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koth_basalt_rc2

  • S.W.A.T.Y
  • January 10, 2010 at 8:35 AM
  • S.W.A.T.Y
    • January 10, 2010 at 8:35 AM
    • #1

    Download

    http://forums.tf2maps.net/showthread.php?t=11451

    [Blocked Image: http://i49.tinypic.com/5pfkts.jpg]

    [Blocked Image: http://i50.tinypic.com/167t45u.jpg]

    [Blocked Image: http://i45.tinypic.com/epnqpu.jpg]

    [Blocked Image: http://i49.tinypic.com/20jrf3d.jpg]

    [Blocked Image: http://i49.tinypic.com/33281hv.jpg]

    Download

    http://forums.tf2maps.net/showthread.ph ... ght=basalt

    Change Log from RC1 to RC2

    -Big fps boost.

    -Added more lights in some areas of the map.

    -Centered the door in the spawn.

    -Changed the ammo pack from small to medium under the bridge.

    -Added more detail to the outside area of the map.

    -Fixed alignment on some textures.

    -Removed the ramps around the control point so only demos/sollys can get up there now.

    -Fixed a few other visual glitches as well.

  • ElectroSheep
    • January 11, 2010 at 11:34 PM
    • #2

    Some originality please ! Even if displacements are good :comeback:

  • Skacky
    • January 12, 2010 at 2:13 AM
    • #3

    Well it's not THAT original, but I like the style of the map. It looks like a mix between fastlane and badwater.

    And I love the desert theme too.

    I will give it a try as soon as I get a decent computer with the Internets on it, but some telephone poles in your 3D skybox seem to be floating on one pic.

  • S.W.A.T.Y
    • January 12, 2010 at 5:20 AM
    • #4

    k

  • Zeta
    • January 12, 2010 at 8:51 AM
    • #5

    For a moment I thought the second screen shot was an updated version

  • Skjalg
    • January 12, 2010 at 12:37 PM
    • #6

    Maybe you should try a different lighting to get the fastlane feel OUT of your map?

  • dux
    • January 12, 2010 at 6:18 PM
    • #7

    The centre piece in the first screen feels heavily inspired by fastlane's centre point, the textures, the lights, the style of the buildings as well. Just because you don't have a little bridge thing doesn't disqualify it from being extremely similar to fastlane. Even just changing the dirt displacements to christ I dunno grass or snow or something would make it more of a "your map".

  • S.W.A.T.Y
    • January 12, 2010 at 6:44 PM
    • #8

    k

  • dux
    • January 12, 2010 at 6:59 PM
    • #9
    Quote from S.W.A.T.Y

    In Fastlane you can get on top of the middle building, here you cant. I did say that the textures that I have used on the buildings and the lighting makes it look like Fastlane but its not. The structure of the buildings is different. Who said just because I don't have a little bridge thing doesn't disqualify it from being extremely similar to fastlane? There are also other things different, like I said I above, Fastlane has a spawn where my brdige is and an entrance right next to it. Do you see any of those here?

    [Blocked Image: http://i47.tinypic.com/ja8m5g.jpg]

    Also, where do you see the structure of the buildings "similar" to fastlane's ?

    [Blocked Image: http://i46.tinypic.com/1zvwqa0.jpg]

    We know it's NOT fastlane but LOOKS like fastlane. We are not talking about how it plays with "you can't go here when you can go there" or "you spawn here and not there". We are talking about it's striking resemblance to another map. Why not take the criticism everyone has pointed out to you by saying it looks like fastlane and change it's appearance? It wouldn't kill anyone.

  • S.W.A.T.Y
    • January 12, 2010 at 7:10 PM
    • #10

    k

  • Rick_D
    • January 12, 2010 at 8:21 PM
    • #11

    don't worry, some people are just shit at taking criticism.

  • S.W.A.T.Y
    • January 13, 2010 at 7:00 PM
    • #12

    is this any better ?

    [Blocked Image: http://i49.tinypic.com/2dt42oi.jpg]

    [Blocked Image: http://i45.tinypic.com/257pybm.jpg]

    [Blocked Image: http://i46.tinypic.com/wbrlgx.jpg]

    [Blocked Image: http://i48.tinypic.com/nf5njr.jpg]

  • Skacky
    • January 14, 2010 at 12:57 PM
    • #13

    Yeah I think it's great now.

  • S.W.A.T.Y
    • January 19, 2010 at 7:18 PM
    • #14

    Some gameplay changes.

    Added two spawn exits.

    [Blocked Image: http://i50.tinypic.com/15p0ugn.jpg]

    Added more detail to mid and reworked the left entrance.

    [Blocked Image: http://i49.tinypic.com/1z1fnsz.jpg]

    [Blocked Image: http://i48.tinypic.com/2f07ivb.jpg]

    [Blocked Image: http://i45.tinypic.com/2pzjx95.jpg]

  • Tydax
    • January 19, 2010 at 9:43 PM
    • #15

    Downloading.

    Looks really nice, I love your displacement work. That's not so original, but he's got a lot of models to use. Anyway, seems to be a bit empty in some places (first screen). But it's TF2.

  • ElectroSheep
    • January 20, 2010 at 6:21 PM
    • #16

    Your building facades are a bit too ugly and uniform. I think you should detail them more.

  • S.W.A.T.Y
    • January 25, 2010 at 2:19 AM
    • #17

    [Blocked Image: http://i49.tinypic.com/1k80g.jpg]

    [Blocked Image: http://i47.tinypic.com/2mpym9c.jpg]

    [Blocked Image: http://i46.tinypic.com/2v2i4x4.jpg]

  • S.W.A.T.Y
    • January 27, 2010 at 2:18 AM
    • #18

    beta 2 is out. Updated first post with new pics and info.

    -Added two spawn exits.

    -Fixed a ton of playerclipping issues.

    -Added more detail.

    -Improved FPS.

    -Reworked the mid area.

    -Reworked the 2nd and the 3rd route.

    -Changed the theme of the map.

    -Fixed a ton of visual problems.

    -Added more cover around the mid.

    -Added a connector between the left and right building.

    -Added fog to the map

    -Added more health/ammo.

    -Ton of other changes as well but can't remember right now.

  • S.W.A.T.Y
    • February 9, 2010 at 8:10 PM
    • #19

    Old pics

  • Skacky
    • February 9, 2010 at 9:32 PM
    • #20

    It looks great, but you should make wooden stairs instead of metal ramps in the CP structure, I'm sure it will look better.

    Keep it up!

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