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  3. MrBaracuda

Posts by MrBaracuda

  • Post your pic extravaganza 2007!!!~

    • MrBaracuda
    • July 29, 2007 at 9:53 PM

    are you both gay, d3 and kt?

  • I need an MMORPG

    • MrBaracuda
    • July 28, 2007 at 6:15 PM

    How will you have time being on the insurgency team anyway

    Better start another map!

  • First "Lost - The Videogame" trailer

    • MrBaracuda
    • July 28, 2007 at 11:05 AM
    Quote from Bluestrike

    Watch the first and last episode of a season and you didn;t miss all that much, but some background in between...

    That would be funny if you did it with the Sopranos

  • First "Lost - The Videogame" trailer

    • MrBaracuda
    • July 27, 2007 at 8:41 PM
    Quote from Taylor

    It's not exactly true to the series, more happened in that trailer than the entire second series. To be honest you only really need two buttons, one labelled "WALT" and the other “next enigmatic plot twist,” Of course, you have to wait (or alternatively, shout "WALT") for 4 goddamn hours for your "next plot twist" gauge to fill, after which your treated to an anticlimactic cut scene with lots of foreshadowing to muse over while you wait for the gauge to fill again.Ideally this will repeats infinitely on some fractal procedural content system, which you can either lap up – causing you to explain complex theoretical theories to your friends you know won’t be true because they do crazy things like make logical sense or conclude a storyline - or, alternatively, you can smash the CD for being the dullest, over hyped piece of crap out there and marvel at how the masses are entertained by this even though they’re fully aware they’re stringing it out as much as possible and everyone’s signing contracts for a billion more series.

    I guess I won't watch it then.

  • How did you like the "YouTube Democratic Debate"?

    • MrBaracuda
    • July 27, 2007 at 8:09 PM
    Quote from FMPONE

    It was interesting if not slightly embarassing, but the Repubs are backing out of their youtube debate because of LIB'RAL BIASIts a shame, I was looking forward to it

    really? epic lulz then

  • How did you like the "YouTube Democratic Debate"?

    • MrBaracuda
    • July 27, 2007 at 7:18 PM

    So I guess not many here are interested in politics

  • First "Lost - The Videogame" trailer

    • MrBaracuda
    • July 27, 2007 at 1:59 PM
    Quote from Mazy

    Now an Entourage game, that I'd get!

    lawl

    "Entourage the Game: Pursuit of Pussy"

  • First "Lost - The Videogame" trailer

    • MrBaracuda
    • July 27, 2007 at 1:15 PM

    Is Lost really worth watching?

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 26, 2007 at 10:45 PM

    thought as much but I couldn't recall him being specific so it was a little weird to read that now

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 26, 2007 at 9:14 PM

    hrrm FMPONE confuses me again; didn't you say it's an utterly failure some pages back?

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 26, 2007 at 5:30 PM

    woah, fmpone - master of editing to perception.. eh, I mean, perfection

    I hope my FPS will be better in beta 2 skjalg, I stopped playing it because of that

  • Wacken 2007!

    • MrBaracuda
    • July 26, 2007 at 3:43 PM

    Who wants to introduce d3ads to the German counterpart of British chavs?

  • First MGS4 gameplay footage

    • MrBaracuda
    • July 26, 2007 at 3:14 PM
    Quote from Mazy

    YOSH!

    GAMBATTE NEE?

    I lol'd good old mazzletof~~~

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 26, 2007 at 8:49 AM
    Quote from Minotauro

    I trust the INS team completely and I'm pretty sure we could start a new project from scratch and get it done in a matter of months with our built up experience.

    Do a cool DM mod NAU

  • I am making a DoD:s map.

    • MrBaracuda
    • July 26, 2007 at 3:13 AM

    I CAME

    oh btw, next time use the last link imageshack gives you or a different and faster host. everyone's gonna click for the full image anyway, and sometimes the image doesn't come up at all when using the thumbnail crap.

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 25, 2007 at 11:44 PM

    Oh, yea. Still crap compared to the old one

    Any other source for stats that has older stuff in it? And one for other games like Unreal based ones?

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 25, 2007 at 11:33 PM
    Quote from Steppenwolf

    http://%7boption%7dclick "View detailed statistics by game"

    Danke Tony.

    Poor PVKII And that's interesting to see how Valve's HL2 DM failed and how many people rather play the old CS instead of CSS.

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 25, 2007 at 11:12 PM
    Quote from Steppenwolf

    Play ins_baghdad. Its currently the only map with the 'Battle' gametype (which allows pushing in both directions).

    Yea and that is probably one of the better maps along with Sinjar; unfortunately I cannot really play it as INS because I get a huge FPS drop when I play on that side

    Does anyone have a link to a stats page where you can see how many ppl play which mod?

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 25, 2007 at 11:00 PM
    Quote from Steppenwolf

    Mrbaracuda the atmosphere in ins is top notch imo but i agree that the gameplay feels a bit awkward in the current version. But im pretty sure we can fix this.

    Quote

    Atmosphere: Tone or mood conveyed to the reader or spectator in a story, novel, poem or play by the effective use of character, setting, or description.

    INS looks nice, no doubt. It even looks like somewhere in an Arab country, but it barely feels like it. So I wouldn't say the atmosphere is top notch. Too many elements are missing like I said in the other INS thread, such as voice commands in their respective language, environmental sounds (someone said they are really quiet), maybe some interesting background story for each map like in RO and more interesting objectives and objectives that can be pushed in both directions, again, like in RO

    Right now it's more or less a realistic DoD:S without flags marking objectives, progessive spawns and reenforcements in a desert setting that might remind you of Iraq when you see that Hussein statue.

    Quote from Steppenwolf

    All what the game needs to be really enjoyable gameplay wise is easier feature access, better hints of what to do (like on screen objective indicators)

    I'd actually like it more if the "commander gives orders" system is kept. The maps aren't too big and don't have an abundance of routes, plus you got the minimap when the map loads, so I don't think there should be more hints of what to do as of right now. What features would need easier access other than the annoying "scroll-through" command/voice command menu?

    Quote from Steppenwolf

    and firefights that last longer before you die.

    There's pros and cons to that. I like it the way it is, since you have to be careful. Although it's a little meh when you keep getting shot from someone you cannot see.

  • Interview with Garry on Shacknews

    • MrBaracuda
    • July 25, 2007 at 10:34 PM
    Quote from ginger_lord

    Either way, sure INS has the most player count at the moment of the free HL2 mods. It also had what 5k players release week, I havn't seen it above 1k for the last week or so whenever I check.

    Got a link to a stats page?

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