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  3. mabufo

Posts by mabufo

  • Final Fantasy players here?

    • mabufo
    • January 3, 2007 at 12:31 AM
    Quote from st0lve

    7 was probably the one that I liked to watch the most. The story was great

    I liked both 7, and 8. Not many people really enjoyed 8 - but at number 9 is where I fell off the boat. 10 was suprisingly decent, as is the new one (12). With the new one they revamped the combat, and I thought it was pretty neat. I'm like 16 hours into it.

  • Happy 2007!!!

    • mabufo
    • January 2, 2007 at 7:43 PM

    I wouldn't bet the farm.

  • Happy 2007!!!

    • mabufo
    • January 2, 2007 at 7:13 PM

    867-5309

    You got it.

  • Insurgency Recruitment

    • mabufo
    • January 2, 2007 at 7:11 PM

    (is hullbreach still alive?)

    Good luck with recruitment, this mod will be the top dog around the source engine for a long time. It sort of reminds me of hostile intent, which is good.

  • ol_downfall (Off Limits map)

    • mabufo
    • January 2, 2007 at 8:44 AM

    I think my processor would explode if I tried to compile that.

    it looks brilliant though man, can't wait to play it.

  • WIP in WIP, post your level screenshots!

    • mabufo
    • January 2, 2007 at 5:51 AM

    I think it looks good, I wish I was capable of that doom3/prey/natural selection mapping stlye... then I'm sure my hallways wouldn't look like utter shit.

  • Happy 2007!!!

    • mabufo
    • January 1, 2007 at 6:25 AM

    Happy new year folks! A whole new year - I hope it's wrought with success for everyone at .core and in the mapping community... Except for Blink at interlopers.. he's a prick.

  • ol_downfall (Off Limits map)

    • mabufo
    • January 1, 2007 at 12:56 AM

    Brilliant, I really like the building architecture.

  • Happy 2007!!!

    • mabufo
    • January 1, 2007 at 12:38 AM

    You bastards, I have 6 more hours.

  • Insurgency Recruitment

    • mabufo
    • January 1, 2007 at 12:13 AM

    I'd try and help out - but I'm not quite up to insurgency standards I don't think.

  • Does anyone know anyone from Neversoft?

    • mabufo
    • December 31, 2006 at 2:42 AM

    Gearbox didn't hire you?

    EDIT: the first thing I do when I'm 18 - is applying for a 'cog' position. Of course, if I get in I'll have to go back and finish school afterwards

  • Post your new years resolutions

    • mabufo
    • December 30, 2006 at 11:45 PM
    Quote from FrieChamp

    3. Find the meaning of life

    They say ... it's 42. Don't tell.

  • Does anyone know anyone from Neversoft?

    • mabufo
    • December 30, 2006 at 9:28 PM
    Quote from kleinluka

    didnt you just start working at gearbox?

    I had heard that as well. I'd recomend you complete the cog program, or whatever you are doing so you can beef up your resume before you think about moving on.

  • Post your new years resolutions

    • mabufo
    • December 30, 2006 at 6:20 PM

    1. Learn Pyhton, then move to php/c++

    2. Stop cursing like a sailor

    3. keep up with mapping

    4. good marks in school

    5. set up a mapping portfolio

    6 learn to speak Irish/Gaeilge

    Number 6 is going to be my hardest thing I think...

  • totally random texture thread

    • mabufo
    • December 30, 2006 at 4:25 AM

    Do you fellas draw this stuff by hand? Or do you use digital cameras to take pictures, and then edit them up? or both?

  • WIP in WIP, post your level screenshots!

    • mabufo
    • December 29, 2006 at 9:59 PM

    After a long break from the mapping scene - I've decided to kick off my triumphant return with a small, but neat, singleplayer map pack. Namely, so I can learn the ins and outs of controlling NPCs, lighting, and all sorts of that stuff. Considering, making my favourite singleplayer areas into ORIGINAL deathmatch areas didn't go over so well with anybody .

    Anyway, the map - called 'SubVia' won't feature anything too special/groundbreaking, and I still have a long ass way to go with it. In fact, some of you may or may not recognize this scene from an earlier work of mine trying to recreate an old subway tunnel. Recently, I've sinced transformed it into something much more neat... but most importantly, I'm happy with how it's turning out. Who knows, maybe I'll add my own decals sometime! So far I've figured out how to make NPCs do some basic actions - like moving along a path, sitting, and well - that's all so far. It's an ongoing learning experience! Here are some pics... but keep in mind with the framerate, my rig isn't top of the line, and all the graphical settings(except for verticle sync, and water reflections - are maxed out. Please let me know what you think about the map/ changes and all that. Good day.

    http://img187.imageshack.us/img187/5529 ... 004uy1.jpg

    http://img238.imageshack.us/img238/9649 ... 005nu8.jpg

    http://img300.imageshack.us/img300/7180 ... 006mt9.jpg

    Even if this doesn't turn out to be the singleplayer map pack extraveganza that I hope, I'm still pretty happy with my progress.

  • MapCore Job Census

    • mabufo
    • December 29, 2006 at 6:36 PM

    I never realized how much professional talent there was here at mapcore!

  • battlefield 2142

    • mabufo
    • October 17, 2006 at 10:32 PM

    It's going to be exactly the same game... just a different setting.

  • Level Designer at IO Interactive? Yes sir!

    • mabufo
    • September 24, 2006 at 9:30 PM

    damn, maybe I should try to get a job doing this stuff

  • Team Fortress 2 still alive :o

    • mabufo
    • August 25, 2006 at 10:00 PM

    I don;t want to buy episode 2... I just want TF2. Christ.

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