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  3. Quickie

Posts by Quickie

  • WIP in WIP, post your level screenshots!

    • Quickie
    • March 30, 2009 at 2:59 PM

    Alright, didn't feel like making a new thread for this so eh (and this is what I'm working on so yeah).

    [Blocked Image: http://img3.imageshack.us/img3/1773/tf2mapghey.jpg]

    So as you can see I've got some problems here with some of the props and the water and I have no idea as to whats wrong,

    I thought the purple/black water reflections had to do with the cubemaps but I don't know really.

    First public image of my super secret map btw

  • XBOX Live Gamertags / PSN User IDs

    • Quickie
    • December 2, 2008 at 2:56 PM

    XBL: Pierate

    I doubt anyone really knows who i am but still

  • The random model thread!

    • Quickie
    • January 7, 2008 at 12:59 PM

    i made a shotgun aswell (ithaca 37)

    [Blocked Image: http://img90.imageshack.us/img90/5933/lolwutwq6.jpg]

    1104 tris right now (unoptimized and whatnot), probably make another front sight sometime i tihnk

    imma make a highpoly/normalmap for it aswell so im keeping it all quads right now for subd. later

  • The random model thread!

    • Quickie
    • December 3, 2007 at 8:03 PM

    [Blocked Image: http://img89.imageshack.us/img89/2176/render02ny6.jpg]

    pretty heavy wip (havent even started the texture yet), also trying out zbrush a bit.. its not the best ever but ohwell.

    i forgot wire render and polycount btw lol, kbai

  • Call of Duty 4 (reviews)

    • Quickie
    • November 10, 2007 at 6:01 PM

    i have cod4 lying next to me right now, going to wait with playing it until i get my new computer. but from what ive seen from videos and screenshots it seems pretty awesome

  • Promises in Crysis

    • Quickie
    • November 8, 2007 at 11:25 PM

    wow that looks so amazing

  • Latest Mapcore console owernship survey

    • Quickie
    • November 8, 2007 at 11:44 AM

    Xbox 360 here (and a DS)

  • The random model thread!

    • Quickie
    • November 7, 2007 at 12:53 PM

    made some cover thingy

    58 tris and 3 256x128 maps (diffuse,specular,glow)

    [Blocked Image: http://quickie.corporationmod.com/3d/cover_render02.jpg]

    wirez

    also, it looks blue-ish due to the lightning

  • The random model thread!

    • Quickie
    • October 18, 2007 at 5:06 PM

    i made an anti-air tank.

    [Blocked Image: http://quickie.corporationmod.com/3d/aatank_render_01.jpg]

    wirez

    around 4-500 tris or something. i dunno if im going to texture it.. maybe, maybe not.

    k, imma go play episode 2 now.

  • The random model thread!

    • Quickie
    • September 21, 2007 at 12:28 AM

    Skjalg: i got them ingame but i dont know if ill release them because they doesnt exactly look as good as in the render..

    anyway..

    [Blocked Image: http://quickie.corporationmod.com/3d/01wiprender.jpg]

    first of the space racers, still wip

    got air intakes, engine part, decals (suggestions please) etc. left to do

    i wasnt planning on making it this beat up, it just kinda ended up like that i like the way it looks though

    but now i have to go sleep, its getting late

  • Hammer model viewer crashing

    • Quickie
    • September 19, 2007 at 11:48 PM

    its working a whole lot better now, no more crashing, thanks a lot

    edit:

    another 'problem', the props shadows are striped ( like this: |||||) ingame until they move a bit (like if you shoot at them) its no big deal though

  • Hammer model viewer crashing

    • Quickie
    • September 19, 2007 at 11:16 PM

    Ok so i compiled a model for cs source and it all went fine, until i tried placing it in a map. when i go to the folder with the model in the model viewer (in hammer) to select a world model, hammer crashes.

    its no huge problem tho, as entering the path to the model (instead of browsing to it using the model viewer) works just fine.

    i would still like to know why it happens tho

  • The random model thread!

    • Quickie
    • September 19, 2007 at 7:59 PM

    thats real nice ginger_lord, i like the look of the metal

    heres a quick barrel i made, 236 tris and 512x256 texture (diffuse+spec+normal):

    [Blocked Image: http://quickie.corporationmod.com/3d/barrel_render.jpg]

    wires, yo

    and the textures

    gonna (test)compile it for cs source sometime, also its 2 different textures if you didnt notice

    oh and im gonna continue texturing those space racers sometime aswell

  • The random model thread!

    • Quickie
    • September 13, 2007 at 12:05 AM

    [Blocked Image: http://quickie.corporationmod.com/3d/sr_render1.jpg]

    [Blocked Image: http://quickie.corporationmod.com/3d/sr_render2.jpg]

    anyone wanna make a racing game?

    they are around 190tris each (trying to stay under 200 tris each) more ships, textures and whatnot tomorrow

    also i have to name them all, ohwell

  • The random model thread!

    • Quickie
    • May 1, 2007 at 9:29 PM

    [Blocked Image: http://quickie.corporationmod.com/3d/kvan_render1.jpg]

    [Blocked Image: http://quickie.corporationmod.com/3d/kvan_render2.jpg]

    ~1500 tris

    ive started a bit on the texture but i wont show it yet since its not really much to see

  • The random model thread!

    • Quickie
    • April 21, 2007 at 6:14 PM

    [Blocked Image: http://quickie.corporationmod.com/3d/shottie_render3.jpg]

    [Blocked Image: http://quickie.corporationmod.com/3d/shottie_render4.jpg]

    1580 tris, dunno if i'll uvmap and texture it.. im so lazy

  • The random model thread!

    • Quickie
    • October 20, 2006 at 1:28 PM
    Quote from L4zy

    way too much polies to but it in any game I suppose :party: but question: what is this?

    its just some random wall thing that i made for normal map testing

  • The random model thread!

    • Quickie
    • October 20, 2006 at 11:50 AM

    [Blocked Image: http://img209.imageshack.us/img209/7113/renderbd0.jpg]

    [Blocked Image: http://img209.imageshack.us/img209/7360/renderwirewl1.jpg]

    highpoly (left) is ~51,5k tris and the lowpoly (right) is only 46 tris

    next up is a texture and a better render

    edit: better renders + tri count

  • CTF-Kernel

    • Quickie
    • October 17, 2006 at 11:37 AM

    looks really sweet, im currently downloading the map and ill post some more crits when ive tried it (oh its going slooow). but yeah it looks cool

  • The random model thread!

    • Quickie
    • October 6, 2006 at 7:01 PM

    e-freak: the red probably only looks good because the outline gives it a cell shaded look which makes the red fit in better.. or something like that >_>

    i was going to post new renders right now but i should finish the specular and bumpmap first.. ill edit when thats done

    edit: all done:

    [Blocked Image: http://img208.imageshack.us/img208/8150/piperendermt0.jpg]

    [Blocked Image: http://img69.imageshack.us/img69/703/piperender2ry7.jpg]

    and a more professional looking render (its not very professional though):

    clicky for 'pro' render

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