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  3. Zeta

Posts by Zeta

  • The random model thread!

    • Zeta
    • March 20, 2010 at 2:39 PM

    I really like the clean / simplistic style.

  • The Great Class Dash

    • Zeta
    • March 20, 2010 at 2:37 PM

    Looks great, I really love the look of your levels.

  • METRO 2033

    • Zeta
    • March 17, 2010 at 2:50 PM

    I like the idea of using ammo as the medium of currency and the decisions that you have to make based on that.

  • MapCore Job Census

    • Zeta
    • March 16, 2010 at 10:17 PM

    Congratulations Furyo, hope you have a good time.

  • GDC 2010 - Leadwerks Engine technology Demo

    • Zeta
    • March 8, 2010 at 8:32 AM

    Very impressive; especially considering the time involved.

  • Portal 2

    • Zeta
    • March 7, 2010 at 2:29 PM

    Excellent.

  • deceiver - 3D Sketchbook Thread

    • Zeta
    • February 23, 2010 at 1:53 PM

    Wires for the chair would be nice.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • February 17, 2010 at 8:54 AM

    That looks nice 2VC. I'd swap out the Northern Petrol sign however, it looks flat compared to the rest of the scene.

  • MapCore Job Census

    • Zeta
    • February 2, 2010 at 3:08 PM

    Congrats Ginger

  • GRIN shut down

    • Zeta
    • January 18, 2010 at 5:50 PM

    Looks nice, i like the engine.

  • Gustav Engman - Level Designer

    • Zeta
    • January 18, 2010 at 11:16 AM

    I think you're clearly very talented. It's obvious from the examples on your website that you have a good eye for detail and lighting and are able to create realistic, polished looking environments.

    As for recommendations, I would start learning about how game engines work, especially regarding how they render the information you see on screen. As well as this I think you should try and learn all you can about how to optimize your environments so that they perform smoothly as well as looking great. Knowledge of how to create a well optimized level is just as important as good game play and great visuals and is an extremely important skill to have. It would also be wise to try and learn a 3D modeling application such as Maya or 3D Studio Max. If you're able to learn both the level design tools and the modeling packages used for art asset creation you'll be well prepared for working on current generation games and beyond.

    I think you've picked a great engine to learn and I wish you the best of luck.

  • Valentin Levillain - Level Artist

    • Zeta
    • January 17, 2010 at 1:03 PM

    I would suggest aligning all the Level titles to the left of the screen, as it is, it's a little hard to look at.

    You've got some nice stuff in there, especially your TF2 work.

  • koth_basalt_rc2

    • Zeta
    • January 12, 2010 at 8:51 AM

    For a moment I thought the second screen shot was an updated version

  • The random model thread!

    • Zeta
    • January 11, 2010 at 9:50 AM

    Excellent model and skin. Agree that the grill could have been a bit better.

  • l4d_yama

    • Zeta
    • January 8, 2010 at 1:26 PM

    The L4d2 assets will really help this look great. Nice stuff as usual.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • January 8, 2010 at 1:25 PM

    Nice geometry swat.

  • Blizzard Vs Sentura

    • Zeta
    • January 8, 2010 at 1:24 PM

    cool thread

  • Nem's VTF plugin on photoshop x64

    • Zeta
    • January 4, 2010 at 3:57 PM

    Yup it only seems to work in 32bit mode.

  • Decadence Postmortem released

    • Zeta
    • January 4, 2010 at 3:55 PM

    Congratulations on completing the mod. I enjoyed reading the document - it looks like you learned a lot of practical knowledge from it's development.

  • Left 4 Dead 2 Tools!

    • Zeta
    • December 30, 2009 at 12:47 PM

    The swamp map was taking forever for me (hdr, normal vis / rad) with a quadcore and 6 gigs.

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