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  4. Non-Professional Recruitment

[UDK] Crushing Gods - searching for members

  • Josch
  • February 13, 2011 at 10:26 PM
  • Josch
    • February 13, 2011 at 10:26 PM
    • #1

    Hey folks,

    I am here to present an UDK-Mod called "Crushing Gods". We want to create an ego-shooter-type multiplayergame, but without the common fire arms. Instead the players will take care of some magicians and as those will carry out their battles by casting different spells. These spells can do some damage or also can have some "tactical" effects like disguising or moving things without touching them etc.

    I do not want to describe all the features here, you can find everything on our homepage. But let me show you some media:

    [Blocked Image: http://h-6.abload.de/img/concept1d54v.jpg]

    Early concept of some gangways.

    [Blocked Image: http://crushing-gods.de/images/news/Content_map_3.jpg]

    Little compilation to show new content.

    [Blocked Image: http://crushing-gods.de/images/news/proxy_char_poses.jpg]

    Early posing attempts.

    As I already told, you can find much more information on our homepage, there is a pretty extensive documentation of the game features on http://%7boption%7d . And this is, where the problems might start. As you will see, it is all written in german ! Thats because we are a german team of developers and have not made our contents "international" yet (which does not mean, you as a foreigner have no chance to help: see below.), but are searching for members nevertheless. Unfortunately we have not so much actual ingame content to show off yet as we are not that many developers and have to create nearly everything from scratch! So we need everyone who feels comfortable in field of 2d/3d-design, coding, concepting or sound-creating and is motivated to keep focusing on finishing a rather complex product.

    So if here is someone who speaks german and wants to join, just contact us! We are looking forward to your application! Further information for application will be provided here.

    But I also want to speak to the non-german artists here! As you might know, the UnrealEngine is pretty much based on polymeshes which of course brings a big demand of dedicated props which (of course) brings the need of many prop modelers! So we are also looking for people which maybe do not want to join our team but want to support our work with just some props or as well some texture work or whatever you like. As we are working non-commercially we can just offer an entry in the credits and access to out "beta forums" in which there is some "half-public" discussion of rather unpublished contents to reward you work. Sadly we have no time to translate the whole homepage into english, it is just to much for to less people. But of course we are capable of the english language, so the communication will not be a problem, and we will gladly explain you everything about the project you want to know . Please feel free to ask everything.

    So, if someone of you is interested, just let me know.

    And if you have any suggestions and critics - give it to us!

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