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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ItzOmega
    • October 5, 2018 at 8:16 PM
    • #13,641

    First UE4 project. Still in process! Working on lighting, decals and props now. Glass reflections are a bit strange but I'm trying to fix it :)


  • Sean Noonan
    • October 7, 2018 at 12:25 AM
    • #13,642

    ^

    RTX OFF

    RTX ON

  • zombi
    • October 8, 2018 at 11:44 PM
    • #13,643

    i have started learning UE4. This is my result after following tutorial.


  • Dea
    • October 13, 2018 at 8:15 PM
    • #13,644

    Been playing around a bit with the Far Cry 5 level editor :)

    [Blocked Image: https://i.imgur.com/vvB5wdl.png] Some of the editor's assets are simply just too amazing for me to use though. [Blocked Image: https://i.imgur.com/qcOYmkn.png]

  • Serialmapper
    • October 16, 2018 at 11:04 PM
    • #13,645

    de_aurelia (remake)(bombsite B) with mr. ElectroSheep's ivy :D

    [Blocked Image: https://i.imgur.com/ZIPnqLA.jpg]

    [Blocked Image: https://i.imgur.com/e720Trz.jpg]

  • Brightness
    • October 19, 2018 at 3:59 PM
    • #13,646

    Challenged myself to start and finish a project in 4 hours, I'm pretty happy with how it turned out.

    Made in UE4, used Epic's Iceland assets

  • Brightness
    • October 21, 2018 at 4:52 PM
    • #13,647

    Another UE4 scene

    Inspired by Season 1 of True Detective.

  • Minos
    • October 22, 2018 at 1:03 AM
    • #13,648

    Siiiiick!

  • Serialmapper
    • October 22, 2018 at 7:21 AM
    • #13,649

    Wow! So photorealistic.

  • hoistenize
    • October 23, 2018 at 12:45 AM
    • #13,650

    i learned to model in a few months, and i think its allowed me more creative freedom than ive ever had

    screenshot from de_sydney, a wingman man made my T-R3x3r and i

    im in charge of the art, and honestly i have taken a while to get the map to the point that it is at (8 months so far), but i am speeding up steadily

    [Blocked Image: https://i.imgur.com/QlIyNQh.png]

  • Brightness
    • October 23, 2018 at 5:49 PM
    • #13,651

    UE4

  • Brightness
    • October 23, 2018 at 6:41 PM
    • #13,652

    Garry's Mod, Source

  • will2k
    • October 25, 2018 at 2:15 PM
    • #13,653

    Cinque Terre

    [Blocked Image: https://i.imgur.com/IlJmUBH.jpg]

  • Serialmapper
    • October 25, 2018 at 3:12 PM
    • #13,654

    de_spezia updated on source engine 2 ;)

  • blackdog
    • October 25, 2018 at 6:13 PM
    • #13,655

    Is that on the Dying Light engine as well @will2k?

  • will2k
    • October 25, 2018 at 9:21 PM
    • #13,656
    Quote from Serialmapper

    6 hours ago, Serialmapper said: de_spezia updated on source engine 2 ;)

    Source engine...that's a name I haven't heard in a long time

    Quote from blackdog

    3 hours ago, blackdog said: Is that on the Dying Light engine as well @will2k?

    it is :)

  • ItzOmega
    • October 27, 2018 at 1:30 PM
    • #13,657

    UE4 Project looking good! 4 live & real-tme cameras + 1 real-time video. I hope to have it finshed in 2 months. Lighting still WIP.


  • Joy
    • October 28, 2018 at 2:54 PM
    • #13,658

    Guess the original map. (Work in progress, btw)

  • blackdog
    • October 29, 2018 at 7:34 PM
    • #13,659
    Quote from Joy

    On 10/28/2018 at 2:54 PM, Joy said: Guess the original map. (Work in progress, btw)

    Display More

    Is it an Office remake?

  • Joy
    • October 29, 2018 at 7:49 PM
    • #13,660
    Quote from blackdog

    15 minutes ago, blackdog said: Is it an Office remake?

    Yes.

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