1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. -HP-

Posts by -HP-

  • THQ Humble Bundle

    • -HP-
    • November 30, 2012 at 7:14 PM

    The last struggle for money for a dying publisher.

  • Dear Light Maps !

    • -HP-
    • November 30, 2012 at 12:32 AM
    Quote from 2d-chris

    The real question should be, what kind of game are you making, full of interiors or vast open expanses?

    Exactly! Each game will benefit better from one or the other.

    Open world / Bigger game = Real time

    Corridors = Lightmaps

  • Dear Light Maps !

    • -HP-
    • November 29, 2012 at 11:42 PM

    Well, for artists lightmaps are actually more complex (having to care about lightmaps, second uv sets, etc). I can see them being better for designers in some situations but generally speaking, real time solutions are better to prototype areas much faster because, well, it's real time.

    What I can interpret from your post tho, chris, is that CE3 real time lighting solution developed to be overly complex (to the point where no one could do it other than a dedicated lighting artist) and everything looks pretty bland and borderline bad until someone does a proper light pass on it, whereas with lightmaps, a room with a freaking cube in the middle can look good with GI.

  • Farcry 3

    • -HP-
    • November 29, 2012 at 8:56 PM

    I heard this game is the bomb! And yeah, Im going PC with this.

  • Crysis 3

    • -HP-
    • November 29, 2012 at 8:49 PM

    Awesome!

  • ITT it is 1999

    • -HP-
    • November 28, 2012 at 11:42 PM
    Quote from insta

    Haha, that's crazy! These things happen to all of us though, don't beat yourself up about it!

    i know right. here I was cutting my wrists in a vertical direction

  • dDo is now in open beta. Have fun!

    • -HP-
    • November 27, 2012 at 8:26 PM

    No idea man, havent booted up CryEngine for half a year now! (Jesus fucking christ, time flies)

    Edit: Or you mean xnormal plugin?

  • dDo is now in open beta. Have fun!

    • -HP-
    • November 27, 2012 at 8:07 PM
    Quote from Pampers

    Isn't that what this http://www.polycount.com/forum/showthread.php?t=108744 is aiming to fix?

    No, not fix, that app tries to go around the problem. You bake your normal as object space and that app will render the tangent space version of it for the engine you are working, which is a good idea but I would rather directly just use the xNormal plugin for the engine Im using. (If such plugin exists, I know we had one at crytek)

  • dDo is now in open beta. Have fun!

    • -HP-
    • November 27, 2012 at 8:01 PM

    Yeap, the best trick that I learned around that problem is to always, without exception, have a UV split where you have a smoothing group split, TexTools - render|hjs has a little function to automate that for you if you don't know that already.

  • dDo is now in open beta. Have fun!

    • -HP-
    • November 27, 2012 at 7:14 PM

    That's the thing, I got so fed up with the way we make our art, it's 2012 and we still don't have a solution for tangent space shading mismatches between baker and render, unless your engine supports the baker you are using, and even then, the whole philosophy behind it, you are using your normal map shading to fight against smoothing groups shading / tangent space errors. Fuck that.

    Way I see things going is, we wither use object space normal maps, stick with tilling textures, or both.

  • dDo is now in open beta. Have fun!

    • -HP-
    • November 27, 2012 at 6:42 PM

    I didn't realize how powerful nDo2 is until I actually sit down and watch this entire video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Before I only really used it as a heightmap -> normal map tool, like crazybump, but that is only the surface what nDo2 can do. I wont be modeling any more high polies to bake on textures I can tell you that.

  • dDo is now in open beta. Have fun!

    • -HP-
    • November 27, 2012 at 6:38 PM

    Yeah, I beta tested that along with a couple guys in here. It really is an amazing app, extremely powerful and fast.

    Absolutely recommended so support the guys and buy it, they single handedly came out with nDo and dDo which are apps that really makes our lifes easier.

  • CSGO Bomb and Hostage Villa map

    • -HP-
    • November 27, 2012 at 6:29 PM

    Awesome stuff! Thanks for posting the breakthrough.

  • Dear Light Maps !

    • -HP-
    • November 27, 2012 at 6:20 PM

    Both lightmaps and real time have good and bad things about it.

    [Blocked Image: http://i1.kym-cdn.com/entries/icons/original/000/002/686/Deal_with_it_dog_gif.gif]

    With that being said, Im really having fun messing around with UDK lately, radiosity lighting man, there's something about it that's just impossible to mimic.

  • Bioshock Infinite (Spoiler free thread)

    • -HP-
    • November 26, 2012 at 11:42 PM

    BUMP! This will be out in 3 months! Vivi and Furyo must be working their asses off while we wait impatiently.

    Also, BioShock Infinite won't have multiplayer, good.

  • Dishonored

    • -HP-
    • November 26, 2012 at 10:02 PM

    My copy will arrive in the mail this week, cant wait!

  • Steam Autumn Sale discussion and recommendations

    • -HP-
    • November 26, 2012 at 7:29 PM

    I agree with what you said, I still forced my way though Alan Wake tho, for a few reasons, one of them was the really good plot and the other was the fact that this is a Remedy game!

    I bought American Nightmare on xbox live but haven't got around to play it yet, I gotta stop paying for games and never even booting them.

  • Steam Autumn Sale discussion and recommendations

    • -HP-
    • November 26, 2012 at 1:03 AM

    For those who havent played DeusEx HR, it's at 5 miserable dollars for a hell of a stellar game, so get your thumbs out of your asses and go play it.

  • What have you watched recently?

    • -HP-
    • November 23, 2012 at 11:01 PM
    Quote from Minos

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    This one was a pretty good surprise, lots of fun and some funny moments.

    +1

  • ITT it is 1999

    • -HP-
    • November 21, 2012 at 6:14 PM

    Jesus christ PogoP... you got any pubes yet?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™