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  3. Josch

Posts by Josch

  • [UDK] Crushing Gods - searching for members

    • Josch
    • February 13, 2011 at 10:26 PM

    Hey folks,

    I am here to present an UDK-Mod called "Crushing Gods". We want to create an ego-shooter-type multiplayergame, but without the common fire arms. Instead the players will take care of some magicians and as those will carry out their battles by casting different spells. These spells can do some damage or also can have some "tactical" effects like disguising or moving things without touching them etc.

    I do not want to describe all the features here, you can find everything on our homepage. But let me show you some media:

    [Blocked Image: http://h-6.abload.de/img/concept1d54v.jpg]

    Early concept of some gangways.

    [Blocked Image: http://crushing-gods.de/images/news/Content_map_3.jpg]

    Little compilation to show new content.

    [Blocked Image: http://crushing-gods.de/images/news/proxy_char_poses.jpg]

    Early posing attempts.

    As I already told, you can find much more information on our homepage, there is a pretty extensive documentation of the game features on http://%7boption%7d . And this is, where the problems might start. As you will see, it is all written in german ! Thats because we are a german team of developers and have not made our contents "international" yet (which does not mean, you as a foreigner have no chance to help: see below.), but are searching for members nevertheless. Unfortunately we have not so much actual ingame content to show off yet as we are not that many developers and have to create nearly everything from scratch! So we need everyone who feels comfortable in field of 2d/3d-design, coding, concepting or sound-creating and is motivated to keep focusing on finishing a rather complex product.

    So if here is someone who speaks german and wants to join, just contact us! We are looking forward to your application! Further information for application will be provided here.

    But I also want to speak to the non-german artists here! As you might know, the UnrealEngine is pretty much based on polymeshes which of course brings a big demand of dedicated props which (of course) brings the need of many prop modelers! So we are also looking for people which maybe do not want to join our team but want to support our work with just some props or as well some texture work or whatever you like. As we are working non-commercially we can just offer an entry in the credits and access to out "beta forums" in which there is some "half-public" discussion of rather unpublished contents to reward you work. Sadly we have no time to translate the whole homepage into english, it is just to much for to less people. But of course we are capable of the english language, so the communication will not be a problem, and we will gladly explain you everything about the project you want to know . Please feel free to ask everything.

    So, if someone of you is interested, just let me know.

    And if you have any suggestions and critics - give it to us!

  • Dear Esther hl2 mod looking for a concept artist & gfx coder

    • Josch
    • January 30, 2010 at 9:49 AM

    Hi Robert.

    At first - I`m sorry, I can`t really help you because I`m neither a coder nor a concept painter...

    But I really like your project, the pics are awesome! I`ve never seen such great displacementwork in source-engine!

    So I really hope that you can find people matching your level to continue the mod.

    Keep feeding us with new screenshots

    Greetz,

    Josch

  • [TF2] CTF Creak WIP

    • Josch
    • June 7, 2009 at 11:49 AM

    Do me a favour and please do NOT just mirror the map in any aspects.

    Its totally ok to build a tf2-map with mirrored layout - actually I like this.

    But I hate it if you can find any prop at the red base exactly at the same place in the right base.

    You don`t have much details so far so please don`t start to build just one half, copy and paste it and just change some textures...

    Build the map as a whole object, every single area for itself.

    This will make the map muuuuuuuch better in my opinion^^

  • [HL2 SP] Radiator 1-1, Polaris

    • Josch
    • June 7, 2009 at 8:30 AM

    Hey, cool!

    I really like the atmosphere with the guitar music from the ipod and those ambient-sounds.

    The game itself is more interesting than challenging but this is really ok ^^ I actually didn`t know that much facts about what these pictures at the night-sky mean.

    And the "ending" of the map was pretty cool too!

    Keep on building more of these inovative maps.

    Really liked it

  • [Ep2] Mission Improbable

    • Josch
    • June 4, 2009 at 10:20 AM

    Looks incredible!

    Can`t wait for the release. I hope you can find some good voice-actors!

  • [TF2] cp_flood *WIP*

    • Josch
    • June 1, 2009 at 9:19 PM

    Looks funny, go on and feed us with new material

  • Borax (PL)

    • Josch
    • May 21, 2009 at 8:57 AM

    Interesting name. Did you thought about that borax?

    Map looks nice, I`ll download it in a few days, currently I`m travelling around...

  • 'Aliens' SFAM competition entry (CryEngine 2)

    • Josch
    • May 15, 2009 at 6:03 AM

    Astonishing!

    Looks really amazing, great job!

  • WIP in WIP, post your level screenshots!

    • Josch
    • April 23, 2009 at 6:03 AM

    Synthesizer:

    Looks really cool I like the dispacement work!

    Although, the indoor area is a bit too empty in my opinion...

    I also would prefer a "real" map, not just an arena-type, but this is your decision.

    Stay tuned!

  • WIP in WIP, post your level screenshots!

    • Josch
    • April 8, 2009 at 8:47 PM

    Looks cool. But what about this:

    [Blocked Image: http://www.abload.de/img/wtfxyg4.jpg]

    Do you think this would worl in real world? No, dont worry, I`m just kidding

    If I could`ve imagined what a discussion I started.... Whohoo

    Go on with your map as you want and like.

    I trust your researches and I won`t complain any further unnecessary details

  • WIP in WIP, post your level screenshots!

    • Josch
    • April 6, 2009 at 8:31 PM
    Quote from hessi

    i already hated it, when people pointed that out on dod_kolsch, and i still hate it, when you point it out on his work. why shouldn't this be (semi-)stable? from the laws of physics you should know that it is possible to build a pyramid upside down, so why shouldn't gravitation work on a few bricks?*rant mode off*

    I want to see you building a pyramid upsidedown in war with many bombs exploding and massive eruptions shaking the earth

    But to be honest, thats not the point. I`ll just quote Acapulco:

    Quote from acapulco

    Cause it looks really weird and always disturbes the whole scene.

    It just doesnt looks like anything I would expect there...

  • WIP in WIP, post your level screenshots!

    • Josch
    • April 6, 2009 at 7:03 PM

    Incredible!

    But Albatros, are you sure, that construction wont collapse within a few seconds?^^

    [Blocked Image: http://www.abload.de/img/eichelartiguafm.jpg]

  • [CSS] de_vigor_rc1

    • Josch
    • April 6, 2009 at 5:15 PM

    Oha, its for the source-engine...

    Looks like cs1.6 ore something like this

    Add more Details, its a good start!

  • CE2 - Visualisation

    • Josch
    • March 28, 2009 at 10:21 AM

    Wow

    Looks really incredible. Very authentic.

    Just the little trafo-houses in picture three are looking as if they were made of plastic

    Is there any possibility that we could see a video of this masterpiece in any far future?

  • [TF2] Arena Watchtower B3

    • Josch
    • February 19, 2009 at 5:48 AM

    Cool, congratz

  • WIP in WIP, post your level screenshots!

    • Josch
    • February 12, 2009 at 2:22 PM

    Hmm, you may be right about the reflections, I´ll tune them down, thanks.

    But I wasn`t intended to add more stuff, I don`t want it to be too messed up. OK, its an oilrig^^ It should be messed up but in my opitnion that may be confused for the players as they can`t stay focused on the gameplay...

  • WIP in WIP, post your level screenshots!

    • Josch
    • February 11, 2009 at 9:36 AM

    Im currently working on a cs-map on an oilrig.

    Layout is finished, now im doing the design. Well, im doing this, when i have some time... stupid exam periods at the university....

    [Blocked Image: http://www.abload.de/thumb/cs_offshore50008vhhe.jpg]

    [Blocked Image: http://www.abload.de/thumb/cs_offshore50016th5l.jpg]

  • [release]pl_Swift

    • Josch
    • January 19, 2009 at 9:28 AM

    Hey, I really like that style.

    Theres more green in it than in most of the other tf2-maps

    I`ll try the gameplay, maybe I can find the map online somewhere.

  • [TF2] Arena_Space Beta 1

    • Josch
    • January 2, 2009 at 6:24 PM

    Looks really cool

    The gameplay is really ok, its not the sniper-heaven i expected

  • The random model thread!

    • Josch
    • October 9, 2008 at 11:40 AM

    A Render of my desk. Well, still there are many things missing. Its not that tidy in reality.

    [Blocked Image: http://www.abload.de/thumb/schreibtisch1aqc.jpg]

    Modeled in XSI...

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