Good job dude!
Not much to add really. A well rounded, content rich solid portfolio with simple navigation. My only suggestion would be to change the font for the text to a sans serif font to make it look less busy, but that's nitpicking.
Good job dude!
Not much to add really. A well rounded, content rich solid portfolio with simple navigation. My only suggestion would be to change the font for the text to a sans serif font to make it look less busy, but that's nitpicking.
the perfect game for the family home console.
poor kids playing their mario games the day after, not knowing where their parents had the wii-motes
That's looking brilliant warby! Very nice style ![]()
Color grading and Explosions - The Game
Looks pretty fun though, although a bit confusing ![]()
Thanks guys, glad you like it ![]()
I still have a few more Kinectimals pieces to add to it, but overall I'm pretty pleased with it. Pink banner isn't too gay or anything is it?
Hey guys!
Giving this thread a small bump as I've done a pretty big update to my site. Updated my first post ![]()
Congrats on the release and the award! Well deserved ![]()
Voted! Best of luck :santahurg:
I though the game Fahrenheit, which is like the predecessor to Heavy Rain, had some nice lynch vibes to it. It even has a soundtrack by Angelo Badalamenti ![]()
Quote from 3Dnj
I actually agree with deciever. Max has some cool features and plugins for unwrapping, but I really hate how it's implemented. Instead of just being able to access your uvs directly like in Maya you have to apply a modifier first, which means you can't simply use you uv editor to make selections on your model or unwrap several objects at once without collapsing the for instance. I don't mind unwrapping in max, but off the bat I prefer the one in Maya.
deceiver: The Relax tool with Relax by Faces is pretty much equivalent to maya's Unfold. For plugins I second HP with the textools! Such an incredible little plugin. I also like http://fearthedevil.com/words/?p=117 for scaling, rotating, mirroring and offsetting uvs, perfect when you need to change texture dimensions or offsetting overlapping uvs when baking.
HP: I haven't used the Unfold in max before
will give it go, thanks for the tip ![]()
Psy: Selecting the edges on your model, breaking them and relaxing is probably the most convenient way.
I've never actually used the cylindrical mapping in max. The way I do all my uvs are by simply projecting the whole model using quick planar or similar, select the edges where I want my borders, break and relax by face angle. Works for pretty much any shape and gives you full control over your shells, and it's quick ![]()
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Hey Adam, this turned out great. Personally I'd probably add a few more polies here and there to break up the perfect straight edges to make it look more natural. Most of todays engines can handle a lot more polies than that, but I guess it comes down to how you intend to use your scene. Also, some texture flats would be cool
Especially like your beige brick texture.
Btw, we still need to grab that beer ![]()
I dig it Minos, think it looks brilliant. Can't think of any crits, everything is right there ![]()
Good luck on your job hunt man! Don't think you'll have a hard time finding a gig.
Just finished playing the prototype and it's sweet as hell! It's clear you guys like this type of games yourselves and aren't just producing something for a lame casual target audience. It's nice when a game isn't telling you what you should do all the time, like the case with most games today, but rather lets you explore and play your way through and do things as they come along, and actually reward you when you explore your environment. Will definitely buy this if you make a full game out of it ![]()
Best of luck with this gem!
Quote from TeddyBearPomp (and any other CS2 user out there): get the latest version (http://philipk.net/ndo/nDo.zip), and the tool should now work for CS2 users as well. Thanks for reporting!Teddy
Awesome Teddy! You're the man! Also, very cool tutorials and examples Philip, you guys make a deadly team ![]()
Tried this at home last night in CS3 and it worked like a charm, although when I tried running the latest version at work on CS2 I'm getting the error "You must create a new document before you run nDo!", even if I have one open. If I don't have one open it creates a new document and then tells me I need to create one before running it ![]()
Woho, this is awesome! Will give it a go, looks like a super handy tool : D
Thanks for the effort guys!
Totally fap-worthy ![]()
This is so cool! I managed to pick up some new tricks from this.
Thanks a bunch for taking the time to share this : D
You could also try this:
http://www.3dmotive.com/product-skydome
Came across this the other day, haven't tried it myself yet but it seems like a pretty nice and easy way of doing a skydome ![]()