1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Puddy

Posts by Puddy

  • Battlefield 3

    • Puddy
    • February 7, 2011 at 9:04 PM
    Quote from Zyndrome

    You forgot this:

    - NO CLAYMORES

    I sure did... motion mines are such an awesome replacement. Helps snipers in defence (and on the offence of course) but doesn't kill their enemies for them.

    Also, in regards to the magnum ammo discussion a couple of pages back. Man I hate that shit. I think that if your game has perks, you should the the player customize thair char in other ways then forcing them to choose between a neat class feature or doing proper amounts of damage.

    I also dislike that even before the game is released... the community is divided. Having the first map pack as a pre-order bundle is complete bull.

    Sure, companies like their pre order figures but I feel like they could've thrown in something cosmetic (but fun and nerd-boner causing) like alternate appearance (like SPECACT kit for BC2) as a pre order bonus.

    Still, I am looking forward to this... a lot.

  • Battlefield 3

    • Puddy
    • February 4, 2011 at 5:27 PM

    Now, we just need the following:

    - Balanced Jets

    - Good hit detection

    - Inability to nadespam

    - Non-CoD Gunplay (MoH... man was that pure shit)

    - No nonsensical dolphindiving

    - No 3D-spotting bullshit


    ... and we should be good to go!

  • Looking for testers (again!) - Precursor SP Mod

    • Puddy
    • January 28, 2011 at 5:37 PM

    Getting some good feedback!

    For those peaking in here, don't be shy and apply*!

    *By apply I of course mean show interest by e-mailing and we'll get back to you with instructions

  • Looking for testers (again!) - Precursor SP Mod

    • Puddy
    • January 26, 2011 at 5:34 PM

  • Looking for testers (again!) - Precursor SP Mod

    • Puddy
    • January 26, 2011 at 11:54 AM

    Ah fudge...

    Very well then, here are some screenshots for your scrolling pleasure:

    [Blocked Image: http://img248.imageshack.us/img248/6798/scr1r.jpg]

    [Blocked Image: http://img268.imageshack.us/img268/6976/scr2tf.jpg]

    [Blocked Image: http://img443.imageshack.us/img443/2074/scr5q.jpg]

    [Blocked Image: http://img831.imageshack.us/img831/5761/scr6.jpg]

    [Blocked Image: http://img52.imageshack.us/img52/5457/scr7.jpg]

    [Blocked Image: http://img823.imageshack.us/img823/5598/scr8.jpg]

    [Blocked Image: http://img411.imageshack.us/img411/8867/scr9.jpg]

    [Blocked Image: http://img833.imageshack.us/img833/7714/scr10f.jpg]

    [Blocked Image: http://img543.imageshack.us/img543/3172/scr11k.jpg]

    [Blocked Image: http://img707.imageshack.us/img707/8934/scr12.jpg]

    [Blocked Image: http://img257.imageshack.us/img257/5552/scr13.jpg]

    [Blocked Image: http://img64.imageshack.us/img64/3503/scr14v.jpg]

  • Looking for testers (again!) - Precursor SP Mod

    • Puddy
    • January 24, 2011 at 10:36 AM

    Got an hour and a half or so to kill?

    Send an e-mail to [email protected] to apply!

    Oh and it's a HL2:EP2 SP adventure in it's final stages (Release Candidate 2).

    I would post screenshots, videos etc but I'm too busy working on it. But it's quite good FYI. [EDIT]

    Update: Beta2 is over and we've received over 30 feedback reports.

    We now have Beta3 available... drop us an e-mail at [email protected]!

  • The Walking Dead

    • Puddy
    • November 28, 2010 at 8:25 PM

    I like the show but I feel the drama is kind of... forced, at times. There are some weird characterizations now and then too.

    Is it just me who would've shot the white power guy? He's clearly unstable, wanting to make everyone his bitch. A threat to everyone's safety really. The world won't miss him probably...

  • Precursor - Half Life 2 Mod

    • Puddy
    • October 12, 2010 at 12:23 PM

    I am looking to expand my testing pool with some fresh meat ( ). The game is very close to completion and I want to smooth out any rough edges.

    The game is an hour-long A-to-B tale with voice acting, music and all other content added in.

    If you want to participate, PM me. Please note that I will not accept applications from new accounts.

    In addition, I am looking for an experienced level designer willing to mentor me during the last stretch of development.

    I.e. evaluate the game as a whole, help me with improvements (like minor tweaks that are highly profitable), give feedback and tips on the overall "look" of maps etc.

    Coaching, not developing.

    Kind regards,

    Patrick

  • Precursor - Half Life 2 Mod

    • Puddy
    • August 26, 2010 at 2:10 PM
    Quote from Jetsetlemming

    It's near completion? Then where's the rest of the footage?

    Sometimes game devs say that they're not making trailers or demos just before release because they want to focus on the game.

    When you're basically a one man team, that kind of statement feels very relevant.

    Mark the text below if you wish to know a bit of background to the project.

    Quote

    Essentially, the game won't be the best thing ever (

    ). I've never done SP before and this mod was my way of getting back into Level design. However, the goal is to make an hour-long SP adventure that keeps your attention throughout. The environments will be varied, there's some good story moments in there, new soundtrack etc. There are a lot of things that could've been done differently and better but it is easy to say that in hind sight. I learned A LOT doing this project and the end result will probably be just fine.

  • Precursor - Half Life 2 Mod

    • Puddy
    • August 25, 2010 at 10:57 PM

    Thanks!

    The question marks will be filled in later this autumn!

    [/hype]

  • Precursor - Half Life 2 Mod

    • Puddy
    • August 25, 2010 at 4:01 PM

    Hi there!

    I'm making my first SP maps (and mod) and I didn't want to announce/show anything until it was very near completion.

    Here we are. Check out the teaser here:

    http://www.youtube.com/user/Precursormod

    Comment, speculate, discuss!

    More info will be added here later.

  • Designing for single player

    • Puddy
    • July 3, 2010 at 9:07 AM

    Ehm.

    Make a list of fun gameplay ideas. Then plan these around the setting and pacing.

    Then create!

  • Hammer update!

    • Puddy
    • May 13, 2010 at 8:16 AM

    Valve has fixed it, it seems.

  • Hammer update!

    • Puddy
    • May 5, 2010 at 5:38 PM

    If anyone has any news let us know! I REALLY need to get back to work...

  • Hammer update!

    • Puddy
    • May 3, 2010 at 8:37 AM

    I'm supposed to finish my mod! :/

    Can't get it working with -dxlevel 80.

    I'll watch gameplaytest-sessions in the mean time but damn Valve, get it fixed!

  • Romanov's Flight [HL2 Short Story] Voices, Sound Design

    • Puddy
    • August 25, 2009 at 8:30 AM

    Our animator and modeller, Johan, is currently working at a Swedish 3D and Animation studio so therefore cannot dedicate as much time as he used to.

    We're looking for an animator willing to ease his burden.

    The job will be to create animations for scripted sequences.

    / Patrick

  • Crysis Map ~ Operation Codename: Vulcano

    • Puddy
    • July 1, 2009 at 9:09 PM

    Does this work with Crysis: Warhead?

  • Romanov's Flight [HL2 Short Story] Voices, Sound Design

    • Puddy
    • July 1, 2009 at 7:31 PM

    All voice acting positions filled.

    Sound designer needed.

    / Patrick

  • Romanov's Flight [HL2 Short Story] Voices, Sound Design

    • Puddy
    • June 13, 2009 at 11:36 PM

    http://www.precursormod.com

  • Game industry questionmarks

    • Puddy
    • April 9, 2009 at 10:01 AM

    Not yet I think. Not when it comes to "game education" anyway, where many of the schools are crap from what I've heard (many, not all).

    Those that can't they teach, eh?

    However, real science degrees I think is a great help. As I said in a previous post I'll take 6/12 months off and then go off and grind through 4 or 5 years to reach said degree.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  3. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™