goal of their article is communicating a message. what's worse, people don't seem to be bothered by this and some even begin to glorify it. i'm thinking this will pass as the field will mature, but right now it doesn't make me less want to punch some writers in the face for the utter glorified nonsense they spout.
i quite honestly want people from the industry, people with experience of doing things, to write how they do things, like the production structure, the design iteration and everything that comes in between. i want them to identify what games mean to them and how they figure out what they mean to people. who are these people who think they can talk about games without actually playing them, or without any real design or studio experience?