Hello,
I am doing a map for CS2 and I do have some issue. As you can see on the picture, guns, player model and various effect are affected.
The map do not have any exterior parts nor a visible sky. The action is strictly indoor. So I do not have a skybox, but the map is contained in a big box with the texture Lightmap Player Space.
I do have some env_combined_light_probe_volume covering all walkable area. They do not overlap nor get out of the map. They all have a Voxel Size "High Resolution" and a "normal" priority. It occurs with a Lightmaps Resolution of 2048 or 4096, with compression enabled and a Quality either Standard or Final.
The fact is I do not know how to use env_combined_light_probe_volume correctly. I search here and there but I did not find a tutorial about them. So I am experimenting
Any help to solve this issue will be very much appreciated ![]()
Thanks in advance.