It's really fun to play! =P
Posts by citric
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Here is my first TF2 map: Pl_vanishingpoint!
Its 99% done.
[Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_1.jpg]
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Looking great! Can't wait for the SDK so i can start mapping for L4D properly.
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I loved the first game and i love the movies. I'm really looking forward to this. =P
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Guess i'll have to try Rara Racer then.. =)
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The outer part feels a little ripped by:
http://www.hl2world.com/bbs/pimp-your-m ... ht=#698552
Just a little, but maybe its just a coincidence.
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Played the map and it looks really great.
Only thing that bothers me is that the lods change so much on the rocks, when they are just a few meters infront of you.
And some of the rocks are blue.
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Played the map and it looks really great.
Only thing that bothers me is that the lods change so much on the rocks, when they are just a few meters infront of you.
And some of the rocks are blue.
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Why all the purple lighting? That just looks so odd...
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I agree with Insta, you should add a 3dskybox. And I think the map looks to bright..
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Looks great as always MB. =P
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Looks really great tomdon, Le Valdor Hospital maybe?

[Blocked Image: http://users.pandora.be/a-p/images/val-castle.jpg]
[Blocked Image: http://users.skynet.be/alabandon/Valdor/Images/5.jpg]
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Yep, but please resize your images..
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Hey guys!
Ive finished the map now..
Or it has been finished for a few weeks, but I haven't gotten the time to release it since I'm doing other projects atm.
Would just like to thank all of you that has given me all the great feedback and constructive criticism.
I made a new thread about the final version of the map and you can find that here:
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Finally released my map dm_archt.

It's been finished for some time now, but I haven't gotten the time to release it.
The map has got some minor performance issues, and I haven't got any more time to tweak this map, so if anyone really skilled want to help me with that, then please contact me.
I would like to thank everyone at leveldesign.nu and everyone here at mapcore.net for all the great feedback and constructive criticism.
DOWNLOAD:
Now to the pictures.
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I just have to say thanks for all the great feedback I'm getting here, It's really appreciated!
Quote from KungFuSquirrelAlso, I know some people commented on this shot before:
I think this is a fantastically awesome geometric idea and could be the strongest landmark in the map but the surrounding geometry doesn't support that very well (both literally and figuratively).
For starters, as awesome as the cut-through terrain is, the 8 (at best) unit lip at the bottom just doesn't cut it. I'd go for at least a 32 concrete support, like there's real effort going into keeping that ground up there. Ferret's general comment about thicker walls definitely applies, too; it's tough to know for sure without a real sense of scale but it looks like some of these walls and floors are in the 4 unit range, which is really way too thin - even in real-world building you'd not want to go thinner than 8 units for a wall, and typically in this sort of style you'd exaggerate things a bit more.
First, thnx =P
Second.. Good point, I'll incorporate that.. Wont be to much work.
Quote from RA7YAY, pretty sweet, will pimp this at LanmaniaX ASAP.
Thank you, thats always appreciated!! =P
Quote from teeluuNice brushwork! I'm really interested about the amount of brushes in the level, must be a lot. If it's not a problem, I'd add some faces to some of the arches tho. Also, the roof in the image below needs some work, at least the texture used in it.http://%7boption%7d
Lovely!
Right now its:
4769 solids and 27123 Faces..
I'm increasing the thickness of the arches in the later photo and I'm thinking of replacing the brick textures on the arches..
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Quote from MrBaracuda
Hai, looks coo.http://%7boption%7d
I'd make the cones wider to match the size of the lamp shades.
And maybe he means this area:
Looks a little boring.
Good point on the lamps there!
I know, that area is a little empty right now. And that is just because i removed the models there.. I have lots of crates, barrels etc down here.
And in the "blueish" light i have a healtcharger. It's not at all as empty as it looks like. Although i could add some more brush details to it..
Download beta 2 and look for yourself.. =P