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  3. Psy

Posts by Psy

  • Playstation 4

    • Psy
    • February 18, 2013 at 12:47 PM

    Those analog sticks look a tiny bit silly.

  • WIP in WIP, post your level screenshots!

    • Psy
    • February 18, 2013 at 9:58 AM
    Quote from generalvivi

    psy and hipshot, you guys are doing awesome stuff! Also WB Hipshot! Your 2d art is looking sexy!

    Psy, something still bugs me about bombsite B. maybe you should have it trail off into the water as a loading section for the boats? Just seems like that area has no purpose besides being a giant empty lower space.

    That's the idea. I just haven't gotten around to implementing it yet. I do like your idea of the catwalk and ramp though!

  • WiiU

    • Psy
    • February 15, 2013 at 11:42 PM

    Anyone think they're going the way of Sega with the Dreamcast?

  • MapCore CS:GO Playtesting 2.0

    • Psy
    • February 14, 2013 at 9:55 PM

    Thanks for testing guys!

  • MapCore CS:GO Playtesting 2.0

    • Psy
    • February 14, 2013 at 7:53 PM

    If you're playing in tonight's test then please join the chat room!

  • WIP in WIP, post your level screenshots!

    • Psy
    • February 14, 2013 at 3:06 PM

    Still toiling away at my DE map. Basically remade all the geometry into something more realistic.

    [Blocked Image: http://dl.dropbox.com/u/1008157/Screengrabs/icebound_1.png]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Screengrabs/icebound_4.png]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Screengrabs/icebound_2.png]

    [Blocked Image: http://dl.dropbox.com/u/1008157/Screengrabs/icebound_3.png]

  • CS_MUSEUM

    • Psy
    • February 14, 2013 at 2:37 PM

    Looks great! One thing that irks me is the lighting. Seems a tad oversaturated.

  • MapCore CS:GO Playtesting 2.0

    • Psy
    • February 13, 2013 at 7:34 PM

    Whatever you do, please keep each filetype in it's own BZ2. Makes my life so much simpler.

    Also, the server is dead for some reason. It's not likely to be fixed until tomorrow so it looks like we'll have to postpone. :<

  • MapCore CS:GO Playtesting 2.0

    • Psy
    • February 13, 2013 at 6:31 PM

    FYI: If you are submitting a map with custom content (overviews, models, materials, etc) PLEASE PACK THEM INSIDE THE BSP.

  • MapCore CS:GO Playtesting 2.0

    • Psy
    • February 11, 2013 at 4:30 PM

    I'm not sure when you guys want to test on Wednesday but around 8pm is ideal for me.

  • CS:GO - LODs disabled?

    • Psy
    • February 11, 2013 at 12:45 PM

    Valve don't care about LODs. I mean, look at the 10000 poly hats in TF2 with no LODs.

  • MapCore CS:GO Playtesting 2.0

    • Psy
    • February 5, 2013 at 6:35 PM

    I put forth a brand new version of my DE map Icebound for whenever it's most convenient to be tested.

  • MapCore Job Census

    • Psy
    • February 3, 2013 at 3:08 PM
    Quote from 3Dnj

    Grats guys !! I hope I will find a great job like yours soon too

    I don't understand why you haven't been hire a thousand times over already.

    I'll HIRE YOU!

  • Playstation 4

    • Psy
    • February 2, 2013 at 12:18 AM

    I quite like the spectacle of new consoles rather than the consoles themselves. So I'm excited to see what Sony and MS reveal but I doubt that its going to pull me away from my trusty PC.

  • Mapcore CSGO Server

    • Psy
    • January 25, 2013 at 5:14 PM
    Quote from Kosire

    Let's get my de_vannah up on the server!

    https://www.dropbox.com/s/r83z36te9uifipf/de_vannah.rar

    Thread for feedback is here:


    The .nav file, .kv file and other resources are already included the in bsp file!

    Don't pakrat the NAV into the BSP. It will crash the game upon loading the map. :X

  • MapCore Job Census

    • Psy
    • January 25, 2013 at 4:45 PM
    Quote from dux

    Cant wait to leave that shithole that is Birmingham eh.

  • WIP in WIP, post your level screenshots!

    • Psy
    • January 25, 2013 at 12:51 PM

    Needs a bottom trim along the wall me thinks.

  • THQ files for bankruptcy

    • Psy
    • January 24, 2013 at 12:46 PM
    Quote from Kosire

    Winning bidder: Koch Media, $22,312,925.

    Backup: Ubisoft, $5.4 million.

    Holy shit. D:

  • CS:GO Patch 1/23/13 - Workshop

    • Psy
    • January 24, 2013 at 11:06 AM

    I hope they accept dev texture alpha maps.

  • MapCore CS:GO Playtesting 2.0

    • Psy
    • January 22, 2013 at 10:49 PM

    FYI, the server has been fixed so that people who haven't downloaded the map manually can now download it by simply connecting to the server.

    The issue may or may not have been due to myself accidentally commenting out a line in the server config.

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