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  4. Non-Professional Recruitment

Insurgency Recruitment

  • FMPONE
  • December 30, 2006 at 10:47 PM
  • ⌐■_■
    • January 1, 2007 at 10:55 PM
    • #21

    with Teddy on the team youll be pretty much winnin

    GL!

  • FMPONE
    • January 1, 2007 at 11:40 PM
    • #22

    Bumping this- We need HUD artists! And web designers too! If you have some skill in these areas please don't hesitate to contact us.

  • hamst3r
    • January 2, 2007 at 4:52 AM
    • #23

    I would love to try to do some mapping for ins, but to be honest its been a while and I'm not sure if I'm up to it, just got myself a job. Its looking great and I can't wait to play it though.

  • wilco
    • January 2, 2007 at 6:45 AM
    • #24

    id help with webdesign... but im too busy testing INS

    Let me know what I could help with in that area, I don't have time to fully create a new site, but I could at least help with graphics and possibly some coding areas.

  • e-freak
    • January 2, 2007 at 2:34 PM
    • #25

    Can you specify what HUD Design contains and what Web-Design Contains?

    In HUD-Design i may pretty much suck on the technical part but think i am up to the graphical part and in web-design i could do pretty much everything as long as it doesn't mean to code a whole new cms ^^

  • Dennispls
    • January 2, 2007 at 3:34 PM
    • #26

    hope you find people fast man

    Sorry i had to leave ins but i see no other option rightnow:e

  • FMPONE
    • January 2, 2007 at 5:59 PM
    • #27
    Quote from e-freak

    Can you specify what HUD Design contains and what Web-Design Contains?In HUD-Design i may pretty much suck on the technical part but think i am up to the graphical part and in web-design i could do pretty much everything as long as it doesn't mean to code a whole new cms ^^

    HUD design would be graphical, we're looking for people with experience in programs like Illustrator. Web Design specifics someone can go over in detail, but first we'd of course like to see examples of work to see what you can do.

  • mabufo
    • January 2, 2007 at 7:11 PM
    • #28

    (is hullbreach still alive?)

    Good luck with recruitment, this mod will be the top dog around the source engine for a long time. It sort of reminds me of hostile intent, which is good.

  • FMPONE
    • January 2, 2007 at 8:16 PM
    • #29
    Quote from mabufo

    (is hullbreach still alive?)Good luck with recruitment, this mod will be the top dog around the source engine for a long time. It sort of reminds me of hostile intent, which is good.

    Is HB still alive? That really depends on how you define alive. Does the team still want to work on it? Yeah. Is work actually being done? Not really I don't think it'll see the light of day, unfortunately.

    As far as Insurgency goes, we all appreciate the kind words, I think everyone on the team has been suprised by the number of applicants and the words of support we've recieved from the community. We'll do our best not to dissapoint

  • Skjalg
    • January 2, 2007 at 10:57 PM
    • #30

    if I could team up with another mapper, I'd love to join.

    I'm not really interested in doing a whole map by myself though :/

  • Dodger
    • January 2, 2007 at 11:10 PM
    • #31

    I'd like to go for some mapping for this mod but I can not because I'm working together with people on a project.

  • Rick_D
    • January 3, 2007 at 3:43 AM
    • #32

    Maybe Skjalg and I could make a level? ;D

  • Skjalg
    • January 4, 2007 at 12:53 AM
    • #33

    Since PVK2 turned out so kickass, I've decided I'll make one for that instead, sorry Rick

    I'll start on that sometime in march I think, I gotta work purely on my sp for a few months now

  • Rick_D
    • January 4, 2007 at 1:28 AM
    • #34

    well you know where I'm at if you need any stuff ;D

  • requiem2d
    • January 5, 2007 at 9:53 PM
    • #35

    What sort of work for the texture artists? Cheers

    (you can also PM me if you want, etc.)

  • FMPONE
    • January 5, 2007 at 10:01 PM
    • #36
    Quote from requiem2d

    What sort of work for the texture artists? Cheers (you can also PM me if you want, etc.)

    Make 512x512 flats or skin props that we're makin. Really happy to see you're interested, I think I speak for everyone involved in with this mod when I say you alot of talent. I've also been registered on your forums since the start, I really enjoy it and I have to say I admire what you guys are trying to do over there as much as your art.

    Contact me on MSN if you like, I will PM you and hit ya with the details :wink:

    Quote from dux

    lol stop sucking up.

  • dux
    • January 5, 2007 at 10:09 PM
    • #37

    lol stop sucking up.

  • Acumen
    • January 6, 2007 at 12:09 AM
    • #38

    buhu, i wasn't considered as prop modeler after sending some screens of my models

    didn't even get an "no, sry"-answer

    i suck :(

  • FMPONE
    • January 6, 2007 at 12:10 AM
    • #39
    Quote from Acumen

    buhu, i wasn't considered as prop modeler after sending some screens of my models didn't even get an "no, sry"-answer

    i suck :(

    You're still being considered! Don't worry! You should get an answer shortly!

  • nooba
    • January 6, 2007 at 1:18 AM
    • #40

    I'm putting in good words for you, Acumen Only thing from stopping you from being accepted straight away is your somewhat lack of uving and texturing abilities..

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