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  3. Puddy

Posts by Puddy

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • October 8, 2013 at 9:06 PM

    I think it's best if we reschedule since we don't exactly know when the upgrade is complete! Since I really want to see how it plays so I can get back to working on the map, I'm scheduling an extra emergency test tomorrow at the same time (21:00!).


    See you then hopefully!

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • October 8, 2013 at 9:00 PM

    They decided to upgrade the server with the promised changes RIGHT NOW. Even though I mentioned that we were gonna playtest.


    REDACTED

  • Battlefield 4

    • Puddy
    • October 8, 2013 at 2:04 PM
    Quote from Thrik

    I've never seen good things come from releasing multiplayer-focused games in such a short space of time simply because community is such a big deal.


    [Blocked Image: http://gamefans.com/wp-content/uploads/2012/06/activision-logo.jpg]


    [Blocked Image: http://bbsimg.ngfiles.com/15/20996000/ngbbs4bb8ecf3b34ad.jpg]


    [Blocked Image: http://www.motocaust.com/HTMLfiles/call-of-duty-black-ops-box-art.jpg]


    [Blocked Image: http://zoknowsgaming.com/wp-content/uploads/2011/05/call-of-duty-modern-warfare-3-box-art.jpg]


    [Blocked Image: http://cdn4.spong.com/pack/c/a/callofduty368814l/_-Call-of-Duty-Black-Ops-II-PC-_.jpg]


    [Blocked Image: http://www.only4realmen.com/wp-content/uploads/Click-Here-to-Get-Started-and-Start-Putting-Money-into-Your-Bank-Account.jpg]


    [Blocked Image: http://www.wired.com/images_blogs/threatlevel/2013/05/money.jpg]


    [Blocked Image: http://internetmarketingstrategies.ws/wp-content/uploads/2012/07/money.jpg]

  • Battlefield 4

    • Puddy
    • October 8, 2013 at 7:17 AM

    Played a bit yesterday. The update to the game made the game run sliiightly smoother but it's still very low-fps and a LOT of stuttering.


    Feels pretty nice, lots of gameplay tweaks (spawning directly to vehicles, "magazines" on tanks etc). Thought I had a bug at one point that the game only rendered lighting (and not textures). But no, it was just the ash from the fallen skyscraper lmao.

  • Koth_Crag a Team fortress 2 map!

    • Puddy
    • October 7, 2013 at 2:33 PM

    Well, kudos for going all-in on a theme. Makes the map a bit iconic. And while the broad strokes are cool, a lot of the details are a bit lacking.


    Feedback:

    • The rock walls are very flat and the texture tiling is very noticeable. Make the displacements more interesting, perhaps add some models here and there to break up the monotony.
    • I don't completely buy the ridges (top part of the map). Add another layer of trees, followed by the 2D tree-cards (as used in alpine TF2 maps).
    • The lighting in some shots looks a bit wonky (primarily in the second to last shot). Refine the lighting and look at official maps for inspiration. Also check which props should cast shadows and which shouldn't (I am seeing some black splots).
    • Make proper displacements to avoid strange shadows. In the linked screenshot, I can see overlapping displacements. ([Blocked Image: https://migrationtest.mapcore.org/uploads/monthly_10_2013/post-30924-0-80554500-1381151386.jpg])
  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • October 6, 2013 at 5:11 PM

    Thanks for the donations ya'll!


    It seems twinstar is the only map lined up for this Tuesday? I'd like to contribute with a first draft of a defusal layout! Aw yeee.


    SO GET READY!!!

  • Battlefield 4

    • Puddy
    • October 5, 2013 at 10:57 AM
    Quote from dux

    So far a slightly negative experience.

    - Runs like poop (4.3ghz 8350Fx 16gb ram 560Ti installed on an ssd)

    - Doesn't look as good as bf3 - am I imagining this?


    You aren't imagining that imho. And it still runs like poop.

  • WIP in WIP, post your level screenshots!

    • Puddy
    • October 4, 2013 at 8:49 AM

    Names can of course always be changed last minute. One thing you can keep in mind is that the name doesn't have to be purely descriptive of the type of environment, it can be something a bit more abstract, as is the case with Mirage, like "Rush" as in rush hour or something. Just as an example. But I just have to say that urbansubway doesn't have a good ring to it.


    But yeah, focus on the map first and firstmost.

  • WIP in WIP, post your level screenshots!

    • Puddy
    • October 4, 2013 at 8:31 AM

    This is actually one of few sketches that actually stands out. I think having an iconic mid through a tunnel would be hella-sweet.


    Start blocking this shit out asap. Also, urbansubway sounds like a total half-shitty custom map. Use an iconic one-word name! Subway, tunnels, I dunno... something!

  • Richard Malinar env art portfolio, need feedback :)

    • Puddy
    • October 3, 2013 at 8:58 PM

    Okay my quick feedback is this:


    I have seen your stuff. It's very good.


    Upon viewing the page I didn't get the "wow"-feeling I should. It's like your work is framed in a not-too-appealing way, if you know what I mean? For example, if I try to ignore the site and only look at the "Crasher" thumb, it looks really good. But in the context of the page, it looks more dull than it should. And if you are mass-applying then I think this is super important. Otherwise your folio could be overlooked by a recruiter.


    For example, here we have three gentlemen who's portfolios bring their art out excellently imho:

    http://lenzmonath.com/

    http://www.thiagoklafke.com/

    http://liamtart.com/

  • Battlefield 4

    • Puddy
    • October 3, 2013 at 10:09 AM

    I'm not sure if you can take more bullets now, but the weapons definitely feel a bit more CoD:y. It's just to hold down the trigger which leads to more lethal combat (you don't have to fire in bursts). I've only played 5 laggy minutes but I never felt like I needed to skillfully control my weapon.

  • Battlefield 4

    • Puddy
    • October 3, 2013 at 8:54 AM

    Currently runs like crap on my PC (i7 2600k, 660ti, 8gb ram), so I'll wait until there's a good driver or the game has been fixed.

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • October 1, 2013 at 12:22 PM

    What's so wrong with paypal? You don't have to have any money there, just let it draw money from your Credit Card when needed only.


    As I really want to keep my private economy and the server separate, the Paypal method is unfortunately the only one that will be used for now.

  • DE_Overgrown

    • Puddy
    • October 1, 2013 at 7:37 AM

    Very beautiful! Wanna try it soon!


    Also some quick feedback:

    - Heavy FPS drops in the middle and the spawns. On dust2 I get a nice constant 250+ fps, whereas in these areas it gets brought down to around 100. Add some combat and shit and that can probably go down to 50-60. I have a pretty strong PC, but I worry about those who don't.

    - More readable dead-ends (see Vivi's post above)

  • Destiny

    • Puddy
    • September 30, 2013 at 8:06 PM

    where the fuck are the ashes in the air!?!?!!!!


    stars won't fucking cut it

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • September 29, 2013 at 11:58 AM

    Unfortunately that is the payment method they offer for this donation dealio. Which method would you have preferred?

  • MapCore CS:GO Playtesting 3.0

    • Puddy
    • September 29, 2013 at 8:53 AM

    Hey fellas!


    I've ordered some upgrades for the server. When we've made 7 out of 8 maps in a goddamn map pack it feels like we deserve the best! The server will soon run on a higher end CPU and at 128 ticks.


    That however means that it's slightly more expensive (it's 45 buckaroos a month). If you wanna contribute, donations are happily accepted here: https://billing.eoreality.net/grouppay.php?h…-bd767-5f077-63. The money goes straight to paying future bills.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Puddy
    • September 26, 2013 at 5:42 PM
    Quote from Thrik

    Yeah the more I look at the cinematic mod the more I get pissed off with art direction changes. I really wish there was something I could install that adds some of the awesome lighting and shit without making changes that kind of miss the point of certain scenes. It wouldn't surprise me if he even added loads of water to the dock/coast scenes, not realising they're meant to be so dry because of the Combine.


    You're right to be pissed off. Valve builds everything with a certain elegance. They don't just clutter shit down and add lots of annoying effects.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Puddy
    • September 26, 2013 at 3:07 PM

    I tried cinematic mod once.


    Bleh. Play the game without mixed-results intervention.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Puddy
    • September 24, 2013 at 3:29 PM
    Quote from Mazy

    Every time this thread gets bumped my heart skips a beat...or ten ;(


    yeah this thread is fucking dangerous for me D:

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