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  3. Psy

Posts by Psy

  • I am making a DoD:s map.

    • Psy
    • August 8, 2007 at 10:15 AM

    Who unlocked this?

  • Xbox 360 price drops announced...

    • Psy
    • August 7, 2007 at 6:10 PM

    UK price drop please...

  • WIP in WIP, post your level screenshots!

    • Psy
    • August 6, 2007 at 6:53 PM

    A suitable glow from the inset signs via an env_sprite would do wonders.

  • Mapping - A Process

    • Psy
    • August 6, 2007 at 5:41 PM

    I'm always indecisive when it comes to architect. Let's say I add a wall, floor and a ceiling. I see a flaw and think, "It's too flat and blocky!", but I know that there isn't anyway to make it more interesting without stretching too far away from the theme.

    I'm probably too self-critical.

  • Mapping - A Process

    • Psy
    • August 6, 2007 at 4:49 PM

    <3 Hourence. Thank You.

  • Bad Ass Weapon poll

    • Psy
    • August 6, 2007 at 4:28 PM

    Warby is above and beyond all of us. D:

  • Mapping - A Process

    • Psy
    • August 6, 2007 at 4:04 PM

    Yeah, I draw sketches. I find it difficult to make every part of an area detailed without it being too repetitive.

  • Mapping - A Process

    • Psy
    • August 6, 2007 at 2:53 PM

    Somebody motivate me please. I'll give you a (: if you do.

  • Mapping - A Process

    • Psy
    • August 6, 2007 at 2:36 PM

    Indeed.

  • Mapping - A Process

    • Psy
    • August 6, 2007 at 2:10 PM

    Man, this is just pissing me off now. No matter how much detail I put into my planning and how much thought I put into a map before I touch Hammer I always seem to end up scrapping the idea because it just doesn't translate that well to the game.

    It's really de-motivating and I have several ideas which I dropped after mapping them out for 5 minutes.

  • de_mon

    • Psy
    • August 6, 2007 at 10:15 AM

    The only thing that's letting it down is the sky. It's too cartoony.

  • WIP in WIP, post your level screenshots!

    • Psy
    • August 5, 2007 at 6:45 PM

    It looks so fake. This simply could not of been made in Source! Someone give this guy a job.

  • ID Tech 5 & "Rage" presentation

    • Psy
    • August 5, 2007 at 6:43 PM

    This and the Crysis Editor really highlight how badly Hammer is ageing.

  • Extended Resi 5 Gameplay trailer

    • Psy
    • July 27, 2007 at 12:19 PM

    PC version? I hope not.

  • Extended Resi 5 Gameplay trailer

    • Psy
    • July 27, 2007 at 11:19 AM

    I loved RE4 but this looks a lot better. There seems to be more emphasis on hand-to-hand combat and I just love the way the camera shakes when you get attacked.

    ME WANT!

  • Interview with Garry on Shacknews

    • Psy
    • July 27, 2007 at 10:46 AM

    So people today are too lazy to download a patch?

  • Interview with Garry on Shacknews

    • Psy
    • July 26, 2007 at 6:12 PM

    Your posting editing confuses me FMPOne.

    *FMP post w/ quote from the next post*

    *Next Post*

    It makes me confused.

  • Interview with Garry on Shacknews

    • Psy
    • July 26, 2007 at 2:36 PM

    I agree with Mino. I'm currently working in a small mod team for a mod set in the HL2 universe. The story has been done and some of the game scenarios have been written too.

    Luckily, the writers have a basic understanding of how the Source engine works so they're not telling me to do something which simply cannot be done in the engine. People need to be less, "z0mg, let's do this because it looks cool!", and more, "z0mg, let's do this because we need to and it's necessary to the game as a whole!".

  • Interview with Garry on Shacknews

    • Psy
    • July 25, 2007 at 7:13 PM
    Quote from Zete

    The fact that his mod has no actual structured gameplay or art to speak of.

    Exactly my thoughts.

  • Interview with Garry on Shacknews

    • Psy
    • July 25, 2007 at 5:09 PM

    It took you guys this long to realise that Facepunch forum's is a shithole?

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