Hey guys!
I've been swamped down with uni work over the past few days (you may have seen some of my stuff posted in various places around Polycount), but I've set aside some time this weekend to get my portfolio online.
It's my first real attempt at HTML so apologies if it's a little buggy. Do let me know if anything is not working correctly!
A few examples of my work:
[Blocked Image: http://www.liamtart.com/images/final_beauty1.jpg]
[Blocked Image: http://www.liamtart.com/images/fantasy_dungeon1.jpg]
[Blocked Image: http://www.liamtart.com/images/ModelSheet_Chest.jpg]
I'm really looking for some feedback on pretty much everything in my portfolio, except for the earlier level design stuff. I am about to finish university and I am so excited to start looking for jobs, and I really want to push everything up to university standard.
My plan for the next few months after university is to model a load of tools that my dad has in his garage (he has the most amazing collection of weird tools, that I've never even seen before) using subdivision modelling, and make low polys and texture them all.
I think my environment shows my understanding of environments as a collective, but I want to focus on some smaller pieces now to fill in the gaps. I want to add a lot more to my portfolio!
Anyway guys, crit away! Seriously, anything. Even if its so miniscule that you think 'nah I wont mention it'; mention it! ![]()
Would just like to say thanks to everybody who has helped me out on the WIP threads (models, screenshots, textures etc), you've really helped me progress as an artist. Thanks to HP and Mino for putting up with my incessant questions throughout the past few months!
Thanks,
-Liam