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  3. Zeta

Posts by Zeta

  • Breakable props?

    • Zeta
    • June 14, 2008 at 5:05 PM

    I think i have the vid, if i find it i'll upload it

  • [TF2] cp_unnamed (updated)

    • Zeta
    • June 13, 2008 at 9:40 PM

    pl_orient is my chinese themed wip map so im going to vote no to that name.

  • Spoilers, spoilers, spoilers!

    • Zeta
    • June 12, 2008 at 3:53 PM
    Quote

    Gman is a robot from the future / gordon.

  • TF2: CP Map (but not named yet)

    • Zeta
    • June 12, 2008 at 1:16 PM

    From the previous pics it's looks very solid.

  • PC Adventure Game Accused Of Ripping Assets

    • Zeta
    • June 12, 2008 at 11:27 AM

    That's beyond ridiculous.

  • TF2 Purple Reflections?

    • Zeta
    • June 11, 2008 at 8:23 PM

    i never even bother with mat_specular 0 when building cubes and my results look fine :shrug:

  • Sony cancels "Eight Days" and "The Getaway"

    • Zeta
    • June 11, 2008 at 4:04 PM

    ouch

  • WIP in WIP, post your level screenshots!

    • Zeta
    • June 11, 2008 at 12:42 PM

    Just make them models, have two variations and then compile them at a couple of different sizes.

  • Breakable props?

    • Zeta
    • June 11, 2008 at 12:41 PM

    http://www.iwannamap.com - 3ds max tutorials - breakable prop

  • WIP in WIP, post your level screenshots!

    • Zeta
    • June 10, 2008 at 1:17 PM

    Grid alligned textures make me smile.

  • Level Design Help Files

    • Zeta
    • June 10, 2008 at 1:12 PM

    I opened the gears version of the editor and was unable to find the material browser button. Anywhere.

  • The random model thread!

    • Zeta
    • June 6, 2008 at 6:16 PM

    Excellent models nautica.

  • First Duke Nukem Forever footage!!!

    • Zeta
    • June 6, 2008 at 6:15 PM

    People have died waiting for this game.

  • First Duke Nukem Forever footage!!!

    • Zeta
    • June 5, 2008 at 11:10 PM

    What a fantastically horrible video player.

  • CP_Busytown

    • Zeta
    • June 5, 2008 at 11:16 AM

    Update to the first tf2 custom map - cp_lazytown.

    The pictures here are from a slightly older copy of the map but are still pretty much representative of the final version (excluding the dev textures on the chimneys :wink:).

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic1_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic2_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic3_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic4_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic5_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic6_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic7_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic8_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic9_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic10_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic11_big.jpg]

    [Blocked Image: http://www.ryanspinney.com/images/map1_pic12_big.jpg]

    Features:

    Improved visuals

    New gameplay routes

    Forward spawns that move up as teams gain ground

    Custom models and textures

    Download:

    http://www.fpsbanana.com/maps/55691

    Extract the .bsp out of the bspzip file into your tf2/maps folder.

    Extra:

    I'll be releasing the model set for the map seperately (at present they are zipped in the map) sometime later this week. I'll also be releasing the vmf at some point in case anybody wants to make an edited copy.

    Cheers,

    Ryan

  • Crysis Warhead teaser site launched!

    • Zeta
    • June 4, 2008 at 7:41 PM

    vectorman, the boss being of course - warhead.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • June 4, 2008 at 5:43 PM

    Stick in some overhead lighting arhurt, or maybe have an nice big open sky light.

  • Crysis Warhead teaser site launched!

    • Zeta
    • June 4, 2008 at 5:42 PM

    His head isn't lined up correctly with that body profile as far as i can tell. /shopped

    Also this is the first thing i thought of:

    [Blocked Image: http://www.pages.drexel.edu/~jth35/VideoGames/shot-vectorman03.jpg]

  • Perpendicular Texturing in MAX?

    • Zeta
    • June 3, 2008 at 10:00 PM

    Looks like you have a potentially different version to mine but yes putting the bitmaps in the right location helps

  • May/June's Low Poly Contest: Robots

    • Zeta
    • June 3, 2008 at 3:14 PM

    cute.

    obvious inspiration from that old ufo movie?

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