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  3. FMPONE

Posts by FMPONE

  • [Portal 2] Verdant Ascent

    • FMPONE
    • March 31, 2017 at 3:29 AM

    I would go ahead and say this qualifies as a great puzzle. I'm a big fan of the way you used turrets as soft, easy warm-ups for the big puzzle tasks and the way they flowed naturally into the problem solving. It never felt too overwhelming. There were, however, two big issues I noticed that I think you definitely want to address.


    [Blocked Image: http://i.imgur.com/CR1WCne.jpg]

    [Blocked Image: http://i.imgur.com/uRLXoGn.jpg]

    I understand you don't want to give everything away totally with your lighting, and that this is a pretty darkly lit theme you're going for, but this wall was simply too poorly lit IMO.

    The other major issue I had, was that the very first switch in the map, I was able to strafe jump along the wall to reach it rather than actually solving the puzzle. This is a really bad design IMO because you don't want to tempt players to play things incorrectly, you want them to be totally focused on the "real" solution rather than wasting time with what are essentially exploits.


    Overall, really high marks. I think the music could be altered as you progress through the puzzle for extra sense of reward and satisfaction. Really nice!

  • Quake Champions

    • FMPONE
    • March 31, 2017 at 2:57 AM
    Quote from Radu

    11 hours ago, Radu said: Looookout beloooooow!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
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    [Blocked Image: https://19818-presscdn-pagely.netdna-ssl.com/wp-content/uploads/b6a/90/7e5df59558215a4d3df10cb8583faf44.jpg]

  • [Portal 2] Verdant Ascent

    • FMPONE
    • March 30, 2017 at 3:51 AM

    Spotlighted, going to check this one out tonight >: D

  • Day of Infamy

    • FMPONE
    • March 29, 2017 at 10:17 PM

    Woah! So intense. The amount of polish that has gone into this game is so sick!

  • Random Photo Thread

    • FMPONE
    • March 29, 2017 at 8:53 PM
    Quote from (HP)

    23 hours ago, (HP) said: Man, I should post more in here. It would motivate me to take more pics too.

    Heres a shot I took a few weeks ago, I'll post more soon.

    [Blocked Image: https://c1.staticflickr.com/3/2934/33322115990_08b4393200_k.jpg]


    Big Bear Lake, Island

    Canon EOS 6D EF24-105mm f/4L IS USM 28mm/ƒ/5.6/1/640s/ISO 320

    Display More
    Quote from will2k

    On 1/15/2017 at 11:38 AM, will2k said: After almost a week of heavy rain, strong wind, freezing temperature, and thunderstorms, a sunny day finally emerges, which means...dramatic sunsets

    [Blocked Image: http://i.imgur.com/qmllnKj.jpg]

    Love these!

  • RIP Paul Pepera

    • FMPONE
    • March 28, 2017 at 10:53 PM
    Quote from (HP)

    5 minutes ago, (HP) said: 31 years young man :(

    Crazy. You guys better all take care of yourselves, god damnit.

    Quote from Minos

    5 minutes ago, Minos said: Wow, that's a tragedy. Anyone knows what happened?

    Can't help but wonder myself. SO young.

  • RIP Paul Pepera

    • FMPONE
    • March 28, 2017 at 10:44 PM

    This dude was a beast, and had a very distinctive style. Such sad news.

    http://blog.astroneer.space/system-era/goodebyepaul/

    https://www.artstation.com/artist/paulpepera

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/001/426/627/large/paul-pepera-d2-fox-rendera.jpg?1446218558]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/003/316/660/large/paul-pepera-csi2-f2.jpg?1472363331]

    [Blocked Image: https://cdnb.artstation.com/p/assets/images/images/000/001/719/large/h4_01c.jpg?1452189880]

    [Blocked Image: https://cdna.artstation.com/p/assets/images/images/003/162/186/large/paul-pepera-cs09f.jpg?1470468471]

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • March 28, 2017 at 9:30 AM
    Quote from CWardee

    6 hours ago, CWardee said: Decided to go back to rework and hopefully release my old Asylum project!

    This looks nice, but your rooms are still quite squared off and underlit. This makes your nice details just feel noisy

  • Starcraft Remastered

    • FMPONE
    • March 28, 2017 at 9:19 AM

    This prompted me to go back and watch some classic Broodwar games. Never played it back in the day, but this was prime esports action even for a total noob like myself.

    Flash vs Jaedong

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  • Quake Champions

    • FMPONE
    • March 22, 2017 at 5:44 PM
    Quote from Radu

    1 hour ago, Radu said: It's starting to look more like quake doom

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    Now that looks fucking nice.

  • Overwatch

    • FMPONE
    • March 21, 2017 at 7:41 PM
    Quote from AlexM

    36 minutes ago, AlexM said: I agree but this is Blizzard. I don't think they would be down with releasing something that isn't super polished.

    Yeah. That's what I'm criticizing a little bit. At least, if it would prevent tools going out sooner. This is UGC, by definition it's not polished for the most part.

  • Overwatch

    • FMPONE
    • March 21, 2017 at 5:25 PM
    Quote from AlexM

    1 hour ago, AlexM said: Yeah I suspected that was the case. I'm guessing it's very bare bones right now or it's just some light tooling on top of maya/max.

    If the map compiler and format specs were to be released then maybe someone from the community could make an editor ;)

    I'd release anything, at all, whatsoever to get a start. No polished first impressions kind of thinking. People would make it work.

  • Counter-Strike: Global Offensive

    • FMPONE
    • March 21, 2017 at 4:01 AM
    Quote from text_fish

    4 hours ago, text_fish said: http://blog.counter-strike.net/index.php/2017/03/18277/

    Yay. Well done Valve

    Yay. Well done @FMPONE

    <3

    Actually I'm dumb as fuck and there's still stuff to fix. It's amazing anyone deals with me in any capacity at all

  • Counter-Strike: Global Offensive

    • FMPONE
    • March 19, 2017 at 10:19 PM
    Quote from Radix

    30 minutes ago, Radix said: "[ MAPS ]

    – Shader rework to provide better lighting and support various features."


    Does anyone know what they have changed exactly?

    Because I noticed some lighting changes on skybox props in my austria map. And I liked it better as it was before. :) Re-compile didn't fix it (added even more unwanted lighting changes)

    Example: Roof of the church tower is much darker now:

    Before:

    [Blocked Image: http://i.imgur.com/LwYEJNN.jpg]

    After:

    [Blocked Image: http://i.imgur.com/H5FmFaL.jpg]


    edit:

    sexy new water in de_shipped

    [Blocked Image: http://i.imgur.com/kE9w7HE.jpg]

    Display More

    The effects on models seem to be less than ideal

  • Quake Champions

    • FMPONE
    • March 18, 2017 at 5:36 PM
    Quote from (HP)

    21 hours ago, (HP) said: [Blocked Image: http://www.reactiongifs.com/r/dpfy.gif]

    Quote from Radu

    On 3/17/2017 at 11:55 AM, Radu said: Goomba stomping!

  • [CS:GO] DE_Breach - Released!

    • FMPONE
    • March 15, 2017 at 1:12 AM

    Can't wait to see more :)

  • totally random texture thread

    • FMPONE
    • March 7, 2017 at 1:58 AM
    Quote from Steppenwolf

    On 3/1/2017 at 2:36 PM, Steppenwolf said: It's so much fun to make gross substances. Experiment with different input:


    D:

  • Mapcore Introductions Thread

    • FMPONE
    • March 2, 2017 at 6:50 PM
    Quote from ZTIF

    24 minutes ago, ZTIF said: Hi! Just came across this place after recently getting sucked back into mapmaking and modding.

    Back in what must have been the early 2000's I got my hands on NovaLogics Delta Force 2 (A great game btw) but still living at home and with a dial up, spending hours online blocking the phoneline cause I was gaming wasn't really applauded. I guess I always have had a thing for taking stuff apart and trying to put them back in order, so it wasn't long before I was going through the files and found a level editor. From there on I was sold!

    I ended up making a small name for myself in the DF community and ran a mapping modding forum/website/community for a while. At some point I just left it all, and got on with my life and career.

    About a year ago I got the urge to play a videogame again, and I kind of fell in love with the art style of an EA title that had just gotten released called Hurtworld. The developers were active on reddit, a complete opposite of novalogic where they'd never reply to a single email and we had to reverse engineer, hexedit and build our own tools for the most part. And not being a coder, this was always really off-putting for me with DF2.

    Just as playing the game started to get boring for me, they announce that they're working on a SDK modding and mapmaking "plugin" for Unity - a free to use game-engine! - I was sold again.

    The learning curve for unity was definitely steeper than the old map-editor I've used, but on the other hand - the things I could do with it were mindblowing! So a year later, I've made my first few maps, starting to get the hang of 3d modelling and after this weekend I think I'll start messing with 3d coat and PBR texturing as the game is moving in that direction.

    I rarely stay a lurker for long, so you'll soon see me make all sorts of suggestions of this and that and generally be a pain in the ass.

    Display More

    Welcome to our community!

  • Get Out directed by Jordan Peele

    • FMPONE
    • March 2, 2017 at 12:44 AM

    I do not recommend watching any trailers for this movie. (or any trailers for any movie you actually want to see)

  • Get Out directed by Jordan Peele

    • FMPONE
    • February 27, 2017 at 4:03 AM
    Quote from Sprony

    19 hours ago, Sprony said: Those are some very bold statements to make.

    I think this is a movie that a lot of people won't give a fair chance, or come to all sorts of weird judgements about because it obviously has some racial themes. But man, what a fucking great movie. I'm going to go see it again this week.

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