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  3. MrBaracuda

Posts by MrBaracuda

  • Charlie The Unicorn

    • MrBaracuda
    • February 27, 2007 at 9:02 PM

    old but good

  • dm_archt WIP [HL2DM] (Completed)

    • MrBaracuda
    • February 14, 2007 at 2:15 PM

    Hai, looks coo.

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/8.jpg]

    I'd make the cones wider to match the size of the lamp shades.

    And maybe he means this area:

    [Blocked Image: http://web.telia.com/~u71301317/dm_archt/16.jpg]

    Looks a little boring.

  • RO-Zavod (Red orchestra)

    • MrBaracuda
    • February 14, 2007 at 1:46 PM

    Ah, yes yes, I saw some guy walking on a scrap bridge but didn't know how to get there and the admins forced the cam on a person.

    And yes, I've played it 2 rounds (the time could be extended a little but I guess that's okai once you know where to go but maybe you should make it whoever got the most objectives when the time's over wins; I imagine with good Russian teams it can get very hard for the Axis to cap at least the last one) and, well, the Russians were all just camping around the destroyed warehouse or our spawn and I only found that one narrow past North East of the Axis spawn (near a pinetree), so the fun was restricted.

    There was also no spawn protection for the Axis spawn? Luckily the Russians didn't seem to notice where we spawned

  • Post your pic extravaganza 2007!!!~

    • MrBaracuda
    • February 14, 2007 at 9:52 AM
    Quote from Rick_D

    Man, sex change ops are fast as hell in Holland.

    Plus you got weird classrooms

  • Old School Finished Entries

    • MrBaracuda
    • February 14, 2007 at 9:49 AM
    Quote from killertomato

    Of course!I meant that all elements wich normally make sure there's sompetition are corrupted. In other words: the deadline has been delayed.

    The setup was that everybody would have a certain amount of time and the competitive element was to create an as cool as possible dm level for Half-Life. In that time. If I where given a 2 months to create a dm level I would have come up with some whole other level. I would have added tons of extra details, thought it out much better (read: made the layout more complex and maybe even more fun) and made whole other decisions. Decisions that people who benefit from the extra time have the luxury to make.

    But the bottomline is: LD is what this is all about. Not the contest. Not the deadline. So I dare to say: let all maps be finnished, make it a mappack and lets all enjoy it!

    Hope that's clear to you.

    Haha, your map just looks like the suck

  • RO-Zavod (Red orchestra)

    • MrBaracuda
    • February 11, 2007 at 7:04 PM

    I've played it once now and yea, the gameplay isn't that great. Is there only one way to get to the last point that is near the tower (the one the Russians spawn close to)? I had a hard time finding that narrow path there.

  • Gutter Runners 1.1 released!

    • MrBaracuda
    • February 6, 2007 at 2:20 PM

    lol

  • Converter....

    • MrBaracuda
    • February 3, 2007 at 4:37 PM

    Well I haven't seen any animated avatars on MSN yet. And you're crazy in general

  • Converter....

    • MrBaracuda
    • February 3, 2007 at 3:49 PM

    Animated pictures as an avatar in MSN? YOU ARE INSANE!

  • Gutter Runners 1.1 released!

    • MrBaracuda
    • February 3, 2007 at 1:02 PM

    Indeed. I've already suggested making it the mapper's choice to chose how many ppl per class so there would be only one or two of the defilers with the green stuff on maps like tunnels.

  • Boston need to learn what bombs looks like (I want a sign)

    • MrBaracuda
    • February 2, 2007 at 3:53 AM
    Quote from ginger_lord

    This was on BBC News and gave me a hearty LOL.

    LOL

    NOT A BATTERY AND WIRES! IT COULD BE.. AN ELECTRONIC DEVICE! LIKE.. LIKE.. A CLOCK OF DOOM!

    Amerikans >_>

  • Gutter Runners 1.1 released!

    • MrBaracuda
    • February 2, 2007 at 3:07 AM
    Quote from von*ferret

    what is it?

    Code
    ABOUT
    
    
    Gutter Runners is a first person shooter Half-Life2 modification that takes you into close action face to face with your opponent, The Rat or the Human. The stelthy Rats are trying to invade the "City of Skavo" which the Humans must defend at all costs. 
    
    
    Gutter Runners were first thought to be a "fastmod" that I anticipated to do in a week or so, but as I modeled on, I and Nic2 (who were fast to join in) realized that we could make it much more than just one man and one rat. As we modded on we came up with new conepts and ideas and so the mod evolved. 
    
    
    Now you can you choose between six diffrent classes, which are
    
    
    the Watchman, the Marksman and the Assassin for the City Watch and the Stalker, the Warlock and the Defiler for the Gutter Runners.
    Display More

    In-game video:

    http://video.google.com/videoplay?docid ... 5834647326

  • Gutter Runners 1.1 released!

    • MrBaracuda
    • February 2, 2007 at 12:26 AM

    Head over to http://gr.hl2files.com/ to check it out. It's kind of basic, but considering it's made by mainly 2 guys it's amazing.

    I recommend this torrent: http://freshmods.com/download.php/20/Gu ... xe.torrent

    Hf

  • RO-Zavod (Red orchestra)

    • MrBaracuda
    • January 31, 2007 at 1:52 PM

    Looks coo.

  • Pirates, Vikings & Knights II Released

    • MrBaracuda
    • January 4, 2007 at 2:56 PM

    Mein Hammer crashes / just goes back to desktop when I try to view the cball.mdl

    And the woodfenceend model as well

  • Pirates, Vikings & Knights II Released

    • MrBaracuda
    • January 3, 2007 at 3:11 AM

    Pretty boring compared to the old one. Plus it has lost most of its charme.

  • Post your favorite amiga game back in time

    • MrBaracuda
    • January 1, 2007 at 11:42 AM

    Was the game with the Ninjas or Kung Fu guys on the Amiga? Where you could drop their pants with like 'k' or some other key?

    That was a good gem

  • Insurgency Recruitment

    • MrBaracuda
    • December 31, 2006 at 12:46 PM
    Quote from FMPONE

    [...][email protected][...]

    Highly professional indeed

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • MrBaracuda
    • November 25, 2006 at 1:32 PM

    What about those.. what do you call those rolling bushes pushed around by the wind? Maybe in the skybox. Tumble weed or something?

  • aim_nexuz_2k7

    • MrBaracuda
    • November 24, 2006 at 6:33 AM
    Quote from Rick_D

    Jesus..

    I can hear you on vent saying that, and I fully agree.

    What happened N to the Z 2k7? Omai.

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