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  3. aevirex

Posts by aevirex

  • UT3 DM-Elevation by warby release !

    • aevirex
    • December 14, 2007 at 8:20 PM

    It looks ok for it's purpose but your Skorbut level looks WAY more interesting :<

    (terrible sky)

  • de_mistymountain

    • aevirex
    • December 9, 2007 at 1:50 PM
    Quote from Jselen1

    Ok, aesthetic concerns aside, what do you guys think of the design? interesting? not?

    Quote from Jselen1

    Ok, aesthetic concerns aside, what do you guys think of the design? interesting? not?

    ?!

    And what Zete said, sorry.

  • The new year is coming...

    • aevirex
    • December 9, 2007 at 8:35 AM
    Quote from D3ads

    2007 was complete fucking shit, here's hoping 2008 will be better...

    +1

  • WIP in WIP, post your level screenshots!

    • aevirex
    • December 8, 2007 at 9:19 AM

    Looks like urine coming from the window :x

  • Deus Ex 3

    • aevirex
    • December 5, 2007 at 11:41 AM

    Like an Engine can't be improved, right? IMPOSSIBLE!

  • Activision + Blizzard = divide by zero

    • aevirex
    • December 3, 2007 at 7:39 PM

    I lol'd

  • Favorite bands

    • aevirex
    • November 28, 2007 at 4:17 PM

    fhfghdfghdfg

  • DM Krodan - WIP - UT3

    • aevirex
    • November 26, 2007 at 9:45 PM

    Warby, gogogogogo!!!

  • go-kart model

    • aevirex
    • November 19, 2007 at 6:02 PM

    Rim lighting looks to strong imo... but its definitly nice. I'd suggest you increase the contrast of the textures a bit, reduce the rim lighting a little and make the rim lighting a little colored.

  • The Spire (Gears of War MP)

    • aevirex
    • November 18, 2007 at 9:22 PM

    Nice... I can't really choose between one and two. Both looks cool. The first one is a nice reference to your previous maps, the second one, well, it looks also nice.

    (Last one sucks... looks like DM-Fearless :>)

  • The Spire (Gears of War MP)

    • aevirex
    • November 17, 2007 at 9:48 AM

    Holy shit! Awesomeness... and actually I do like the brown with the green spots >_>

  • totally random texture thread

    • aevirex
    • November 14, 2007 at 8:58 PM

    I like it! But... not sure if its the lighting or the texture itself but the asphalt doesn't really differ from the mud.

  • Max Payne The Movie....is coming

    • aevirex
    • November 11, 2007 at 3:49 PM
    Quote from Corwin

    There seems to be 2 movies in the making based on this game actually: http://www.payneandredemption.com/

    That's pretty fucking awesome!

  • Duke Nukem Forever

    • aevirex
    • November 11, 2007 at 1:15 AM

    I once was in a mod with a 3d realms developer...

    ...he was kinda inactive

  • UT3 Editor

    • aevirex
    • November 4, 2007 at 8:15 PM

    Yes. Doesn't work.

  • How do I turn and normal map into a Diffused map ???

    • aevirex
    • November 2, 2007 at 7:01 PM

    No, you just render the lighting (or was it shadow?) map via the render to texture function... it works with Max 7.

    (Sorry if my advices are kinda stupid, I haven't done this in months :/).

  • How do I turn and normal map into a Diffused map ???

    • aevirex
    • November 2, 2007 at 6:37 PM

    Render an Ambient Occlusion map (lighttracer), make a cavity map out of the normal (sorry I don't have the link atm :/) and make a few base textures from photos. The paint, overlay, ... the way you like.

    Or don't listen to what I say and take a look at this: http://forums.cgsociety.org/showthread.php?t=373024

  • PC Gears of War Map Editor Revealed

    • aevirex
    • November 2, 2007 at 10:50 AM
    Quote from ^Slick

    I've found it to horrible, its incredibly buggy and even decides to change your gamma settings on your desktop, at least the last version did. Also I hate the red builder brush thingy, and the way that things sometimes come off the grid.

    I do like the lighting preview though.

    1.) Unrealed.exe -nogamma

    2.) buggy as in Unreal2 Unrealed? Then yes ofc, but UT2004's Unrealed is quite stable unless you link shaders to itself, move subtracted verteces on (subtraced) verteces, cut sheets, ... No sane person would need that though (jk )

    3.) You can shift-right click (iirc) a off grid vertex to get in on the grid again...

    4.) There is no lighting preview, its the final lighting.

  • PC Gears of War Map Editor Revealed

    • aevirex
    • November 1, 2007 at 12:04 AM

    True, I didn't saw it that way. Thanks.

  • PC Gears of War Map Editor Revealed

    • aevirex
    • October 31, 2007 at 8:34 PM
    Quote from FrieChamp

    "Unreal Ed" - the level editor that was used to craft "Gears of War" - from the studio that brought you "CliffyB" ...

    n1! What troubles my mind though is the make level button... it kinda implies what has been stated before that the editor is for mp maps only. Which would suck.

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