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dm_archt WIP [HL2DM] (Completed)

  • citric
  • January 25, 2007 at 10:15 AM
  • RA7
    • February 14, 2007 at 5:45 PM
    • #61

    YAY, pretty sweet, will pimp this at LanmaniaX ASAP.

  • Rokusho39
    • February 14, 2007 at 5:59 PM
    • #62

    Excellent work, I realy like the brushwork, but the lighting needs a little more contrast in some areas and some more decals in some more empty areas and this map will be pretty sweet.

  • Evert
    • February 14, 2007 at 7:02 PM
    • #63

    Sorry I wasn't that exact, so many images

    I'll be more constructive when I have got the time, I like it

  • teeluu
    • February 15, 2007 at 12:38 AM
    • #64

    Nice brushwork! I'm really interested about the amount of brushes in the level, must be a lot. If it's not a problem, I'd add some faces to some of the arches tho. Also, the roof in the image below needs some work, at least the texture used in it.

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/11.jpg]

    Lovely!

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/8.jpg]

  • citric
    • February 15, 2007 at 8:27 AM
    • #65

    I just have to say thanks for all the great feedback I'm getting here, It's really appreciated!

    Quote from KungFuSquirrel

    Also, I know some people commented on this shot before:

    http://%7boption%7d

    I think this is a fantastically awesome geometric idea and could be the strongest landmark in the map but the surrounding geometry doesn't support that very well (both literally and figuratively).

    For starters, as awesome as the cut-through terrain is, the 8 (at best) unit lip at the bottom just doesn't cut it. I'd go for at least a 32 concrete support, like there's real effort going into keeping that ground up there. Ferret's general comment about thicker walls definitely applies, too; it's tough to know for sure without a real sense of scale but it looks like some of these walls and floors are in the 4 unit range, which is really way too thin - even in real-world building you'd not want to go thinner than 8 units for a wall, and typically in this sort of style you'd exaggerate things a bit more.

    First, thnx =P

    Second.. Good point, I'll incorporate that.. Wont be to much work.

    Quote from RA7

    YAY, pretty sweet, will pimp this at LanmaniaX ASAP.

    Thank you, thats always appreciated!! =P

    Quote from teeluu

    Nice brushwork! I'm really interested about the amount of brushes in the level, must be a lot. If it's not a problem, I'd add some faces to some of the arches tho. Also, the roof in the image below needs some work, at least the texture used in it.http://%7boption%7d

    Lovely!

    http://%7boption%7d

    Right now its:

    4769 solids and 27123 Faces..

    I'm increasing the thickness of the arches in the later photo and I'm thinking of replacing the brick textures on the arches..

  • Dradz
    • February 15, 2007 at 8:41 PM
    • #66

    Looking good! In this screenshot, what is causing the tiles to be all broken up? Maybe you could put a crater or something to show an explosion took place to upset the floor? or is there something there that does not show in the screenshot?

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/12.jpg]

  • dux
    • February 15, 2007 at 8:49 PM
    • #67
    Quote from Dradz

    Looking good! In this screenshot, what is causing the tiles to be all broken up? Maybe you could put a crater or something to show an explosion took place to upset the floor? or is there something there that does not show in the screenshot?

    You don't always need a reason to have broken up tiles. You can have detail without reason.

  • JamesL
    • February 15, 2007 at 9:54 PM
    • #68

    Really starting to love this map. You've brought it a long way since the first shots.

    Good job.

  • Rokusho39
    • February 15, 2007 at 10:04 PM
    • #69

    Broken tiles FTW!!!

    When will the map be released? I want to play it!!!

  • citric
    • March 6, 2007 at 12:05 PM
    • #70

    Hey guys!

    Ive finished the map now..

    Or it has been finished for a few weeks, but I haven't gotten the time to release it since I'm doing other projects atm.

    Would just like to thank all of you that has given me all the great feedback and constructive criticism.

    I made a new thread about the final version of the map and you can find that here:

    http://%7boption%7d

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