Stunning, great job!!
Posts by ifO
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Perhaps Blu could be set within the walls of a volcanic crater or quarry, so it's sort of the inverse of Red?
Looks really nicely done anyway love it

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Hehe I meant post somewhere more appropriate, if you need to at all, bit blunt perhaps but it's the second time you've done that in this thread. Less friendly forums you would have got a much worse response than that so count yourself lucky heh.
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Quote from omega322
Lately I wanted to bring a "F.E.A.R." isc feeling to the hl2 genra without those random "lol zombie is there then gone" scare tactics and I think
Great because it's not like reflective floor tutorials have been around since the hl2 beta leak... many.. many years ago. Please stop posting in this thread.
Nurb and Peris, amazing stuff


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Done'd. PM'd

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Shouldn't be a problem, I'll take a look at it this wkend

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Ah nice, that's pretty cool, thanks for sharing!
If your aim was to multiply the original reflectivity values, I could actually stick in another option that would do that for you. And would you rather go from VTF to VTF rather than have an intermediate TGA stage?
So I'm suggesting something like:
vtfcmd -reflectmultiply 2.0 2.0 2.0
(to take an existing vtf, multiply it's reflectivity values by 2, and output to vtf)
If you let me know exactly what functionality you want I can try to edit the tool to suit. It shouldn't have to be a fiddly process!

For now I'll take down the link, until I've spoken to Nem or Wunderboy about it.
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No problem, hope it works! A handy technique is to put any frequently used command in a batch file with %1 in place of wherever the input file should go, then you just drag and drop all your input files onto it. Combine this with VTFCmd's handy recursive option, which allows you to pass it a folder of input files and make a batch file like this:
multi.bat
... then drag a folder full of input .tga's onto it and it will VTF them all for you.
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So lucky for you I'm going through an 'interested in programming phase'. I know, sad but you can blame it on my new job. I took a look at the code and it only took about 5 new lines to add in the option to set reflectivity. Thanks to Nem and Wunderboy for having the code in such nice order

You will want to download VTFEdit from the link above. (I'm not sure if you get VTFCmd with it, if not download the VTFlib package too.)
Then copy this modified version of VTFCmd to the same folder as the default one:
VTFCmd_r.rar (Edit: Link removed until I talk to the coders -ifO)
Then you should be set. Here's an example run I did:
CodeVTFCmd_r.exe -file ifO_cgbrick02y.tga -format dxt1 -mfilter box -reflectivity 0.6 0.6 0.6 -noreflectivityNOTE: you must use -noreflectivity option (to disable standard calculation) as well as specifiying your desired values using -reflectivity.
Then open up the resulting VTF and check in the info tab, all looks good!
[Blocked Image: http://xs231.xs.to/xs231/08390/here368.jpg]
I'd be interested to see what results you get with this. Keep us informed if it's at all useful!

NOTE: Of course this file is useless without installing the original package, but still PLEASE DO NOT REDISTRIBUTE it, especially don't repackage this in with Nem's files or anything silly like that. I will contact Nem to make a proper addition if it proves to be worthwhile. I will take the link down shortly too.
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Interesting. I wasn't aware of this until you brought it up, but I had a dig around and I think if you ask Nem very nicely he might add an option to the VTFcmd tool to allow you to set the reflectivity.
http://nemesis.thewavelength.net/index.php?c=177#p177
Currently there is only a -noreflectivity option to disable its calculation but from a quick glance at the code it looks like it wouldn't take much to add the ability to manually set it.
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I think it's believable and more interesting how it is already.
There are several techniques that are used to make sections of buildings appear to float. In that instance I imagine it could have structural metal beams that run through the entire adjoining building and into the floating section to support the majority of its weight.
Nice design

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Now if that isn't the coolest thing I've seen in Source in a long time. Looks fantastic!

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With a chisel? I guess there's a bit of artistic license at work there, tis a very nice model!
Very nice piano too pomperi

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Dude, that's volcanic.
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Eh, vulcan-shaped? What does that mean?
Looks fabulous

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Bloody hell BJA, 'a little bit of something'? How many custom props in there! Lovely work

Looks like a good start too Marcos!
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I'm with peris, buying top of the range stuff is a fools game, always buy mid-high range and you get bargains and yeah maybe you are always a couple of games behind playing the latest title on high, but if you really want that it would be cheaper to buy a 360.
My most recent gfx card (8600gt) was £70 2 months ago, which IMO is staggeringly cheap compared to what I've paid in the past. It solved all my woes and I can play all the games I want (Source games mainly) on max. I'm never gonna pay over £100 for any piece of hardware evar again!
Deads be aware you can get a PCI-E mobo super cheap (mine was < £50) and make the small leap to a decent card. I had a 6600gt agp card before and it was wank.
Highly recommend http://ebuyer.com - good place to read customer reviews and sniff out which are the best value for money (even if you then buy from another site).
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Argh Imageshack doesn't work!!! Stop using it!!
Quote from Mr. HappyVery nice guys!Your fine man, photobucket wins every time
No. It took 2 minutes to load each of those 64 images file. Photobucket is only better than imageshack in that the pictures do eventually load.
Quote from PogoPI'd love to but I haven't a clue what to use

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Very very nice PaulH and Pogo but please use better image hosts!!

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Quote from Nexus
I am mad at VALVe now.
but not so mad that you didn't write their name exactly how they like it.
screw you VALVE, yeah that's right ALL UPPER CASE!

Seriously though, are you guys with problems using the ep1 tools? I switched to the ep1 tools the day of the update and haven't had any problems?