TEXTURE SET: PK02 - Source/TGA versions
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Class Blaz, mothereffin CLASS!
Starbreeze are lucky to have you man

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Fantastic work as usual Phil.
Not sure if it is useful to you, but I have made an idtech 4 (Doom 3/Quake 4) material file: http://%7boption%7d
Keep on truckin'
Z
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Damn, thanks man!
I'll add that download to my posts as well, very appreciated! -
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One Word ..
God.
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My first post

I found these textures to look awesome and I wanted to say THX for releasing them in tga's so I would be able to use them in my next level

When I look at the files, can you tell me what the "i" are for ? I understand there is a diffuse + specular + normal tga's but I'm not sure is the "i" is a ambient occlusion map nor how to set them in the unreal editor ?
THX again

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Those _i textures go for illuminate maps - they defines areas in the texture which are always bright, regardless the light cast on them. They are used for lights, computer screens etc.
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Ahh, they are emissive textures, THX for the explanation

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