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  3. citric

Posts by citric

  • dm_technodome

    • citric
    • January 5, 2010 at 7:59 AM

    It's really fun to play! =P

  • WIP in WIP, post your level screenshots!

    • citric
    • April 29, 2009 at 6:42 PM

    Here is my first TF2 map: Pl_vanishingpoint!

    Its 99% done.

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_1.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_2.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_3.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_5.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_6.jpg]

    [Blocked Image: http://www.onboarderror.com/citricbms/portfolio/art/pl_vanishingpoint_8.jpg]

  • l4d_yama

    • citric
    • March 20, 2009 at 8:16 AM

    Looking great! Can't wait for the SDK so i can start mapping for L4D properly.

  • The Chronicles of Riddick - Assault on Dark Athena

    • citric
    • January 26, 2009 at 11:30 PM

    I loved the first game and i love the movies. I'm really looking forward to this. =P

  • WIP in WIP, post your level screenshots!

    • citric
    • January 26, 2009 at 10:47 PM

    Guess i'll have to try Rara Racer then.. =)

  • WIP in WIP, post your level screenshots!

    • citric
    • January 26, 2009 at 6:42 PM

    loel, wtf CJ..?

  • hr_thrash Update 11/17

    • citric
    • November 13, 2008 at 7:49 AM

    The outer part feels a little ripped by:

    http://www.hl2world.com/bbs/pimp-your-m ... ht=#698552

    Just a little, but maybe its just a coincidence.

  • dm_drift

    • citric
    • October 14, 2007 at 9:08 PM
    Quote from mike-0

    this looks way cool

    10 month bump right there...

  • De_Forest Released!!

    • citric
    • October 9, 2007 at 3:43 PM

    Played the map and it looks really great.

    Only thing that bothers me is that the lods change so much on the rocks, when they are just a few meters infront of you.

    And some of the rocks are blue.

  • De_Forest

    • citric
    • October 9, 2007 at 4:59 AM

    Played the map and it looks really great.

    Only thing that bothers me is that the lods change so much on the rocks, when they are just a few meters infront of you.

    And some of the rocks are blue.

  • BT+NightQuest

    • citric
    • May 13, 2007 at 9:02 AM

    Why all the purple lighting? That just looks so odd...

  • WIP in WIP, post your level screenshots!

    • citric
    • May 10, 2007 at 8:19 AM

    I agree with Insta, you should add a 3dskybox. And I think the map looks to bright..

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • citric
    • April 29, 2007 at 8:39 AM

    Spotlights ftw!

  • Dm_tech (wip)

    • citric
    • April 16, 2007 at 4:56 PM

    Looks great as always MB. =P

  • WIP in WIP, post your level screenshots!

    • citric
    • April 16, 2007 at 4:55 PM

    Looks really great tomdon, Le Valdor Hospital maybe?

    [Blocked Image: http://users.pandora.be/a-p/images/val-castle.jpg]

    [Blocked Image: http://users.skynet.be/alabandon/Valdor/Images/5.jpg]

  • de_hogsatra_2007 project

    • citric
    • April 11, 2007 at 7:10 AM

    Yep, but please resize your images..

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • March 6, 2007 at 12:05 PM

    Hey guys!

    Ive finished the map now..

    Or it has been finished for a few weeks, but I haven't gotten the time to release it since I'm doing other projects atm.

    Would just like to thank all of you that has given me all the great feedback and constructive criticism.

    I made a new thread about the final version of the map and you can find that here:

    http://%7boption%7d

  • dm_archt FINAL [HL2DM]

    • citric
    • March 6, 2007 at 12:01 PM

    Finally released my map dm_archt.

    It's been finished for some time now, but I haven't gotten the time to release it.

    The map has got some minor performance issues, and I haven't got any more time to tweak this map, so if anyone really skilled want to help me with that, then please contact me.

    I would like to thank everyone at leveldesign.nu and everyone here at mapcore.net for all the great feedback and constructive criticism.

    DOWNLOAD:

    Mirror 1 (Filefront)

    Mirror 2 (Rapidshare)

    Now to the pictures.

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/1.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/2.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/3.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/4.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/5.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/6.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/7.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/8.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/9.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/10.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/11.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/12.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/13.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/14.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/15.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/16.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/17.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/18.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/19.jpg]

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/20.jpg]

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 15, 2007 at 8:27 AM

    I just have to say thanks for all the great feedback I'm getting here, It's really appreciated!

    Quote from KungFuSquirrel

    Also, I know some people commented on this shot before:

    http://%7boption%7d

    I think this is a fantastically awesome geometric idea and could be the strongest landmark in the map but the surrounding geometry doesn't support that very well (both literally and figuratively).

    For starters, as awesome as the cut-through terrain is, the 8 (at best) unit lip at the bottom just doesn't cut it. I'd go for at least a 32 concrete support, like there's real effort going into keeping that ground up there. Ferret's general comment about thicker walls definitely applies, too; it's tough to know for sure without a real sense of scale but it looks like some of these walls and floors are in the 4 unit range, which is really way too thin - even in real-world building you'd not want to go thinner than 8 units for a wall, and typically in this sort of style you'd exaggerate things a bit more.

    First, thnx =P

    Second.. Good point, I'll incorporate that.. Wont be to much work.

    Quote from RA7

    YAY, pretty sweet, will pimp this at LanmaniaX ASAP.

    Thank you, thats always appreciated!! =P

    Quote from teeluu

    Nice brushwork! I'm really interested about the amount of brushes in the level, must be a lot. If it's not a problem, I'd add some faces to some of the arches tho. Also, the roof in the image below needs some work, at least the texture used in it.http://%7boption%7d

    Lovely!

    http://%7boption%7d

    Right now its:

    4769 solids and 27123 Faces..

    I'm increasing the thickness of the arches in the later photo and I'm thinking of replacing the brick textures on the arches..

  • dm_archt WIP [HL2DM] (Completed)

    • citric
    • February 14, 2007 at 2:18 PM
    Quote from MrBaracuda

    Hai, looks coo.http://%7boption%7d

    I'd make the cones wider to match the size of the lamp shades.

    And maybe he means this area:

    http://%7boption%7d

    Looks a little boring.

    Good point on the lamps there!

    I know, that area is a little empty right now. And that is just because i removed the models there.. I have lots of crates, barrels etc down here.

    And in the "blueish" light i have a healtcharger. It's not at all as empty as it looks like. Although i could add some more brush details to it..

    Download beta 2 and look for yourself.. =P

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