Currently -StaticPropSampleScale is not supported in DOI.
Make sure to set the logic_auto outputs to "OnMapSpawn" and it should function as intended when you spawn in-game.
Currently -StaticPropSampleScale is not supported in DOI.
Make sure to set the logic_auto outputs to "OnMapSpawn" and it should function as intended when you spawn in-game.
The bots not firing in PVP modes has been fixed in our latest hotfix
I just investigated your issue and you're correct something broke after the update and bots don't fire anymore on any PVP mode. As a workaround, you can load any map with any coop mode and wait till the bots are spawned. As soon the bots are spawned, switch back to your own map and the bots should function correctly again. We will fix this issue as soon as we can. I will keep you guys posted.
You might be getting this error because your ins_spawnpoints aren't controlled by the Spawn Zone. You can enable this for each spawn point in their properties, see image:
In Liberation mode, only A and C are in possession by each team. However, with 5 capture points I'm not sure if this mechanic functions as intended. I suggest to either make it 3 capture points or change your mode to Frontline, which supports 5 capture points: 2 destroyable points and 3 capture points. Also, it's better to stick to the game mechanics to make sure each mode functions properly.
Finally, "disablespawns" "1" means that the spawns are disabled and controlled by the game mode. Which means when you load the map with Liberation, only the Liberation spawns become active. For all other modes the spawns will be disabled.
I received several messages about how to test game modes locally. If you type in console "mp_minteamplayers 0" The round will start and you can test your objectives.
However, if you also want to test the radio objectives in Frontline and Offensive you need to add a few bots. First, create a navmesh, you can just auto-generate the nav. Be aware without a nav, bots won't spawn. Once you have added the nav to your map, you can type in console "ins_bot_quota 4" to spawn 4 bots on each faction at the beginning of the round. If you have any further questions feel free to post them here and keep up the great work!
You can't spawn without a map script. You can check our example maps in the sdk_content folder for guidance.
Game is awesome, enjoying every second of it!
I was suffering a lot from burning eyes, so last year I decided to get some new glasses with Eyezen and really they're amazing. You can find more info here http://www.eyezenusa.com/
For your wrist I recommend to get a powerball, I sound like an advertiser here.. But really powerballs are the best invention ever, I almost never have wrist issues anymore. You can check here, how they work https://powerballs.com/cd/english.html
Quote from etos1 hour ago, etos said: Thanks for the reply. So, best thing is to make web portfolio? Any specific programs you would recommend (industry most wanted); I suppose it's necessary to be able to use more?
1
Unreal Engine 4 is very popular these days. However, a skilled level designer should be able to learn any tool needed for the job. It's really about your own talent and creativity to get the work done.
Well if you want to become a level designer, you can already start now by making stuff. Going to a university doesn't guarantee you a job in the game industry it might help not sure, I never went to a game design school or anything related. The only thing I know is that the majority of game developers are self-taught. I don't think a lot of studios offer internships to people that don't have any game development knowledge.
Awesome work, keep it up!
Awesome game, enjoying the campaign a lot.
Quote from will2kHow does it compare to season 1? (I know it's a different cast with a different story that is very loosely related).
Season 1 caught me by surprise and as soon as I watched episode 1, I was itching to watch the rest of them :). Billy Bob Thornton was really menacing in his role.
Does season 2 have the same atmosphere? good cast? storyline?
Yes season 2 has the same atmosphere a great cast. Storyline is pretty good, it isn't very unique but still interesting enough.
One of the better tv shows I saw this year.
That looks neat!
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It better be good!
Congratz everyone, nice job!
I like it, nice job Thrik!
Also func_lod and occluders can help a lot to optimize the level. Hint/skips are great, but mostly don't make a lot of difference in such open maps.