Quote from RaduOn 6/21/2019 at 2:12 PM, Radu said: I think it's pretty stupid to put all that effort into remaking HL2 on UE4. Most people, especially half-life fans, aren't that concerned with the graphics. They just want to see solid gameplay and captivating atmosphere.
Hello, level designer on the Listening Post gameplay segment here. The main motivation for me is to work on a free time project in modern middleware like UE4, which I use in my day job. This allows me to perhaps flex and learn in areas that my day job perhaps won't allow for due to time/scope/seniority/project/etc. It's good practice. It also gives a good opportunity for others to join and learn too, so that they may be better prepared for say - full time work in games. Like the way it used to be ![]()
I wouldn't say that building a known framework to allow this is stupid. It gives a good base with some known mechanics for people to work to and given the age of the source material, ideally improve upon.