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  3. Xanthi

Posts by Xanthi

  • Day of Infamy Mapping Contest Discussion

    • Xanthi
    • October 1, 2016 at 12:20 PM

    Currently -StaticPropSampleScale is not supported in DOI.

    Make sure to set the logic_auto outputs to "OnMapSpawn" and it should function as intended when you spawn in-game.

  • Day of Infamy Mapping Contest Discussion

    • Xanthi
    • September 30, 2016 at 12:40 PM

    The bots not firing in PVP modes has been fixed in our latest hotfix

  • Day of Infamy Mapping Contest Discussion

    • Xanthi
    • September 30, 2016 at 1:40 AM

    I just investigated your issue and you're correct something broke after the update and bots don't fire anymore on any PVP mode. As a workaround, you can load any map with any coop mode and wait till the bots are spawned. As soon the bots are spawned, switch back to your own map and the bots should function correctly again. We will fix this issue as soon as we can. I will keep you guys posted.

  • Day of Infamy Mapping Contest Discussion

    • Xanthi
    • September 29, 2016 at 8:32 PM

    You might be getting this error because your ins_spawnpoints aren't controlled by the Spawn Zone. You can enable this for each spawn point in their properties, see image:

    In Liberation mode, only A and C are in possession by each team. However, with 5 capture points I'm not sure if this mechanic functions as intended. I suggest to either make it 3 capture points or change your mode to Frontline, which supports 5 capture points: 2 destroyable points and 3 capture points. Also, it's better to stick to the game mechanics to make sure each mode functions properly.

    Finally, "disablespawns" "1" means that the spawns are disabled and controlled by the game mode. Which means when you load the map with Liberation, only the Liberation spawns become active. For all other modes the spawns will be disabled.

  • Day of Infamy Mapping Contest Discussion

    • Xanthi
    • September 25, 2016 at 3:59 PM

    I received several messages about how to test game modes locally. If you type in console "mp_minteamplayers 0" The round will start and you can test your objectives.

    However, if you also want to test the radio objectives in Frontline and Offensive you need to add a few bots. First, create a navmesh, you can just auto-generate the nav. Be aware without a nav, bots won't spawn. Once you have added the nav to your map, you can type in console "ins_bot_quota 4" to spawn 4 bots on each faction at the beginning of the round. If you have any further questions feel free to post them here and keep up the great work!

  • Day of Infamy Mapping Contest WIP Thread

    • Xanthi
    • September 20, 2016 at 10:10 AM

    You can't spawn without a map script. You can check our example maps in the sdk_content folder for guidance.

  • Deus Ex: Mankind Divided

    • Xanthi
    • August 31, 2016 at 12:38 AM

    Game is awesome, enjoying every second of it!

  • Dealing with eye drain and other inconveniences (pack / wrist pain)?

    • Xanthi
    • August 29, 2016 at 1:26 AM

    I was suffering a lot from burning eyes, so last year I decided to get some new glasses with Eyezen and really they're amazing. You can find more info here http://www.eyezenusa.com/

    For your wrist I recommend to get a powerball, I sound like an advertiser here.. But really powerballs are the best invention ever, I almost never have wrist issues anymore. You can check here, how they work https://powerballs.com/cd/english.html

  • Which Universities to study Level Design in Europe (Best Game Industry related Universities?)

    • Xanthi
    • August 27, 2016 at 11:52 PM
    Quote from etos

    1 hour ago, etos said: Thanks for the reply. So, best thing is to make web portfolio? Any specific programs you would recommend (industry most wanted); I suppose it's necessary to be able to use more?

    1

    Unreal Engine 4 is very popular these days. However, a skilled level designer should be able to learn any tool needed for the job. It's really about your own talent and creativity to get the work done.

  • Which Universities to study Level Design in Europe (Best Game Industry related Universities?)

    • Xanthi
    • August 27, 2016 at 4:10 PM

    Well if you want to become a level designer, you can already start now by making stuff. Going to a university doesn't guarantee you a job in the game industry it might help not sure, I never went to a game design school or anything related. The only thing I know is that the majority of game developers are self-taught. I don't think a lot of studios offer internships to people that don't have any game development knowledge.

  • [CS:GO]de_thrill

    • Xanthi
    • May 14, 2016 at 12:00 AM

    Awesome work, keep it up!

  • Doom (4)

    • Xanthi
    • May 13, 2016 at 11:58 PM

    Awesome game, enjoying the campaign a lot.

  • What have you watched recently?

    • Xanthi
    • November 29, 2015 at 11:22 AM
    Quote from will2k

    How does it compare to season 1? (I know it's a different cast with a different story that is very loosely related).

    Season 1 caught me by surprise and as soon as I watched episode 1, I was itching to watch the rest of them :). Billy Bob Thornton was really menacing in his role.

    Does season 2 have the same atmosphere? good cast? storyline?

    Yes season 2 has the same atmosphere a great cast. Storyline is pretty good, it isn't very unique but still interesting enough.

  • What have you watched recently?

    • Xanthi
    • November 27, 2015 at 11:56 AM

    One of the better tv shows I saw this year.

    External Content www.youtube.com
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    Also Fargo season 2 is great;

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  • [WIP] cs_mass

    • Xanthi
    • June 2, 2015 at 10:45 AM

    That looks neat!

  • Mapcore June 1 Announcement

    • Xanthi
    • June 1, 2015 at 1:14 PM

    [Blocked Image: http://i1.kym-cdn.com/photos/images/original/000/523/852/ee3.jpg]

    It better be good!

  • So hi, I'm Bastion.

    • Xanthi
    • May 29, 2015 at 7:37 PM

    Welcome!

  • Counter-Strike: Global Offensive

    • Xanthi
    • May 27, 2015 at 10:26 AM

    Congratz everyone, nice job!

  • What do you think about the new look?

    • Xanthi
    • May 22, 2015 at 10:43 AM

    I like it, nice job Thrik!

  • de_port_go (remake of original de_port)

    • Xanthi
    • May 12, 2015 at 11:27 PM

    Also func_lod and occluders can help a lot to optimize the level. Hint/skips are great, but mostly don't make a lot of difference in such open maps.

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