The last struggle for money for a dying publisher. ![]()
Posts by -HP-
-
-
-
Well, for artists lightmaps are actually more complex (having to care about lightmaps, second uv sets, etc). I can see them being better for designers in some situations but generally speaking, real time solutions are better to prototype areas much faster because, well, it's real time.
What I can interpret from your post tho, chris, is that CE3 real time lighting solution developed to be overly complex (to the point where no one could do it other than a dedicated lighting artist) and everything looks pretty bland and borderline bad until someone does a proper light pass on it, whereas with lightmaps, a room with a freaking cube in the middle can look good with GI.
-
I heard this game is the bomb! And yeah, Im going PC with this.
-
Awesome!

-
-
No idea man, havent booted up CryEngine for half a year now! (Jesus fucking christ, time flies)
Edit: Or you mean xnormal plugin?
-
Quote from Pampers
Isn't that what this http://www.polycount.com/forum/showthread.php?t=108744 is aiming to fix?
No, not fix, that app tries to go around the problem. You bake your normal as object space and that app will render the tangent space version of it for the engine you are working, which is a good idea but I would rather directly just use the xNormal plugin for the engine Im using. (If such plugin exists, I know we had one at crytek)
-
Yeap, the best trick that I learned around that problem is to always, without exception, have a UV split where you have a smoothing group split, TexTools - render|hjs has a little function to automate that for you if you don't know that already.
-
That's the thing, I got so fed up with the way we make our art, it's 2012 and we still don't have a solution for tangent space shading mismatches between baker and render, unless your engine supports the baker you are using, and even then, the whole philosophy behind it, you are using your normal map shading to fight against smoothing groups shading / tangent space errors. Fuck that.
Way I see things going is, we wither use object space normal maps, stick with tilling textures, or both.
-
I didn't realize how powerful nDo2 is until I actually sit down and watch this entire video:
Before I only really used it as a heightmap -> normal map tool, like crazybump, but that is only the surface what nDo2 can do. I wont be modeling any more high polies to bake on textures I can tell you that.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Yeah, I beta tested that along with a couple guys in here. It really is an amazing app, extremely powerful and fast.
Absolutely recommended so support the guys and buy it, they single handedly came out with nDo and dDo which are apps that really makes our lifes easier.
-
Awesome stuff! Thanks for posting the breakthrough.
-
Both lightmaps and real time have good and bad things about it.
[Blocked Image: http://i1.kym-cdn.com/entries/icons/original/000/002/686/Deal_with_it_dog_gif.gif]
With that being said, Im really having fun messing around with UDK lately, radiosity lighting man, there's something about it that's just impossible to mimic.
-
BUMP! This will be out in 3 months! Vivi and Furyo must be working their asses off while we wait impatiently.
Also, BioShock Infinite won't have multiplayer, good.
-
My copy will arrive in the mail this week, cant wait!
-
I agree with what you said, I still forced my way though Alan Wake tho, for a few reasons, one of them was the really good plot and the other was the fact that this is a Remedy game!
I bought American Nightmare on xbox live but haven't got around to play it yet, I gotta stop paying for games and never even booting them.
-
For those who havent played DeusEx HR, it's at 5 miserable dollars for a hell of a stellar game, so get your thumbs out of your asses and go play it.
-
Quote from MinosExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
This one was a pretty good surprise, lots of fun and some funny moments.
+1
-
Jesus christ PogoP... you got any pubes yet?