I think i have the vid, if i find it i'll upload it
Posts by Zeta
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pl_orient is my chinese themed wip map so im going to vote no to that name.
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Gman is a robot from the future / gordon.
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From the previous pics it's looks very solid.
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That's beyond ridiculous.
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i never even bother with mat_specular 0 when building cubes and my results look fine :shrug:
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Just make them models, have two variations and then compile them at a couple of different sizes.
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http://www.iwannamap.com - 3ds max tutorials - breakable prop
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Grid alligned textures make me smile.
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I opened the gears version of the editor and was unable to find the material browser button. Anywhere.
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Excellent models nautica.
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People have died waiting for this game.
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What a fantastically horrible video player.
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Update to the first tf2 custom map - cp_lazytown.
The pictures here are from a slightly older copy of the map but are still pretty much representative of the final version (excluding the dev textures on the chimneys :wink:).
[Blocked Image: http://www.ryanspinney.com/images/map1_pic1_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic2_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic3_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic4_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic5_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic6_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic7_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic8_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic9_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic10_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic11_big.jpg]
[Blocked Image: http://www.ryanspinney.com/images/map1_pic12_big.jpg]
Features:
Improved visuals
New gameplay routes
Forward spawns that move up as teams gain ground
Custom models and textures
Download:
http://www.fpsbanana.com/maps/55691
Extract the .bsp out of the bspzip file into your tf2/maps folder.
Extra:
I'll be releasing the model set for the map seperately (at present they are zipped in the map) sometime later this week. I'll also be releasing the vmf at some point in case anybody wants to make an edited copy.
Cheers,
Ryan
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vectorman, the boss being of course - warhead.
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Stick in some overhead lighting arhurt, or maybe have an nice big open sky light.
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His head isn't lined up correctly with that body profile as far as i can tell. /shopped
Also this is the first thing i thought of:
[Blocked Image: http://www.pages.drexel.edu/~jth35/VideoGames/shot-vectorman03.jpg]
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Looks like you have a potentially different version to mine but yes putting the bitmaps in the right location helps

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cute.
obvious inspiration from that old ufo movie?