1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Gutter Runners 1.1 released!

  • MrBaracuda
  • February 2, 2007 at 12:26 AM
  • MrBaracuda
    • February 2, 2007 at 12:26 AM
    • #1

    Head over to http://gr.hl2files.com/ to check it out. It's kind of basic, but considering it's made by mainly 2 guys it's amazing.

    I recommend this torrent: http://freshmods.com/download.php/20/Gu ... xe.torrent

    Hf

  • von*ferret
    • February 2, 2007 at 2:26 AM
    • #2

    what is it?

  • Taylor
    • February 2, 2007 at 2:39 AM
    • #3

    The link leads straight to a description page.

  • Rick_D
    • February 2, 2007 at 2:44 AM
    • #4

    way to read

  • MrBaracuda
    • February 2, 2007 at 3:07 AM
    • #5
    Quote from von*ferret

    what is it?

    Code
    ABOUT
    
    
    Gutter Runners is a first person shooter Half-Life2 modification that takes you into close action face to face with your opponent, The Rat or the Human. The stelthy Rats are trying to invade the "City of Skavo" which the Humans must defend at all costs. 
    
    
    Gutter Runners were first thought to be a "fastmod" that I anticipated to do in a week or so, but as I modeled on, I and Nic2 (who were fast to join in) realized that we could make it much more than just one man and one rat. As we modded on we came up with new conepts and ideas and so the mod evolved. 
    
    
    Now you can you choose between six diffrent classes, which are
    
    
    the Watchman, the Marksman and the Assassin for the City Watch and the Stalker, the Warlock and the Defiler for the Gutter Runners.
    Display More

    In-game video:

    http://video.google.com/videoplay?docid ... 5834647326

  • FrieChamp
    • February 2, 2007 at 9:38 AM
    • #6

    This reminds me of the 13th warrior.

  • General Vivi
    • February 2, 2007 at 4:12 PM
    • #7

    looks really interesting .

  • Ginger Lord
    • February 2, 2007 at 4:47 PM
    • #8

    This doesnt look likes it based on the Skaven from Warhammer....at all!

  • Sindwiller
    • February 2, 2007 at 7:14 PM
    • #9

    Very interesting

  • twiz
    • February 3, 2007 at 6:25 AM
    • #10

    It is interesting, played it a bit last night... needs some tweaking though. Mainly the human guys suck. The Watchman's sword has such a small range you might as well headbutt the enemy, and it does way too little damage for how difficult it is to use. The pistol is the only saving grace for the Watchman, and the Rat's lighting bolt thing seems just as good. The Assassin is fast, has an okay melee and has throwing knives... an alright match against the rats, but weak weaponry and range of attack(once you run out of knives), means these guys are really only useful for the treasure maps. The sharpshooter is okay, once again projectile ammo is only good for a few shots and the slow moving projectile doesn't help accuracy. Its pretty much reduced to a CQB weapon, crack off a shot then whip out your melee and try to club them the rest of the way to death.. just don't miss, then you're screwed. The grenades are mediocre, and are garbage compared to the Rat equivalent, which is wayyy too good. They're not too bad in a fairly open map, not a big deal to find another way around things. But in tight maps(like one odd cave map I played), they just spam 3 grenades in your general area, and not only are you blinded by the smoke but your health drops like a rock. Once they start smoking your spawn it gets tiresome.

    Theres also a possible glitch on one of the maps, it was a treasure hunt one with a small town on a hill. I was a rat dude, the smaller fast guy(forget his name).. But I could run up the side of the hill and get to the very top where almost all of the treasure was.. I could make it up the hill, grab some treasure, and back down in about 30 seconds, while the other team would have barely gotten there in 30 seconds.

    Oh, and if treasure is dropped on the ground, it occasionally gets 'stuck' and you can't pick it up. Rather annoying, I'd imagine if enough treasure was dropped, it might become impossible to get the required 1000 gold.

    But a promising start! Basically if they just made the Human guys a tad more robust and fixed that treasure drop problem, I think it'd be pretty good!

  • MrBaracuda
    • February 3, 2007 at 1:02 PM
    • #11

    Indeed. I've already suggested making it the mapper's choice to chose how many ppl per class so there would be only one or two of the defilers with the green stuff on maps like tunnels.

  • ReNo
    • February 5, 2007 at 11:20 PM
    • #12

    I had a quick shot on my lunch break today, and it seemed kinda cool. I joined an empty server, but a minute or two later another guy showed up and said "wanna roleplay?" I was completely confused but played along, egged on by my workmates over my shoulder! He took the role of the skave...gutter runner's general and I was a new recruit. He would go on top of the hay pile in the map and speak to me, then say "now you will fight an assassin!" and change into one to fight me. After a while there were 4 of us in the server and he was showing us some jump routes around the map and things One of the strangest introductions to a game I've ever had, but I'm gonna give it another shot tomorrow and hope to find a few other folks to get a proper game going.

  • MrBaracuda
    • February 6, 2007 at 2:20 PM
    • #13

    lol

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™