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MapCore CS:GO Playtesting 3.0

  • Puddy
  • May 15, 2013 at 7:56 PM
  • MrSkellyBones
    • August 10, 2013 at 3:29 AM
    • #281

    Hello! I don't know how often you guys allow maps to be tested, but I've changed de_sake quite a lot and would like to sign up for the next test day if that's allowed.

  • Puddy
    • August 10, 2013 at 8:02 AM
    • #282

    Tuesday it is.

  • Setin
    • August 10, 2013 at 5:45 PM
    • #283

    I'd like to get mine in on that Tuesday test as well.

  • Puddy
    • August 10, 2013 at 5:48 PM
    • #284

    Tuesday it is!


    I'll go ahead and schedule Agency for next Thursday. I've done some changes and it's starting to look pretty nice.

  • Skybex
    • August 10, 2013 at 6:45 PM
    • #285

    Can I get a slot for Thurs as well to test the new Coldshell?

  • Puddy
    • August 10, 2013 at 8:09 PM
    • #286

    Sure! That means we're all lined up for next week.

  • 'RZL
    • August 11, 2013 at 1:02 AM
    • #287

    I would also like to playtest my current project/blockout, de_bagra. Could it get scheduled for the Tuesday the following week (20.08.)?

  • Puddy
    • August 11, 2013 at 1:19 PM
    • #288

    Sure!

  • Vilham
    • August 12, 2013 at 1:34 AM
    • #289

    can i chuck in cs_mass for thursday.

  • MrSkellyBones
    • August 12, 2013 at 5:06 AM
    • #290

    Holy crap there are a lot of maps that need testing atm. Maybe we should open up another test day? >_> <_< =D

  • Puddy
    • August 12, 2013 at 8:09 AM
    • #291

    Sunday evenings maybe? Normal time.

    Vilham: We've got 2 maps for that night (which is the new cap). Would Sunday be okay?


    Quote from roflzomglol

    I would also like to playtest my current project/blockout, de_bagra. Could it get scheduled for the Tuesday the following week (20.08.)?

    If we start playtesting on Sundays, would you like it to be included this Sunday? So you don't have to wait as long.

  • Vilham
    • August 12, 2013 at 8:34 AM
    • #292

    Yeah should be back from work by then.

  • 'RZL
    • August 13, 2013 at 2:17 AM
    • #293

    Sunday is great for me.

  • MrSkellyBones
    • August 13, 2013 at 7:04 AM
    • #294

    Does anyone know how to direct clients to DL the map_radar files when they connect to your server. I'd like to try and get it working so when I host my map my friends will have one to run around with.

  • Puddy
    • August 13, 2013 at 8:20 AM
    • #295

    Pakrat it into the bsp

  • MrSkellyBones
    • August 13, 2013 at 9:04 AM
    • #296
    Quote from Puddy

    Pakrat it into the bsp

    I've done that but it doesn't seem to load it up for clients who dl the BPS. I figured there must be some reason it's not working and I read somewhere you need to direct clients to the radar files in your server config.

  • Puddy
    • August 13, 2013 at 9:13 AM
    • #297

    Are you sure you pakrated correctly? Maybe it works for you since you have the radar in your CSGO-folder already.


    Pakratting does work. Guaranteed.

  • FMPONE
    • August 13, 2013 at 4:27 PM
    • #298

    Your pakrat path must be changed to resources/overviews -- if you leave it the way it automatically is, people will not be able to see it.

  • MrSkellyBones
    • August 13, 2013 at 5:11 PM
    • #299

    Thanks for the responses guys. This is what I currently see in PakRat for the paths for the overlays. Not sure if this is quite correct. I'm glad you guys know what your doing though because I haven't been able to find this stuff anywhere online. =S


    [Blocked Image: http://i.imgur.com/JByDKph.png?1?7792]


    EDIT: I just realized I need to compress the .dds as well.


    EDITEDIT: Welp, hopefully this works for you guys. =D

    https://dl.dropboxusercontent.com/u/41027277/de_sake_073fl.bsp

    https://dl.dropboxusercontent.com/u/41027277/de_sake_073fl.nav


    Didn't work D=

  • Puddy
    • August 13, 2013 at 8:07 PM
    • #300

    GAMETIME NOW!


    31.3.246.66:27015

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