Hmm...this is going to be hard to explain so here's a picture instead.
[Blocked Image: http://www.cubeupload.com/files/a39c56uv.jpg]
In Hammer, you texture an arch by clicking the texture on the side, and alt + clicking the face on top. The texture on top becomes perfectly aligned with the texture at the side. Can you do this in Max?
I ask because manually rotating the face in the UV Mapping Window seems too much like hard work for something so simple. ![]()