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  3. FMPONE

Posts by FMPONE

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • September 6, 2015 at 12:51 AM
    Quote from mr.P

    some heat-remake progress,

    trying to find a decent looking style for the middle area, its suppose to be some kind of market, this is the entrance,

    some inspiration...

    fucking sick!

  • CS:GO EMPIRE

    • FMPONE
    • September 4, 2015 at 11:40 PM

    We played this today and personally, I had a lot of fun. I would consider the feedback you got from testers, but I enjoyed the layout.

    I think you need to examine your theme. It's called "Empire" -- why? What does that mean? What does it symbolize? Where does this map take place?

    Think about it. Work on it. Get some custom art in there ASAP.

    I also think you need to NAIL down player navigation and signage. I think it's a bit confusing to even tell where the bombsites are.

    Consider that you need a) to improve your theme-ing and b) to improve signage, I think there's an opportunity there to use custom textures or models to accomplish both.

    Is "EMPIRE" the name of a company? Maybe a defunct manufacturer? If so what do they manufacture? Why is there a high-tech lab underneath the map?

    I think the lab theme should be revisited and become like a laundromat area. I think you should put some washing machine type props in there and some clothing, or something like that. These are the types of questions you must ask yourself.

  • [WIP] de_coast

    • FMPONE
    • September 4, 2015 at 11:39 PM

    I think the night theme is important. I'm going to write more very very soon, but I don't think you want to skip that step.

    Am I giving you enough of a *wink* *wink*

    Do I need to be more obvious? Get that night theme in there.

  • [WIP] de_coast

    • FMPONE
    • September 4, 2015 at 10:49 PM

    Any possibility we will see the night version in time for the deadline?

  • CS:GO EMPIRE

    • FMPONE
    • September 3, 2015 at 9:30 PM

    Congratulations! As a finalist, this map thread has been stickied.

    I'll be providing my feedback in the coming days.

  • de_royal (previously de_street)

    • FMPONE
    • September 3, 2015 at 9:30 PM

    Congratulations! As a finalist, this map thread has been stickied.

    I'll be providing my feedback in the coming days.

  • [WIP] de_coast

    • FMPONE
    • September 3, 2015 at 9:30 PM

    Congratulations! As a finalist, this map thread has been stickied.

    I'll be providing my feedback in the coming days.

  • [WIP] DE_BOURG

    • FMPONE
    • September 3, 2015 at 9:30 PM

    Congratulations! As a finalist, this map thread has been stickied.

    I'll be providing my feedback in the coming days.

  • Deus Ex: Mankind Divided

    • FMPONE
    • September 3, 2015 at 9:24 AM

    Stupid and greedy.

  • Metal Gear Solid 5

    • FMPONE
    • September 3, 2015 at 7:41 AM

    This is rocking my world so far and I'm 1% through.

  • [WIP] de_coast

    • FMPONE
    • September 1, 2015 at 4:29 AM
    Quote from OrnateBaboon

    Unfortunately, I could not submit the updated map in time :(. Disappointed! The map has a few too many small things that need fixing. Really want to get out a new one asap. Hopefully This week.

    Thanks for the comments on the light/dark choice. Regarding the night one, I did a basic test with just the dark sky and light_env. In the areas that already have point lights, I think it looks nicer. However, in the areas without the point lights, and the interiors (really dark fog), the map looks a lot worse. So it will definitely require a decent amount of work to move it over to a night theme, but I think it is probably the best way to go. For now though, I need to fix the smaller things that are making the map a bit rough to play.

    Your entry has been submitted and you can continue to update it throughout the contest if chosen as a finalist.

  • The Witch

    • FMPONE
    • August 30, 2015 at 9:19 AM

    wow! sign me up

  • LawBreakers

    • FMPONE
    • August 29, 2015 at 7:46 PM

    I'm with Chris. This looks like something I would actually want to play

  • de_nadir

    • FMPONE
    • August 28, 2015 at 8:51 PM

    The differences between the CS:S version and CS:GO version are too minor to overcome our barrier on remakes.

    Quote from Quotingmc

    I have to agree, I don't think that disallowing the map on the stated terms of everyone having a clear slate is appropriate when previous CS:GO non operation maps were allowed. It is really down to if he made this for CS:GO originally rather than source etc it would be allowed.


    Similar discussions have occurred on many maps throughout this contest and I think such matters should be made more clear in future ones in the original announcment.

    This was not a decision made lightly. The contest, however, has a no remakes policy and this map was clearly (in our opinion) a remake. I'm confident that we will see the map in an Operation one day I'll be happy to provide my own feedback to help ensure that that happens. It's by all measures an excellent piece of work.

  • de_nadir

    • FMPONE
    • August 28, 2015 at 7:36 PM

    Out of fairness to the other entrants and in accordance with the rules, and only for those reasons, we've decided that this excellent map is not a good fit for our contest.

    The purpose of the no remake policy is to ensure that everyone has a clean slate coming into this contest, and a map with a 10 year heritage across multiple versions of Counter-Strike is simply not in line with that clean slate policy. Best of luck to you, I feel this map could very well find success in an Operation down the line.

    I've moved this into it's own thread outside of the contest subforum.

  • LawBreakers

    • FMPONE
    • August 27, 2015 at 2:58 PM
    Quote from Mazy

    Inoxx (Cedric Fiorentino) made Facing Worlds. Cliff made Tempest and Turbine, some of my favorite UT99 maps, so I definitely have respect for him as a level designer (granted that's a looong time ago).

    Though the Gears games feel really old and stale now, then they pretty damn impressive on multiple fronts when they came out. For what it's worth then it's still the tightest cover based games, and they had a genuinely unique feel to them, with it being a very clear case of a game where gameplay was king.

    Anyway, hope this turns out well, but man that trailer isn't exactly making me excited.

    Should be gameplay trailer coming this week.

    The franchise has kind of been diluted and ruined, but GOW1 was a masterpiece imo. I remember playing it with @Erratic back in the day and having a blast.

  • [WIP] Codewise

    • FMPONE
    • August 27, 2015 at 2:35 PM

    Remember, maps need to be submitted by the 31st to qualify. Good luck

  • de_nadir

    • FMPONE
    • August 27, 2015 at 2:32 PM
    Quote from laerth

    This map is original to me. See: http://css.gamebanana.com/maps/10923 or my original post on interlopers.net http://www.interlopers.net/forum/viewtopi…e_beroth#p93547

    This map was never part of any official CS:Source release. It was a third party map I released in 2006 that some people played on servers, but that's as far as it went. I also never actually finished it (never left _beta phase). Perhaps I misread the rules, but I assumed "must not have appeared in any prior versions of Counter-Strike" referred to official maps.

    I've made significant changes to the layout, cutting out a big chunk of the first floor, rebuilt/relocated B bombsite, segmented some of the open spaces to constrict flow, etc.. Try out the map and you'll see that, while some of the core elements remain, there have been quite a few changes over the many months I've been working on this thing.


    Anyway, I apologize if I've misunderstood the rules. I'll be bummed if you exclude it, but it's up to you

    I'll get back to you on this issue after I've consulted with some other judges.

  • de_nadir

    • FMPONE
    • August 26, 2015 at 5:01 PM

    I will need some more information about this entry if it will be allowed into the contest. How similar is this to the CS:Source counterpart? Is the layout identical or have substantial changes been made?

    Without such information I'm not comfortable eliminating or allowing this. I think it fulfills the "original to you" clause, but unsure about the layout clause.

  • Post Your Pic Extravaganza

    • FMPONE
    • August 26, 2015 at 6:57 AM
    Quote from Bevielis

    [Blocked Image: http://i.imgur.com/VCSvk3h.png]

    such chop...

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