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Precursor - Half Life 2 Mod

  • Puddy
  • August 25, 2010 at 4:01 PM
  • Puddy
    • August 25, 2010 at 4:01 PM
    • #1

    Hi there!

    I'm making my first SP maps (and mod) and I didn't want to announce/show anything until it was very near completion.

    Here we are. Check out the teaser here:

    http://www.youtube.com/user/Precursormod

    Comment, speculate, discuss!

    More info will be added here later.

  • 2d-chris
    • August 25, 2010 at 4:13 PM
    • #2

    oh yar very nice for what it is ^^

  • Puddy
    • August 25, 2010 at 10:57 PM
    • #3

    Thanks!

    The question marks will be filled in later this autumn!

    [/hype]

  • Jetsetlemming
    • August 26, 2010 at 12:24 AM
    • #4

    It's near completion? Then where's the rest of the footage?

  • Taylor
    • August 26, 2010 at 1:09 AM
    • #5

    Breen is Gordons father.

  • Warby
    • August 26, 2010 at 9:07 AM
    • #6
    Quote from Taylor

    Breen is Gordons father.

    omg i hope valve never goes there ! dont turn this into one of those "family epics" .... HATE PURE HATE D:

    to the mod i must say the teaser does not feature enough footage to make any judgment calls /or predictions about quality so i am opinionless !

  • Puddy
    • August 26, 2010 at 2:10 PM
    • #7
    Quote from Jetsetlemming

    It's near completion? Then where's the rest of the footage?

    Sometimes game devs say that they're not making trailers or demos just before release because they want to focus on the game.

    When you're basically a one man team, that kind of statement feels very relevant.

    Mark the text below if you wish to know a bit of background to the project.

    Quote

    Essentially, the game won't be the best thing ever (

    ). I've never done SP before and this mod was my way of getting back into Level design. However, the goal is to make an hour-long SP adventure that keeps your attention throughout. The environments will be varied, there's some good story moments in there, new soundtrack etc. There are a lot of things that could've been done differently and better but it is easy to say that in hind sight. I learned A LOT doing this project and the end result will probably be just fine.

  • mjens
    • August 26, 2010 at 3:48 PM
    • #8

    Ah, it's so 2002

  • Puddy
    • October 12, 2010 at 12:23 PM
    • #9

    I am looking to expand my testing pool with some fresh meat ( ). The game is very close to completion and I want to smooth out any rough edges.

    The game is an hour-long A-to-B tale with voice acting, music and all other content added in.

    If you want to participate, PM me. Please note that I will not accept applications from new accounts.

    In addition, I am looking for an experienced level designer willing to mentor me during the last stretch of development.

    I.e. evaluate the game as a whole, help me with improvements (like minor tweaks that are highly profitable), give feedback and tips on the overall "look" of maps etc.

    Coaching, not developing.

    Kind regards,

    Patrick

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