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  3. tomdon

Posts by tomdon

  • WIP in WIP, post your level screenshots!

    • tomdon
    • April 14, 2007 at 4:41 PM

    [Blocked Image: http://tomdon.net/images/signy.jpg]

    Arch added.

    As for the colours, I am changing them every time, I dont think I will be fully set until I have all the shots done so I can make sure they all work together.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • April 14, 2007 at 2:02 PM

    Yeh thats a good call, I have not baked any shadows for them yet.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • April 14, 2007 at 1:45 PM

    [Blocked Image: http://tomdon.net/images/colour_change.jpg]

    Baked shadows in to building, adjusted grass colour and sizes. Made some gate posts and railings.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • April 13, 2007 at 9:20 PM

    Yeh when its done in 23 days (thats the deadline). The final thing will be an animation taken from all in game stuff. It would not work as a real level as that is just a facade.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • April 13, 2007 at 8:24 PM

    Uni project stuff, its for an animation, so it isnt a real level as such. I am making it like a film set, only what the camera will see is in.

    [Blocked Image: http://tomdon.net/images/in_game.jpg]

  • The random model thread!

    • tomdon
    • April 13, 2007 at 12:02 AM

    [Blocked Image: http://tomdon.net/images/outside_building_wip.jpg]

    For my uni project. All very wip at the moment, just going to get it all textured then go back and sort some issues out.

    I will also make the other side un mirrored, I cant be bothered to do that now as its getting late.

  • The random model thread!

    • tomdon
    • April 3, 2007 at 4:27 PM

    [Blocked Image: http://tomdon.net/images/chair_wip.jpg]

    Wheelchair, going to be one of many props I need for my uni project.

  • The random model thread!

    • tomdon
    • March 15, 2007 at 11:27 PM
    Quote from von*ferret

    head reminds me of legos.

    Lego. .

  • WIP in WIP, post your level screenshots!

    • tomdon
    • March 15, 2007 at 10:33 AM
    Quote from Rick_D

    The lighting doesn't make a lot of sense though - the sky is pale blue up top (and the rays show that it's noon-ish) but the area outside is blown out totally and yellow?It looks nice, texture-wise, but looks very black/white.

    Nice though.

    There is a bit of artistic license going on, this is for an animation. So going for atmosphere more than proper realism.

    *edit*

    Latest version.

    [Blocked Image: http://tomdon.net/images/water_fall0063.jpg]

  • WIP in WIP, post your level screenshots!

    • tomdon
    • March 14, 2007 at 4:46 PM

    [Blocked Image: http://tomdon.net/images/water_fall0040.jpg]

    Test room for Uni project. Its a proof of concept rather than anything I will use in the project.

    All textures and models are custom bar the window.

    When I come do make it it will be for an animation, rather than a "real" level.

  • Resident Evil 4 has finally come to PC...

    • tomdon
    • February 6, 2007 at 8:55 PM
    Quote from generalvivi

    gc version for the win mutha fucka

    Yup, worth buying one just for r4.

  • The random model thread!

    • tomdon
    • February 6, 2007 at 4:24 PM

    Tree . I have left a bit of room on the texture to add some ivy on the trunk, I have not done this yet though.

    [Blocked Image: http://tomdon.net/images/new_tree.jpg]

  • 3d Studio vs Maya (for game development)

    • tomdon
    • February 6, 2007 at 2:56 PM

    Max through and through here, I tried maya for a while and just could not get in to it. For game stuff I cant think of anything that maya has that max doesn't.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • February 2, 2007 at 6:49 PM

    I made them not blending because I wanted them to be more of a real cliff face, rather than a smooth hilly with a distorted rock texture on them.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • February 2, 2007 at 2:43 PM

    Just started back up on this map, I think I posted a shot a while back.

    *edit*

    Pictures to big?

    [Blocked Image: http://tomdon.net/images/ne1.jpg]

    [Blocked Image: http://tomdon.net/images/ne2.jpg]

  • WIP in WIP, post your level screenshots!

    • tomdon
    • December 12, 2006 at 9:34 PM

    Plodding away at this in my very limited free time. I am hoping to replace the big ugly brushes with models when I get spare time. I also need to start thinking about routes around the map. Now I think about it I also need to make lots of little glows for the fairy lights .

    *edit*

    If you want to know about the scale, a player is smaller than a bauble on the tree.

    *edit again*

    Yes I know theres no fire .

    [Blocked Image: http://tomdon.net/images/mice_house.jpg]

  • WIP in WIP, post your level screenshots!

    • tomdon
    • December 11, 2006 at 8:28 PM

    The tree is a great big model. Each layer of branches has a area clipped off that the player can move around and fight on. The tree itself is in the corner of a large living room. The rest of the room is still wip, I will post more shots when I get some more of the modeling done.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • December 11, 2006 at 1:07 AM

    [Blocked Image: http://tomdon.net/images/tiny_preview.jpg]

    Little preview of a fun xmas project. I will post more shots when I have more done. Me and my house mate have a lot more models to make.

  • The random model thread!

    • tomdon
    • November 27, 2006 at 9:39 PM

    Shooting for cold and wind swept. Trying to keep it as subdued as possible, later scenes in the animation are going to have light snowfall. Yeh, so in conclusion, I can see what your shooting at, but it isn't the look I am going for. Rough kind of idea is the battle at the start of gladiator, that kind of cold colours etc.

  • The random model thread!

    • tomdon
    • November 27, 2006 at 8:56 PM

    Background trees are just planes, purely to keep render times down. At the moment its just one type of tree and texture. I have lots of textures for trees in the works. I plan on making a much more varied forest then.

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