Looks great
Thanks for the PSD. It really helps us NooBs to understand the proess you pro do to create a texture.
PS:
If you have anymore I could take a look at that would be A1.
Looks great
Thanks for the PSD. It really helps us NooBs to understand the proess you pro do to create a texture.
PS:
If you have anymore I could take a look at that would be A1.
Quote from aevirexNo, you just render the lighting (or was it shadow?) map via the render to texture function... it works with Max 7.(Sorry if my advices are kinda stupid, I haven't done this in months :/).
Should I light the scene ? and if so how, sorry for asking load of questions. But I'm working on a UT3 map and what to start creating some basic textures ??? :wink:
Quote from aevirexRender an Ambient Occlusion map (lighttracer), make a cavity map out of the normal (sorry I don't have the link atm :/) and make a few base textures from photos. The paint, overlay, ... the way you like.Or don't listen to what I say and take a look at this: http://forums.cgsociety.org/showthread.php?t=373024
Thanks but I cant do Ambient Occlusion map as I only have max 7 and I think you need max 8 and above ?
OK
I have this modelled normal map and now would like to create a Diffused map for the normal map. But I dont know where to start.
Please help...
The normal map:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/43t5543.jpg]
This tut look fucking great, do I need any add programs ?
I have max 7 ![]()
Here's my second normal map:
Images
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/53356554434.jpg]
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/43t5543.jpg]
Thanks for the TuT:
My go:
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/53356554434.jpg]
[Blocked Image: http://i110.photobucket.com/albums/n86/Pixelgen/43t5543.jpg]
Hourence:
Just dripping with style
.
Ant got warpath at mo, might want for UT07. Whats it like to edit for, I hear it uses normals ![]()
Ha really cool looking maps, got to love the Q style. Thought about mapping for Q but learning unrealED tuck a fare bit of time and I hear Q ED is loads harder. :wink: