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  3. mjens

Posts by mjens

  • Gdc Europe

    • mjens
    • August 19, 2010 at 2:13 PM
    Quote

    ":290n95g3] I was drunk half the time, so did chris, he fell asleep on Rage presentation, ahah!seir, I posted a link for the slides too:

    http://www.flickr.com/photos/helder_pin ... 631442543/

    I'm blind or not registered on Flicker. Shoud I register to download it?

  • Gdc Europe

    • mjens
    • August 19, 2010 at 8:57 AM

    HP, can you ZIP your slides photos and upload it here?

  • Shared Space

    • mjens
    • August 17, 2010 at 8:17 PM

    There's a lot of villages in Holland with such a design and it works. Accidents are reduced to few percents but yes, one driving ace can ruin whole design...

    Here are the realisations in action:

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  • Shared Space

    • mjens
    • August 17, 2010 at 2:00 AM

    I was designing a development plan for my landscape architect diploma and I've red about this great idea:

    http://en.wikipedia.org/wiki/Shared_space

    It's so good that I decided to share that with you It's all about removing signs and barriers. It forces drivers or pedestrians to interact each other not to kill themselves on the road.

  • Medal of Honor

    • mjens
    • August 16, 2010 at 8:27 AM

    Don't know why I don't like it - only the setting looks promising. It's new but I don't know if it's playable.

  • My photo thread

    • mjens
    • August 15, 2010 at 11:58 PM

    Nice I really like it.

  • Now playing 2010

    • mjens
    • August 14, 2010 at 9:03 PM

    I've almost finished playing Singularity - the start of the game (docks) were nice, sad that next chapters are a bit boring interiors with few cool scenes...

  • Butcher Shop

    • mjens
    • August 9, 2010 at 8:07 AM
    Quote from Bunglo

    Would using the cloth tool be a good idea for the plastic under the sign?

    Sure, but easier and faster is to just make a simple model and assign a normal map. As you wish

  • Combat design

    • mjens
    • August 8, 2010 at 11:30 AM

    It really depends on the setting you have to work with. From my experience I can say that there will be no fun gameplay when the game mechanics are bad. Actually combat design is the last thing made but all the other stuff like model props, game mechanics, even music should be designed to work perfectly with core gameplay.

    Try to create a scene with orange boxes, arrange a little combat there. Play it without a voice. It will work and can be fun but it's still not good enough. After creating the environment the scene will be complete...

  • 1939-1943 America color pictures

    • mjens
    • August 5, 2010 at 12:43 AM

    Yea, nice. Anyone add them to photo reference thread!

  • Combat design

    • mjens
    • August 4, 2010 at 5:35 PM

    Anathomy of a Combat Zone @ Gamasutra:

    http://www.gamasutra.com/view/feature/4 ... t_zone.php

  • Photo Measurements

    • mjens
    • August 1, 2010 at 2:02 PM

    If you have a photoshop you can use measure tool. First of all you need to create scale, like "1 building = 1 module" so when measuring for example you'll get values that something on the map is "3,45 modules" long.

    http://livedocs.adobe.com/en_US/Photosh ... 25C21.html

  • The random model thread!

    • mjens
    • July 27, 2010 at 12:43 AM

    Also the locker is brand new, how about adding sime rust and shadows there (vertex paint?)

  • Mafia 2 website/screens

    • mjens
    • July 24, 2010 at 8:13 PM

    It is possible to preorder PC version but not from steam?

  • How to move model from Max2011 to Max9?

    • mjens
    • July 21, 2010 at 2:57 PM

    I'll check it today at home. Thanks for info!

  • How to move model from Max2011 to Max9?

    • mjens
    • July 21, 2010 at 3:14 AM

    Hi,

    I need some help with moving model (with mapping, materials and so on) from Max 2011 to Max 9. FBX isn't working, they modified that format so older apps can't read it... Any other ideas?

  • WIP in WIP, post your level screenshots!

    • mjens
    • July 18, 2010 at 11:22 PM

    Maybe make it still industrial but more rusty? :>

  • death?

    • mjens
    • July 13, 2010 at 10:35 PM

    I'm only afraid that I'll die in a car crash or other sucky way where I can do nothing.

  • Tutorial time #2: Modular Rocks

    • mjens
    • July 12, 2010 at 2:54 PM

    Nice!

  • TEXTURE SET: PK02 - Source/TGA versions

    • mjens
    • July 12, 2010 at 2:25 PM
    Quote from dux

    Does anything actually get spotlighted here anymore?

    EOT? :>

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