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  3. Puddy

Posts by Puddy

  • Going to the gym is like a korean MMORPG

    • Puddy
    • August 12, 2013 at 8:58 PM
    Quote from FMPONE

    Have you guys heard about the random stuff and how fit I am?


    Being fit is okay, but being manly... that's the bee's knees.

  • Random Photo Thread

    • Puddy
    • August 12, 2013 at 3:44 PM

    yeah, but it's a shame that 88.7% of the population can't swim for shit. thank god for portugese water dogs.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 12, 2013 at 8:09 AM

    Sunday evenings maybe? Normal time.

    Vilham: We've got 2 maps for that night (which is the new cap). Would Sunday be okay?


    Quote from roflzomglol

    I would also like to playtest my current project/blockout, de_bagra. Could it get scheduled for the Tuesday the following week (20.08.)?

    If we start playtesting on Sundays, would you like it to be included this Sunday? So you don't have to wait as long.

  • Anybody want to work on a map together?

    • Puddy
    • August 11, 2013 at 1:52 PM
    Quote from Vilham

    rofl


    Wow, nicely spotted...

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 11, 2013 at 1:19 PM

    Sure!

  • aw yeah

    • Puddy
    • August 11, 2013 at 8:47 AM

    So, it's been 6 weeks now! You know what that means? That's right, Puddy proudly presents...


    "Fuck off, things."


    [Blocked Image: http://i.imgur.com/mxO9phO.jpg]


    Fuck off, vest! I don't have to wear you anymore.


    [Blocked Image: http://i.imgur.com/8x4t3IS.jpg]


    Fuck off, drinkable and absolutely fucking disgusting medicine! I don't need you anymore.


    [Blocked Image: http://i.imgur.com/1ZxRne1.jpg]


    Fuck off, wounds on chest! You've been covered with new skin! I don't care if it's red as hell.


    This means that the ribcage will be fully healed in 2 weeks! You don't need the vest for the last stretch. Feelin' fine!

  • Anybody want to work on a map together?

    • Puddy
    • August 11, 2013 at 8:25 AM

    Do you have any finished and released projects of any sort? Or just abandoned projects/testmaps? Judging from your screenshots it seems that you still have much to learn on your own, both from a visual- and gameplay standpoint. When this is the case, it's generally better to hone your skills on a personal project and not rely on the skills of others.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 10, 2013 at 8:09 PM

    Sure! That means we're all lined up for next week.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 10, 2013 at 5:48 PM

    Tuesday it is!


    I'll go ahead and schedule Agency for next Thursday. I've done some changes and it's starting to look pretty nice.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 10, 2013 at 8:02 AM

    Tuesday it is.

  • Awesome UI's

    • Puddy
    • August 9, 2013 at 2:45 PM

    Dead Space is really neat in this regard. The UI adds to the tension since it's just objects in the actual gameworld (suit or holographic projections). There's no pausing. No big menus that cover the entire screen. It's all there and it makes you feel insanely uneasy (at least it did for me).


    The Display system in Doom 3 is really sweet too!

  • Starcraft 2 HOTS

    • Puddy
    • August 9, 2013 at 2:13 PM

    Are you guys still playing this? I felt a sudden urge to play SC2 just a few days ago but I don't have the expansion. How's HOTS? What's mp like compared to Wings of Liberty?

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 8, 2013 at 8:03 PM

    Now! Join up!

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 8, 2013 at 7:58 PM

    Yes! Game on pretty much now!

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 8, 2013 at 12:37 PM

    Thanks for the input OP. Seems models are checkerboxed on the map though, did everyone have this issue?

  • PAYDAY 2

    • Puddy
    • August 8, 2013 at 12:19 PM

    I'm hyped and I'm very unbiased.

  • Brothers: A Tale of Two Sons

    • Puddy
    • August 8, 2013 at 9:12 AM

    PC and PS3 on Sept 3rd.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 7, 2013 at 9:48 PM

    Overrun

    I can't remember which bombsite was which so I'll call the one with two ladders A and the other one B. I think the A site is pretty good, though I disliked the new route for T's that is opposite the old one (the routes where they enter the bomb site area). Perhaps the old choke was a bit brutal but I feel like they have a bit too much freedom now. I mean, they can also push in from mid into A.


    I disliked that T's sniper nest on B was connected to ground level on the CT side. I think T should have that sniper nest to themselves (the one with the window) and that they can jump down from the window to push forward, but it's a one-way thing (they have to commit basically). The indoor paths in and around the sniper nest felt a bit mazey.


    Sake

    Surprisingly good foundation but with crude and confusing visuals. The material choices, types of buildings and exteriors feel a bit random. And some of the architecture feels very implausable. I would love to see a more cohesive look.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 6, 2013 at 10:45 PM

    Thanks for the test, I'll get back to ya'll with some feedback tomorrow!

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • August 6, 2013 at 6:54 PM
    Quote from Setin

    I'd like to get mine in on the next available testing time if possible.


    This thursday then! I created an event in the Steam Playtesting group.

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