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Perpendicular Texturing in MAX?

  • Psy
  • June 2, 2008 at 8:31 PM
  • Psy
    • June 2, 2008 at 8:31 PM
    • #1

    Hmm...this is going to be hard to explain so here's a picture instead.

    [Blocked Image: http://www.cubeupload.com/files/a39c56uv.jpg]

    In Hammer, you texture an arch by clicking the texture on the side, and alt + clicking the face on top. The texture on top becomes perfectly aligned with the texture at the side. Can you do this in Max?

    I ask because manually rotating the face in the UV Mapping Window seems too much like hard work for something so simple.

  • DvS
    • June 2, 2008 at 8:52 PM
    • #2

    Click face 1, click face 2, planar map?

    Should align the faces together on the uv map, I think?

  • Psy
    • June 2, 2008 at 9:19 PM
    • #3

    That worked but I have another question.

    [Blocked Image: http://www.cubeupload.com/files/14794cnour.jpg]

    How would I break up all those faces into a single row of polygons as show in white?

  • Zeta
    • June 2, 2008 at 10:27 PM
    • #4

    As far as i know you cant allign stuff like that in the uv map in that way. Try flatten mapping in the uvmap window (it's under one of the tabs).

    For the second question - get your hands on some uvmapping allign tools. I recommend chugnuts. I'm not even sure if max has built in allign tools but i certainly can't find them.

    You can get chugnuts here: http://www.chuggnut.com/scripts/unwrapt ... ptools.htm

    Although the page has changed since i last viewed it i think the tools are the same. Unfortunatly he doesn't seem to include a install read me.

    Anyway, what you would do is break off a pair of the vertices from that circle (right click - break) in the uv editor and drag them to the left. The lay them out in a line as with your other example. You can then select the top row of verts and allign them with chugnuts, doing the same with the bottom row next.

    I can post further instructions if you need me too.

  • Psy
    • June 3, 2008 at 9:16 PM
    • #5

    Thanks for the linkage. It seems like a pretty useful tool but a lot of the buttons seem to be blank and have no icons, making it difficult to tell what I'm doing.

    [Blocked Image: http://www.cubeupload.com/files/5429c2eh.png]

    I put all the contents of the folder - the .dlm and the two bitmaps - into the plugins folder.

    EDIT: Nevermind, I had to put the bitmaps into the UI folder. D:

  • Zeta
    • June 3, 2008 at 10:00 PM
    • #6

    Looks like you have a potentially different version to mine but yes putting the bitmaps in the right location helps

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