Well, I would argue that Fahrenheit was at least a bit innovative (even if similar games had been done in the past). I haven't played through Heavy Rain due to a distinct lack of ps3 (
) but after trying it at a friend's house I got the impression that it relies too heavily on shallow QTE-mechanics where as Fahrenheit occasionally had "real" gameplay and problem-solving thrown into the mix which made for a decent adventure-type game. In my view, it didn't feel like Heavy Rain took a step foward but rather took a step backward. Sure, it's gleaming with AAA production values and shit but at it's core it feels like a more cinematic and "emotional", but less innovative and less "gamey", version of Fahrenheit. And Fahrenheit barely passed as a game. ![]()
On a side note, I've read through the Heavy Rain story. And man... that script is so full of shit. ![]()