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Posts by bitmap

  • nDo - Normal creation toolkit

    • bitmap
    • October 6, 2010 at 12:01 AM

    I can't seem to run it on Cs2 and CS5. I get this error.

    Error 1302: No such element

    Line: 639

    -> activedocument.suspendHistoryy(

  • The random model thread!

    • bitmap
    • July 16, 2009 at 2:25 PM

    yo peris.

    that quadrangulate step in the pic you posted. is that a function of 3dcoat, or you made a retopo of the basemesh by hand?

  • WIP in WIP, post your level screenshots!

    • bitmap
    • April 18, 2008 at 3:46 PM

    lovely work BJ

  • The random model thread!

    • bitmap
    • March 4, 2008 at 2:30 PM

    how does this gun work?

    where do i put my hands?

  • Crysis Map ~ Vulcano [WIP]

    • bitmap
    • February 7, 2008 at 11:40 PM
    Quote from JeanPaul

    It does it quite well to be honest

    [Blocked Image: http://img256.imageshack.us/img256/2725/dreamlevel02rl8.jpg]

    [Blocked Image: http://img179.imageshack.us/img179/235/industrymapbydreamaliasxh4.jpg]

    is that inside crysis jeanpaul? and is that your map? would like to see some more. love abandoned buildings settings

  • go-kart model

    • bitmap
    • January 16, 2008 at 12:38 AM

    needs a blimp hovering the track

  • The random model thread!

    • bitmap
    • January 7, 2008 at 5:37 PM
    Quote from Quickie

    i made a shotgun aswell (ithaca 37) [Blocked Image: http://img90.imageshack.us/img90/5933/lolwutwq6.jpg]

    1104 tris right now (unoptimized and whatnot), probably make another front sight sometime i tihnk

    imma make a highpoly/normalmap for it aswell so im keeping it all quads right now for subd. later

    what?

  • The random model thread!

    • bitmap
    • December 21, 2007 at 4:48 AM
    Quote from Wunderboy

    Rendering->Effects->Effects Tab->Add...

    Add blur then scroll down and go to the Blur Parameters rollout and set blur only to work on Luminance.

    Set Brightness to 100%, Blend to 60%, Min 60%, Max 100% and Feather Radius to 100%. Go from there.

    Use the "Update Effect" to update the effect whenever you change a value.

    yeah..

    no.

    i didnt do that.

    what i did was..

    i went to the utilities tab.. the one where you fin the polycount counter and whatnot. and then i added a new button. i added the tool Scene Effect Loader.

    With this tool you can add post effects to the viewport.

    load the effects which are under maps\fx\scenes on your max directory.

    then just activate the effects ticking the checkbox that says effects. if you wish to edit the fx file. just double click the effect on the list. and bam!

  • The random model thread!

    • bitmap
    • December 14, 2007 at 10:13 PM

    no sir.

  • The random model thread!

    • bitmap
    • December 14, 2007 at 7:59 PM

    thanks zete.

    i guess im done.

    [Blocked Image: http://img529.imageshack.us/img529/6164/bindoneav6.png]

    added some bloom on 3dsmax viewport using the scene effect loader and took some shoots

  • The random model thread!

    • bitmap
    • December 14, 2007 at 5:02 PM

    [Blocked Image: http://img215.imageshack.us/img215/3170/bin1sp9.png]

  • The random model thread!

    • bitmap
    • December 14, 2007 at 2:33 AM

    [Blocked Image: http://img213.imageshack.us/img213/9329/beannnzi9.jpg]

    quick dirty job

  • The random model thread!

    • bitmap
    • December 11, 2007 at 9:52 PM
    Quote from michi.be

    my grandpa git the same stuff on the wall in his living-room. he was a deer hunter. lol im back in model business with with some dereict industry environment models for some texturing practice.

    [Blocked Image: http://michi.be.hosted.dasprids.de/michibe/WIP/doodle.jpg]

    hey man

    i liked your videos on your site. the video tutorials..

    to bad i dont know german, or else i could have learned something.

    ever thought of making them in english?

  • The random model thread!

    • bitmap
    • December 7, 2007 at 5:04 AM

    [Blocked Image: http://img444.imageshack.us/img444/6690/binwipqd1.png]

    just need to do the green thingie on the last bin. and then lowpoly+normal mapping.

    its not that great. but hey its just a prop.

  • The random model thread!

    • bitmap
    • December 3, 2007 at 7:23 AM

    [Blocked Image: http://junqueira.files.wordpress.com/2007/07/ecoponto1.jpg]

    This trio of bins are called ecoponto. and you can find them here in portugall all arround. they used for recycling. each bin is used for one kind of trash.

    yellow: plastic and metal

    green: glass

    blue: paper and cardboard

    they are approximately 1.70m high.

    i used 3dmax

  • The random model thread!

    • bitmap
    • December 3, 2007 at 12:04 AM

    [Blocked Image: http://img134.imageshack.us/img134/7239/bin2va0.jpg]

    oh shit. this is my 100th post. lol

  • go-kart model

    • bitmap
    • November 21, 2007 at 11:59 PM

    maybe if you put the char inside of a car, it would make him change his mind.

  • go-kart model

    • bitmap
    • October 29, 2007 at 3:49 AM

    SUPER!!

    loving that fresnel effect:)

  • The random model thread!

    • bitmap
    • October 8, 2007 at 3:54 PM

    im making a paintballer for my game.

    just wanted to show you guys, the progress.

    [Blocked Image: http://img266.imageshack.us/img266/167/viewportyv7.png]

  • The random model thread!

    • bitmap
    • September 21, 2007 at 1:52 PM

    lololol

    [Blocked Image: http://www.pedroamorim.com/stuff/monografia/s.png]

    [Blocked Image: http://www.pedroamorim.com/stuff/monografia/w.png]

    [Blocked Image: http://www.pedroamorim.com/stuff/monografia/s2.png]

    [Blocked Image: http://www.pedroamorim.com/stuff/monografia/w2.png]

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