Posts by Psy
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It's about time I posted some screenshots of the map I've been working on for the past few months.

[Blocked Image: http://www.hlssmod.com/media/screen-psycho1.png]
[Blocked Image: http://www.hlssmod.com/media/screen-psycho2.png]
[Blocked Image: http://www.hlssmod.com/media/screen-psycho3.png]
[Blocked Image: http://www.hlssmod.com/media/screen-psycho4.png]
[urlhttp]Full Media Release Here
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Well, now I know what textures I'll be using for my TF2 map.

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I never, ever "safely remove hardware".

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I quite like the silliness of the achivements. It changes the pace of the game for a few weeks.
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zomg. If that really is a new environment then it will fit my TF2 map perfectly and save me a lot of time making new content.

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I might apply for an internship but I'm not sure when or where to apply.

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How important would work experience be when applying for a job?
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There are some very interesting stories here but I'm struggling to get this idea about joining the games industry across to my parents and they believe that I should get a "proper" job instead. I've been passionate about games all my life and love modding but they simply won't listen which is incredibly frustrating as they believe it is a pipe dream which will never come true.
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Got up and went dentist at 10:30am and came back at 11:30. Mapped some stuff for HLSS then I decided to catch up on Dexter.
More mapping, TF2, more mapping, and in the not too distant future, bed.

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That's a lot of rain.
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A scale of 1 might do the trick.
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Quote from robert.briscoeDisplay More
Hi,Im trying to make an objective based single player map for hl2 Ep2, and am wondering if I can get some advice on it.So far im trying to make an objective where you have to find and retrieve some prop_physics objects and place them into a box (just as an example).
The problem im not sure which is the the best way to do this. I also want to display a messege on-screen telling the player how many objects are left to retrieve.
So for example, I have three gas cans I want the player to put into a box, each time a can is put into the box, the can is destroyed, and I want a messege to be displayed saying how many gas cans are left. When all three have been placed in the box I want it to display an objective completed messege.
Im currently trying out some stuff with logic compare but im a bit stuck.
Any advice is much apreciated!
Thanks!
Hmm...
Okay. I haven't tested this but, theoretically, it should work.

The drop-off area
1) Create a trigger_multiple and set it's filter property to can_filter.
2) Create a filter_activator_name, name it can_filter and under Filter Name type prop_can.
3) Name your prop_physic prop_can. (A single can will do for now)
The trigger area should only react to the prop_physics and nothing else.
Counting
1) Create a math_counter and name it can_counter.
2) Set it's Maximum Legal Value to 3.
3) Go back to the trigger_multiple and add an output like so...
onstartTouch > can_counter > Add > 1
4) Add the following outputs to the counter...
OnHitMax > prop_can > Kill
Displaying the Text
1) Place a game_text and name it message.
2) Type in something like, "YOU ARE WINNAR!!!11!!11!"
3) Go to the math_counter and add the following output...
OnHitMax > message > Display
Testing It All Out
Run the game, open up the console and type developer 2 then developer. You should see a load of text in the top left-hand corner. This will tell you all the inputs and outputs happening in your map.
Now, move the can into the trigger brush and you should see some text in the developer console say something like "trigger_multiple - can_counter - Add.1".
Move it out and put it back in 2 more times and the can will disappear then a message will appear on the screen.
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I don't have a fucking clue if this works but it should!

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They have good intentions but the idea is shit.
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ffs! If we are going to have a mapping contest we need to make a decision right here, right now. There is no need for anymore polls as the last poll decided that the mapping contest would cover no specific game or mod.
As the map entries will cover all sorts of games and mods we need to decide on something that will become the criteria for the entries.
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At least you can be safe in the knowledge that Valve really like your work even though you didn't get the job. I know I would be pretty happy about that.

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The tools they use look pretty damn snazzy.

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Portal falls under no specific game or mod so people can still make a Portal map if they want but other people can map for anything else.
