I really like the clean / simplistic style.
Posts by Zeta
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Looks great, I really love the look of your levels.
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I like the idea of using ammo as the medium of currency and the decisions that you have to make based on that.
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Congratulations Furyo, hope you have a good time.
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Very impressive; especially considering the time involved.
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Excellent.
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Wires for the chair would be nice.
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That looks nice 2VC. I'd swap out the Northern Petrol sign however, it looks flat compared to the rest of the scene.
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Congrats Ginger
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Looks nice, i like the engine.
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I think you're clearly very talented. It's obvious from the examples on your website that you have a good eye for detail and lighting and are able to create realistic, polished looking environments.
As for recommendations, I would start learning about how game engines work, especially regarding how they render the information you see on screen. As well as this I think you should try and learn all you can about how to optimize your environments so that they perform smoothly as well as looking great. Knowledge of how to create a well optimized level is just as important as good game play and great visuals and is an extremely important skill to have. It would also be wise to try and learn a 3D modeling application such as Maya or 3D Studio Max. If you're able to learn both the level design tools and the modeling packages used for art asset creation you'll be well prepared for working on current generation games and beyond.
I think you've picked a great engine to learn and I wish you the best of luck.
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I would suggest aligning all the Level titles to the left of the screen, as it is, it's a little hard to look at.
You've got some nice stuff in there, especially your TF2 work.
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For a moment I thought the second screen shot was an updated version

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Excellent model and skin. Agree that the grill could have been a bit better.
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The L4d2 assets will really help this look great. Nice stuff as usual.
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Nice geometry swat.
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cool thread
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Yup it only seems to work in 32bit mode.
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Congratulations on completing the mod. I enjoyed reading the document - it looks like you learned a lot of practical knowledge from it's development.
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The swamp map was taking forever for me (hdr, normal vis / rad) with a quadcore and 6 gigs.